Intento ejecutar Codebreaker en mi paquete de Need for Speed Underground 2 SLES52725 para PS4 con el método LNCF_999.99 (PS2LOADELF) y convertirlo con ps2fpkg 0.7b porque necesito configurar LUA para que el juego funcione correctamente. Sin embargo, al instalar el archivo .lua en ps2fpkg 07b, puedo cargar Codebreaker, pero dice "INICIANDO TRUCOS, ESPERA, POR FAVOR". El paquete se bloquea y aparece una pantalla azul. ¿Alguien sabe cómo solucionarlo? Gracias de antemano.
Aquí el video tutorial pero uso ps2fpkg
Aquí el vídeo de mi problema.
video
Aquí está la configuración lua de este sitio
https://www.psx-place.com/threads/i...ulador-ps2-en-ps4.16131/página-57#post-277075
apiRequest(1.0)
eeObj local = obtenerEEObject()
emuObj local = obtenerEmuObject()
parcheador local = función()
eeObj.WriteMem32(0x001D78A8,0x100000B4)
fin
emuObj.AddVsyncHook(parcheador)
emuObj.SetGsTitleFix( "forceSimpleFetch", "reservado", { texMode=1 } )
El juego funciona muy bien con esta configuración .lua, pero al abrir Codebreaker me aparece una pantalla azul y Codebreaker se bloquea.
I'm trying to run Codebreaker on my Need for Speed Underground 2 SLES52725 PS4 package using the LNCF_999.99 (PS2LOADELF) method and converting it with ps2fpkg 0.7b because I need to configure Lua for the game to work properly. However, after installing the .lua file in ps2fpkg 0.7b, I can load Codebreaker, but it says "STARTING CHEATS, PLEASE WAIT." The package crashes and a blue screen appears. Does anyone know how to fix this? Thanks in advance.
Here's the video tutorial, but I'm using ps2fpkg:
Here's the video of my problem.
video
Here is the Lua configuration for this site:
https://www.psx-place.com/threads/i...ulador-ps2-en-ps4.16131/página-57#post-277075
apiRequest(1.0)
eeObj local = getEEObject()
emuObj local = getEmuObject()
patchman local = function()
eeObj.WriteMem32(0x001D78A8,0x100000B4)
end
emuObj.AddVsyncHook(patchman)
emuObj.SetGsTitleFix("forceSimpleFetch", "reserved", { texMode=1 }
The game works perfectly with this .lua configuration, but when I open Codebreaker, I get a blue screen and Codebreaker crashes.
Mod edit: This is an English forum, provide and English translation with your post.
Aquí el video tutorial pero uso ps2fpkg
Aquí el vídeo de mi problema.
video
Aquí está la configuración lua de este sitio
https://www.psx-place.com/threads/i...ulador-ps2-en-ps4.16131/página-57#post-277075
apiRequest(1.0)
eeObj local = obtenerEEObject()
emuObj local = obtenerEmuObject()
parcheador local = función()
eeObj.WriteMem32(0x001D78A8,0x100000B4)
fin
emuObj.AddVsyncHook(parcheador)
emuObj.SetGsTitleFix( "forceSimpleFetch", "reservado", { texMode=1 } )
El juego funciona muy bien con esta configuración .lua, pero al abrir Codebreaker me aparece una pantalla azul y Codebreaker se bloquea.
I'm trying to run Codebreaker on my Need for Speed Underground 2 SLES52725 PS4 package using the LNCF_999.99 (PS2LOADELF) method and converting it with ps2fpkg 0.7b because I need to configure Lua for the game to work properly. However, after installing the .lua file in ps2fpkg 0.7b, I can load Codebreaker, but it says "STARTING CHEATS, PLEASE WAIT." The package crashes and a blue screen appears. Does anyone know how to fix this? Thanks in advance.
Here's the video tutorial, but I'm using ps2fpkg:
Here's the video of my problem.
video
Here is the Lua configuration for this site:
https://www.psx-place.com/threads/i...ulador-ps2-en-ps4.16131/página-57#post-277075
apiRequest(1.0)
eeObj local = getEEObject()
emuObj local = getEmuObject()
patchman local = function()
eeObj.WriteMem32(0x001D78A8,0x100000B4)
end
emuObj.AddVsyncHook(patchman)
emuObj.SetGsTitleFix("forceSimpleFetch", "reserved", { texMode=1 }
The game works perfectly with this .lua configuration, but when I open Codebreaker, I get a blue screen and Codebreaker crashes.
Mod edit: This is an English forum, provide and English translation with your post.
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