PS3 PS3 PRO MOD Release/Information Thread

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Is there any attribute to enable its shadow? because all objects that i saw that has shadow , the shadow was just a .gim file

yes, I can't recall the option offhand, but it's in my tutorials. one thing I learned was not to give shadow to something that already has one. I think it causes a soft brick.
 
@LuanTeles , here's what shadowing looks like:

14kimh5.jpg
 
Is there any attribute to enable its shadow? because all objects that i saw that has shadow , the shadow was just a .gim file
For the <Text> objects there are a few attributes for shadows at the end of the xml line... usually the values are around 4 or 5 pixels (this is a displacement)
Code:
textShadowOffsetX
textShadowOffsetY
textShadowOffsetZ

You can also change the color of the shadow, this is a multiplyer
Code:
textShadowColorScaleR
textShadowColorScaleG
textShadowColorScaleB
textShadowColorScaleA

And, you can use 2 different colors for the text (top and bottom colors of the text can be different), note this values works as a multiplyer (and by default uses the value 1 to dont change the color)
Code:
textTopColorScaleR
textTopColorScaleG
textTopColorScaleB
textBottomColorScaleR
textBottomColorScaleG
textBottomColorScaleB

*And there are a bunch of unknown attributes used by <Text> objects... im pretty sure some of them are going to be handy... so dont get scared of making experiments with that "unkowns" :)
I guess the worst thing that could happen is ether... rcomage is going to refuse to compile the rco... or the firmware is going to ignore the <Text> object (but the PS3 is not going to brick)
 
is everything in all caps? if you're going through the recovery menu, I'm not sure if it can see usb000, 'cause when I was looking through the recovery menu, I think it started at 001- all the way to 007.
 
is everything in all caps? if you're going through the recovery menu, I'm not sure if it can see usb000, 'cause when I was looking through the recovery menu, I think it started at 001- all the way to 007.
Yeah I double checked and it was all in caps and I also put it in the right usb port. If i try and go through recovery, it freezes when I click on system update, but if I were to try and do it from the screen that says "The system software cannot be run correctly. Press the PS button to try to restart the system, insert a usb with update 4.84 or later." When I plug in usb and let it read for a while it says, "No applicable data was found."
 
If the cobra is disabled from the toolbox, will the version 8.1 text be disabled?
No, we would need control of the sprx too for that.

Its a shame there are no IDA/sprx wizards among us XMB modders, we could have it so the rco has support for showing tonnes of system info there. like:
  • amount of loaded plugins
  • Cobra Status
  • CEX/DEX status
  • syscall status
  • etc
 
V3.6 Changes So Far

- Added: Podcast Player by @DeViL303 Translated to All Languages inside the Rco.
- Added: Podcast Update Icon Translated to All Languages (Will need manual xml changes in the future updates of podcast xmls).
- Added: PS3 PRO/4K Logo in System Information.
- Added: Firmware Version Pro in System Information.
- Improved:Animation to Hide the Settings Animation on Some Info Screens (Some can't be revoked, it doesnt have a rco xml entry).
- Removed: Red Settings Animation Recolor in Side Menu Options (Due to Recent Implementations and Size Limit).

I'm planning some changes in keyboard or music player, but have no idea what can be changed/improved

vKaBBmw.png


Custom texts will not fit all systems, so it is removed by now
 
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What does the podcast update icon link to?

For the keyboard, maybe a dark style keyboard would be nice, like inverted, dark background on keys, with light coloured markings, idk?

Sure you could move all the keys around in the rco so that something like this works: :-p

upload_2019-9-13_14-39-17.png
 
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@LuanTeles for your PS3 mod to look even better ... how about using the SST Family fonts ... the same ones used on the PlayStation 4 .. I had made a pack of them and added some thread here (I don't remember which one exactly). ..but I can leave them here for the next update you add them to further improve your mod ... but first ... I have to say something that I had forgotten to mention to @sandungas ... happen that if you use this font as the main font (for the whole system not only in the user XMB) when emulating PS1, PS2 or PSP games ... you will have a little problem..pressing the Ps button to configure or exit the game ..not appearing the options ... in other words ... not having their text ... I don't know if it occurs only with this font or if it can happen to others too..but I only know that this problem occurs..
but if you only want to use in the user XMB..so you won't have problems with them..will work like any other font ;)
 
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@LuanTeles for your PS3 mod to look even better ... how about using the SST Family fonts ... the same ones used on the PlayStation 4 .. I had made a pack of them and added some thread here (I don't remember which one exactly). ..but I can leave them here for the next update you add them to further improve your mod ... but first ... I have to say something that I had forgotten to mention to @sandungas ... happen that if you use this font as the main font (for the whole system not only in the user XMB) when emulating PS1, PS2 or PSP games ... you will have a little problem..pressing the Ps button to configure or exit the game ..not appearing the options ... in other words ... not having their text ... I don't know if it occurs only with this font or if it can happen to others too..but I only know that this problem occurs..but if you only want to use in the user XMB .. then everything is quiet and smooth: p
I dont remember your post right now, but i have that SST fonts you uploaded. I was trying them with ManaGunZ btw, looks good :)

The missing characters in the PS2 emu i guess it happens because the official fonts have a massive amount of characters (like, several thousands each)
The fonts we can find in dafont or other webs specialized in fonts usually only have a few characters
In this case is better to use a font from, google, android, microsoft, linux, etc...
Something very well supported where they used a "failproof" font able to display a lot of characters

*You can use charmap.exe in windows to see the character maps and all characters with his groups etc...
I guess we could use a font editor (not sure if exists this kind of apps) to use one of the sony fonts as a base and then overwrite the characters present in our custom font (taken from dafont or whatever)
 
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