PS4 PSP-FPKG: PSP Compatibility on PS4 - User Submitted Test Results

It's an app2usb drive. Gives me SMART sector errors, so I stopped writing to it. But for now it's accessible (read only) in Linux.
 
W.I.P. Config for Gangs of London - Playable

notes:
"--present=drawsync" got rid of the artifacts on screen, but intro video is black.
"--present=setframebuf" or vblankstart causes artifacts on some screens and in gameplay
..
 

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There is a version ScummVM working great(don't know if it is 2.6.0)
Only this version of Scumm is bootble
Scumm.png

New versions only gives black screen! Also very bad compatibility for now, much games have unplable problems in picture and gameplay!
The Dig game used for test, looks like more or less playble!
VIDEO
 
Is it possible that the same issue GoldHen with the PSX emu is causing weirdness with this emu as well? I have reasons to believe something is going on similar ....

Config for Generation of Chaos -playable
 

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Last edited:
The Con - Playable

  • Gameplay is almost perfect, speed and graphics.
  • Videos have stutter
  • Select screen has some texture glitching
 
Configs and Icons. All of these are working great so far.
 

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Config for Ultimate Ghost 'n Goblins - Working great!

note: Skip opening FMV early to not crash.

txt
Code:
--vms=/temp0/vms
--ms0=/temp0/ms0
--multisaves=true
--notrophies=true

--image="iso/Ultimate Ghosts 'n Goblins.iso"
--title-id=ULUS10105

--antialias="msaa4x"
--smoothlevel=6
--texloadcores=2
--present=vblankstart
--texrecent=true
--texclutmode=full
lua

Code:
-- Ultimate Ghosts 'n Goblins
-- ported to PS4 lua by Stayhye

apiRequest(1.0)  -- request version 1.0 API. Calling apiRequest() is mandatory.

local emuObj  = getEmuObject() -- emulator
local axObj  = getAXObject() -- allegrex

local patcher = function()
--Remove Memory leak
local code1 = axObj.ReadMem16(0x3165B8)
if code1 == 0x0000 then
axObj.WriteMem32(0x203165B8, 0x0A200540)
axObj.WriteMem32(0x203165B8, 0x0A200540)
axObj.WriteMem32(0x20001500, 0x949BFFE6)
axObj.WriteMem32(0x20001504, 0x17600004)
axObj.WriteMem32(0x20001508, 0x949BFFF0)
axObj.WriteMem32(0x2000150C, 0x34020110)
axObj.WriteMem32(0x20001510, 0x57620001)
axObj.WriteMem32(0x20001514, 0x00001821)
axObj.WriteMem32(0x20001518, 0x0A2C5970)
axObj.WriteMem32(0x2000151C, 0xAC830000)
end

--20 FPS
axObj.WriteMem32(0x20457A98, 0x41A00000)
axObj.WriteMem32(0x20457AA0, 0x00000003)
axObj.WriteMem32(0x20457AA4, 0x3D4CCCCD)
--[[
--30 FPS [Default]
axObj.WriteMem32(0x20457A98 0x41F00000)
axObj.WriteMem32(0x20457AA0 0x00000002)
axObj.WriteMem32(0x20457AA4 0x3D088889)

--60 FPS
axObj.WriteMem32(0x20457A98 0x42700000)
axObj.WriteMem32(0x20457AA0 0x00000001)
axObj.WriteMem32(0x20457AA4 0x3C888889)
--]]
end

emuObj.AddVsyncHook(patcher)
 

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Config and icons for Tactics Ogre - Lets Cling Together™ Remastered - Working!

Note: None. No issues noticed. Tested a little

Config and Icons for Mega Man Powered Up™ - Working!

Note: First FMV is blank. Game seems to work 100% otherwise
 

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Brandish The Dark Revenant. Quick Look!
VIDEO


Another one psp game with good performance on ps4! Just some music issue - it random turn off while gameplay!
 
Config and icons for Tactics Ogre - Lets Cling Together™ Remastered - Working!

Note: None. No issues noticed. Tested a little

Config and Icons for Mega Man Powered Up™ - Working!

Note: First FMV is blank. Game seems to work 100% otherwise

Game wont start: "No System Data found". A system data file is not created. Tried ULES00307 and ULUS10091.
 
Game wont start: "No System Data found". A system data file is not created. Tried ULES00307 and ULUS10091.
What are you using to make your pkg? Make sure there are no duplicate commands in your build. If Mega man Powered up, like I said the first FMV is blank, so hit start(or X) to get to title screen. Otherwise, the game will seem like it is frozen.
 
What are you using to make your pkg? Make sure there are no duplicate commands in your build. If Mega man Powered up, like I said the first FMV is blank, so hit start(or X) to get to title screen. Otherwise, the game will seem like it is frozen.

Yeah, before I post here, I tried a lot ;)

I´m using the latest PSP-FPKG v1.01, used the "Pause before creating pkg" option, copy your folders/configs to PSP-FPKG /temp folder and create the final PKG.
BTW I have to changed the path "--image=iso/xxx.iso" in your configs with --"image="data/USER_L0.IMG" for a working PSP-FPKG .
I`ve also compared the different created PKG´s with PKG Editor and compared the differences. There are no double entries and all configs are the same like yours.

I know the problematic with FMV , espacilay in "Ultimate Ghost 'n Goblins" it is a lottery for me.
My best solution is to go into the emu menu after the Konami logo is displayed, go back to the game and abort the intro.This works best for me.

...but thats not my problem with Mega Man.
Game starts and it finds no system data. I´m trieing to create one, but nothing happends. From then on I'm in an endless loop ...

I´ve also had this problem with "Gradius Collection Remastered" ...but the game is starting. And after some playing, a save file is created.

I´m on the latest GoldHEN 2.2.4/PS4 Pro
 
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hello @Stayhye
i just found out that the psp fpkg tool that doesn't work with me...,uses a decryption tool that decrypt psp games,its called pspdecrypter.exe, and because the program doesn't support win7 or 32bit the psp fpkg crashes.so what program do you use to decrypt psp games before making the final pkg,
Thanx champ
 
hello @Stayhye
i just found out that the psp fpkg tool that doesn't work with me...,uses a decryption tool that decrypt psp games,its called pspdecrypter.exe, and because the program doesn't support win7 or 32bit the psp fpkg crashes.so what program do you use to decrypt psp games before making the final pkg,
Thanx champ

Honestly I used PPSSPP to get the decrypted eboot.bin, then I just rebuild iso with new file. I stay away from automated tools for this stuff
 

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