UPDATE: RELEASED See the News Coverage >>>>> HERE <<<<<
What a journey it has been in hacking the PlayStation 3 despite all the progress the community has made over the years, there has been those NoN-CFW Compatible PS3's (SuperSlim and some later Slim Models) unable to join the party on system hacks/homebrew to make most of their PS3 Hardware While CFW is not a likely option to ever happen on those models, the hole in 4.81/2 provided by PS3Xploit has brought some hope to hacks on those models as it provides a window for hackers/developers to explore. As the PS3Xploit team continues their exploration on the PS3 they have stumbled on some good news and also some bad news. The bad news is that the team still has not solved the Homebrew hurdle for those models :( and is proving to be a tall task that may not be achieved, but let me follow that up with some really
exciting news, as the team has made yet another great discovery and this time around it's for SuperSlims (& late Slims) while no native Homebrew Support has been achieved as mentioned, there is some other interesting hacks that make those models more desirable with some great new features!!!!

SuperSLim_PS3.jpg


This exploit is only relying on userland exploitation, while not a kernel exploit there are some clever features coming to the table as the PS1 / PS2 / PSP Emulators (within the ps3 firmware) have been unlocked for digital backups and also the ability of backing up your PS3 Games and turning them into digital media playable straight from the XMB, User's familiar with the Injections methods in 4.70 OFW will be a step ahead with those same preparations (using TABR) and the quirks like requiring a "game update" in order to backup your game are required. Cinavia protection removed for HDD Content is also a feature that should be appearing in this release as well, we should be seeing this released sometime in March, but there is no concrete date as of yet. Additional details will be emerging as we get closer to the release and additional detailslike a short interview with one of the devs of the team can be seen below that provides some additional bits of information about this hack.

  • Official teaser video demo provided by @Joonie / @DeViL303
    About the Video >>>:Tested on CECHE01 w/ OFW 4.82
    1. Verifying the firmware is the latest OFW,
    2. Downloading a demo PS3 game from PSN
    3. Running the original
    4. Enabling IPF [install Package Files]
    5. Verifying the mod content cannot be installed
    6. HAXing it to allow custom PKG
    7. Installing the custom mod
    8. Running the modded content.

    What will this future exploit provide?
    • "Install PKG Files" unlocked on XMB (Retail / Debug PKGs,) *No PS3 Homebrew Support
    • PS1 Emulator Support
    • PS2 Emulator Support
    • PSP Emulator Support
    • PS3 Backup Support (Convert your PS3 Game to Digital PKG - npdrm* (requires game update for disc game backups to work))
    • New Resigning Tools
    What you need to know about the legacy PlayStation emulators?
    • PS1 emulation is very good on the PS3, most games will play fine
    • Ps2 emulation is hit and miss on the PS3 (slightly more then half PS2 titles will work fine)
    • PsP emulation is roughly about a 40% success rate for the PS3
    • PS3 Backups - Require a Game Update

  • Here was a short interview with one of the devs of PS3Xploit Team ( @bguerville )


    What type of exploit is this project based on?
    • The project is relying on userland exploitation only.

    What's the word on Homebrew (HEN) for NoN-CFW Compatible Models?

    • Given the results of our research so far, we do not think that we can solve the PS3 homebrew hurdle from userland (unless we find some unexpected vulnerability, chances of that are ultra slim though!). It's clear that s#ny"s implementation makes running homebrew difficult without defeating lv2 whereas they have been careless with various other aspects such as npdrm handling....

    Do you see any more possibilities in Userland exploitation?

    • There is actually so much more that could be done from userland in my opinion. More potential features could be potentially added...

    Future Plans on this exploit?

    • I don't think we will be the ones developing the technique further & adding features. It will be up to the community devs to do it... This project will actually be provided as a base for the community, it gives users some basic features that have been denied to them on non-cfw compatibles thus far but more importantly imho it provides devs with methods they can replicate to offer new features for those consoles. We are hoping devs will update their existing tools to support ofw & maybe improve the project we are to release soon.
    • We will not be offering technical support on this project (except for interested Devs). We hope the community will take care of it.
    • The new ROP framework functions I wrote these past weeks basically take care of all the javascript implementation of the rop chains, no complicated unescape strings & juggling with long hex chains anymore, all that stuff is now generated automatically in the background. It makes using ROP extremely easy in practice BUT... devs will still need to use IDA & reverse vsh or modules in order to find patches & implement new features. ppc seems daunting but like I said before any decent C/C++ dev could learn enough to get their first patches done if they just spent a couple of weeks working with IDA, ProDG & the pett tutorial.. We would make ourselves available to help as well.

