PS3 PSNpatch - Releases / Usage Information (Official Support Thread)

Hi all help me please!

I installed the PSNpatch plugin, trying to uninstall it now but everytime I enter PSNpatch from XMB it crashes my ps3 with 2 beeps and blinking red. I deleted PSNpatch from XMB but plugin is still there. I tried turning on and off CFW through R3+L3+R2 but it still crashes. I thought it might have been the Spoof 4.78 enabler by ARCH but I can't get into that to disable it either. I'm currently on Rebug 4.46.1.

Any help would be greatly appreciated, thanks!

Strange you're having all those issues.
Probably a corrupted firmware or hdd.
Repairing the file system and reinstalling the firmware is most advised.

To uninstall psnpatch you must first go into psnpatch app, toolbox menu, and disable every options. Press start to apply. After a restart the plugin is disabled.
After it, delete psnpatch from the XMB.
All this is property detailed in psnpatch documentation.
 
I'm not sure if the media remote supports simultaneous key presses needed for psnpatch shortcuts.


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I know you guys are not looking for this function specifically but as it was mentioned, The media Remote does support simultaneous button press's , Im not 100% sure how many at a time, But I have tried playing games before with it assigned to controller 1 as a test, I could hold x and steer in a driving game etc. It depends on the game, Of course it wont work if the game needs analogue sticks.
 
I know you guys are not looking for this function specifically but as it was mentioned, The media Remote does support simultaneous button press's , Im not 100% sure how many at a time, But I have tried playing games before with it assigned to controller 1, I could hold x and steer in a driving game etc.
ok. thanks for the reference.

Anyway, for the changes that were being studied there was some drawback.
the sdk psnpatch uses, gets the pressed keys by usage of <cell/pad/libpad.h>, functions cellPadInit() and cellPadGetInfo2(), struct CellPadData.
This approach is returning keys only from the gamepad.
unless someone tells KW how to get keys from the remote, I don't think we will ever see psnpatch accepting it...
 
ok. thanks for the reference.

Anyway, for the changes that were being studied there was some drawback.
the sdk psnpatch uses, gets the pressed keys by usage of <cell/pad/libpad.h>, functions cellPadInit() and cellPadGetInfo2(), struct CellPadData.
This approach is returning keys only from the gamepad.
unless someone tells KW how to get keys from the remote, I don't think we will ever see psnpatch accepting it...

Irisman built with psl1ght supports RC button multi press. In the file manager for example to exit I use the start+select combo all the time.

The RC issue with psnpatch is the same with webMAN-MOD (as they both use the sdk pad library). However if I remember correctly the pad sdk samples support the RC, don't they?
The sample identifying which button is being pressed for instance...Doesn't it recognise the RC buttons using the celPad functions?
I cannot remember exactly though, I looked at this months ago & I would need to peek at it again to be sure.

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Deleting psnpatch doesn't remove or disable the plugin which is generally located at /dev_hdd0/psnpatch.sprx. Deleting that file would work but leave a wrong entry in /dev_hdd0/boot_plugins.txt.

A better way is to manually edit /dev_hdd0/boot_plugins.txt to remove the line containing psnpatch.sprx. You could use Windows Explorer ftp client for example to do this... (I assume wMM is working... If not you could launch multiman & enable its ftp server instead.

You can also delete boot_plugins.txt itself if psnpatch is the only plugin added to it. It would achieve the same effect as editing the txt file in this case.

In terms of spoofer for Rebug, I would usually recommend to use SEN Enabler 5.9.3. It does a different job with Cobra than Arch as it doesn't simply replace files but fixes any Cobra discrepancy it finds.

If Cobra is corrupted for whatever reason you might need to reinstall your CFW. Don't forget to enable Cobra with Rebug Toolbox after reinstall if required. Apply SEN Enabler spoof after réinstallation (and after enabling Cobra if needed of course) then launch psnpatch & reinstall psnpatch plugin.

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I can't even get into Multiman or Irisman without it crashing...am I looking at a format? Tried both turning on and off cfw D:
I'm not currently using Cobra for my Rebug CFW...
 
Strange you're having all those issues.
Probably a corrupted firmware or hdd.
Repairing the file system and reinstalling the firmware is most advised.

To uninstall psnpatch you must first go into psnpatch app, toolbox menu, and disable every options. Press start to apply. After a restart the plugin is disabled.
After it, delete psnpatch from the XMB.
All this is property detailed in psnpatch documentation.

How do I go about repairing the file system?
 
I can't even get into Multiman or Irisman without it crashing...am I looking at a format? Tried both turning on and off cfw D:
I'm not currently using Cobra for my Rebug CFW...
You mean Cobra is disabled? You are using Rebug 4.46 without either Mamba or Cobra?
Just multiman? No wMM?

Also if you don't use cobra then psnpatch plugin is not loaded by boot_plugins.txt. You installed the plugin with prx loader? To disable it you need to edit the right xxxplugins.txt file.

You should do a simple Rebug cfw reinstall to begin with imho. The plugin won't load anymore after reboot. See how stable the system is then.
Formatting would only come later if eventually you had no joy with cfw reinstall...

I doubt the file system is the reason for your troubles.

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Also if you don't use cobra then psnpatch plugin is not loaded by boot_plugins.txt. You installed the plugin with prx loader? To disable it you need to edit the right xxxplugins.txt file.

Psnpatch plugin is using his own plugin handler, you don't need cobra or external install vsh/mamba loader.
[MENTION=25099]Anonymalous[/MENTION] try update first to some up to date cfw like rebug 4.78.2. Hard to said anything when you are on outdated firmware.
 
ok. thanks for the reference.

Anyway, for the changes that were being studied there was some drawback.
the sdk psnpatch uses, gets the pressed keys by usage of <cell/pad/libpad.h>, functions cellPadInit() and cellPadGetInfo2(), struct CellPadData.
This approach is returning keys only from the gamepad.
unless someone tells KW how to get keys from the remote, I don't think we will ever see psnpatch accepting it...

Does it work if the Media Remote is assigned to controller 1 instead of controller 7? It seems to behave just like a pad with no analogue sticks when assigned to controller 1, so maybe its just that controller 7 isn't being checked for key press's?
 
Psnpatch plugin is using his own plugin handler, you don't need cobra or external install vsh/mamba loader.
[MENTION=25099]Anonymalous[/MENTION] try update first to some up to date cfw like rebug 4.78.2. Hard to said anything when you are on outdated firmware.
I know psnpatch plugin doesn't need cobra or Mamba & has its own handler.
I am only asking because most of the time people use cobra, mamba or prx loader to load it. That's why I mention the xxxplugins.txt.

Also I was under the impression that psnpatch's own plugin handler was based on code similar to prx loader anyway. Am I wrong about that?

I had 15mn to spare & looked quuckly at the sdk samples again last night. The bt_remote sample uses the cellPad functions along with the device type (to identify the RC) to process the RC buttons press as I remembered.
When I get back from work later on, I will look into it again & see if I can get a combo to work with RC under cellsdk eventually.

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I read somewhere 4.46 doesn't have the problems with some programs downloaded from ***PlayStation Store*** so I downgraded and went to 4.46, it didn't help however. :(

The only advantage that 4.46 had was the fact that ps2 games didnt had problems with ps3 remote syncronization, now the 4.78.2 dont have it to, so, its pretty the same, with the advantage that you have your system updated with the last version of fw, so you can play games without any tricks
 
Ok so I reflashed the CFW and was able to get into multiman and I edited the file called prx_plugins.txt and removed the psnpatch entry like [MENTION=2198]bguerville[/MENTION] suggested. Yeah and you're right after the cfw reinstall I don't see the pluggin anymore. Thank you so much all for your help! :D
 
Ok so I reflashed the CFW and was able to get into multiman and I edited the file called prx_plugins.txt and removed the psnpatch entry like [MENTION=2198]bguerville[/MENTION] suggested. Yeah and you're right after the cfw reinstall I don't see the pluggin anymore. Thank you so much all for your help! :D

And I bet that after the CFW reinstall the system doesn't hang anymore ...
 
Just a quick one, For about a year I have always used sen enabler to delete history, Then pressing X in PsnPatch (all in one) before going online (without any issues).
After having a look here about the spoofing in psnpatch I wanted to check if im actually spoofed or not?
If not ive been very lucky and need help sorting psnpatch out to make sure im using it correctly..
Thanks in advance
 
I think by "spoofing" they mean re version to avoid official Sony update. I have and still do use it daily. no ban and i play black ops 2 daily lol
(sorry my android Firefox crapping out)
 
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