    Will user's be able to create their own Custom packages if tools are supported?
    • Yes, users should be able to make emu pkgs. Some Ps2 homebrew will also be supported that way. Ps1 & ps2 are currently fully supported. PSP support still need a little work but we believe this will be supported as well once the release is ready.

    • Official Website @ **ps3xploit.com >Domain no Longer owned by team** (ps3xploit.me =new)
    • Official Forum @ PSX-Place.com
    • Ps3Xploit News & Releases >>> LINK

  • UPDATE: @habib has shared the source code & new details about his Resigning Tool:
    Visit this link >>>> http://www.psx-place.com/threads/ps3xploit-resigner.16554/


UPDATE NEW VIDEO - SNES RUNNING VIA PS2 Emulation:

Stay tuned to psx-place.com as details mature on this exploit and its pending release!!
 
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My model is cech 2104b which is hackable with older versions

But i want to know if i will get better options with this version or is it the same ?
 
My model is cech 2104b which is hackable with older versions

But i want to know if i will get better options with this version or is it the same ?
If it's hackable then it really won't matter. There isn't gonna be a difference since ps3xploit v3 is aimed at unhackable consoles
 
@habib will sprx from DEX 4.81 work on CEX 4.82 with Xploit v3?

I am thinking about the download plugin and whether or not the DEX plugin would allow your resigned pkgs to download and install. If so there might be a way to get pkgs over 4GB onto system easily.
 
@habib will sprx from DEX 4.81 work on CEX 4.82 with Xploit v3?

I am thinking about the download plugin and whether or not the DEX plugin would allow your resigned pkgs to download and install. If so there might be a way to get pkgs over 4GB onto system easily.
do you know which sub is responsible for downloads?
i can add that to the exploit to download pkg from link then
also yes 4.81 dex plugins work on 4.82 for the most part
only few plugins changed
 
do you know which sub is responsible for downloads?
i can add that to the exploit to download pkg from link then
also yes 4.81 dex plugins work on 4.82 for the most part
only few plugins changed
Im not sure, I just know that the DEX download plugin allowed debug pkgs to download, and the CEX plugin only Retail, in Rebug and I think your latest FW you patched it to allow both, but im thinking if we can just use DEX or swap between them its almost as good as having both in one plugin?

Then maybe it will allow pkgs resigned with your resigner to download, If it does, then people could use a few custom XML entries (like the Demo downloader) to download 4GB+ pkgs from their PC with a webserver and proxy. It would mean game pkgs wouldn't have to be split up.
 
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Im not sure, I just know that the DEX download plugin allowed debug pkgs to download, and the CEX plugin only Retail, in Rebug and I think your latest FW you patched it to allow both, but im thinking if we can just use DEX or swap between them its almost as good as having both in one plugin?

Then maybe it will allow pkgs resigned with your resigner to download, If it does, then people could use a few custom XML entries (like in my Demo downloader) to download 4GB+ pkgs from their PC with a webserver and proxy. It would mean game pkgs wouldn't have to be split up.
ecdsa check is patched for all the external modules, you will be able to download already with cex plugin
i could also take a peek at download plugin to download pkg to hdd directly
 
Just a quick question. Will this enable us to play any game including ones from the psn?
official npdrm wont be affected so long its in your primary user and you use ps3xploit v3 as directed on secondary account
unofficial npdrm content like ps2 classsics need to be resigned/activated using my tool and used as directed on a secondary user with psn account activated
 
Hi,in ps3xploit 3.0 someone can add a option for increase/boost the fan speed in ps3 super slim?
thanks you guys
 
Hi guys! great work so far, i am going to get out my ps3 superslim tommorow.

I have a question, in the POC Youtube Clip in the thread, you went to the web browser and to that site where the exploit is started, where you click initialize, i was wondering if i could do this Offline so with no internet when the exploit comes out. I mean, what happens if your website where the exploit is - goes down or something?, does that mean we won't be able to do that exploit until the website is back up?
 
i got problem on using ps3 proxy cause by my zone

sorry i can't post full description cause it warn me i'm spamming,have to attach it

I am having same problem, i live in UK, it keeps saying 4.82 update found.

instead of EU , it says UK in my log
 
yeah i figured as much. there are so many different regions and they all have different region codes. i'll make an official tutorial when i get all the codes or as many as i can
 
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