PS4 PSP-FPKG: PSP Compatibility on PS4 - User Submitted Test Results

@Stayhye hello
I just heard that now it's possible to downgrade a10.01 ps4 to a jailbreakable firmware.i remember you mentioned that you have toy story 3 psp remaster insalled on your console! can you please consider downgrade your consoles and dump the game!? Best regards
thank you anyway for your remarkable work!!
 
@Stayhye hello
I just heard that now it's possible to downgrade a10.01 ps4 to a jailbreakable firmware.i remember you mentioned that you have toy story 3 psp remaster insalled on your console! can you please consider downgrade your consoles and dump the game!? Best regards
thank you anyway for your remarkable work!!
you can only go back to last installed firmware. it would be useless if that firmware is also not hackable.
 
@Stayhye hello
I just heard that now it's possible to downgrade a10.01 ps4 to a jailbreakable firmware.i remember you mentioned that you have toy story 3 psp remaster insalled on your console! can you please consider downgrade your consoles and dump the game!? Best regards
thank you anyway for your remarkable work!!

I don't think that method is for me. Unless there is some kind of solder-less way to do it WITHOUT opening the console. I'll just stick to my 2 console method:
  • activate 1st console as primary,
  • download all the content you would like to dump in the future
  • leaving console primary, power off and put away(in closet, etc)
  • go to $ony entertainment website on PC, login to account,
  • deactivate all devices(can only be done once every 6 months)
  • activate 2nd console as primary
  • continue with life and wait for exploit for firmware of console in closet.(the wait may be a year or two)

lower firmware console will stay "offline activated" as long as you NEVER LET "CLOSET" CONSOLE TO CONNECT TO INTERNET WITHOUT PROXY/DNS or you will lose your activation of ALL digital content! If not activated, you cannot dump them. This is how I got all the emulator templates for PS2, PSP, etc

When 10.01 is exploited, ALL emulators and updates that were already available, I will be able to dump. All of them. If 9.60 is exploited, I also have one on this firmware with all emus available at THAT time too.

:welcoming::welcoming::welcoming:
 
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I don't think that method is for me. Unless there is some kind of solder-less way to do it WITHOUT opening the console. I'll just stick to my 2 console method:
  • activate 1 console as primary,
  • download all the content you would like to dump in the future
  • leaving console primary, power off and put away(in closet, etc)
  • go to $ony entertainment website on PC, login to account,
  • deactivate all devices(can only be done once every 6 months)
  • activate 2 console as primary
  • continue with life and wait for exploit for firmware of console in closet.(the wait may be a year or two)

lower firmware console will stay "offline activated" as long as you NEVER LET "CLOSET" CONSOLE TO CONNECT TO INTERNET WITHOUT PROXY/DNS or you will lose your activation of ALL digital content! If not activated, you cannot dump them. This is how I got all the emulator templates for PS2, PSP, etc

When 10.01 is exploited, ALL emulators and updates that were already available, I will be able to dump. All of them. If 9.60 is exploited, I also have one on this firmware with all emus available at THAT time too.

:welcoming::welcoming::welcoming:
Ok i see i feel you man,i didn't know that there is soldering involved.thanx champ
 
Lemmings - Playable
- Work. No known issues

Lemmings1_psp2ps4.png
Lemmings2_psp2ps4 .png

Cake Mania - Playable
- Work. No known issues

cake1_psp2ps4.png
cake2_psp2ps4.png

Shaun White Snowboarding - Unplayable
- Crashes when loading

Diner Dash - Unplayable
- Freeze at logo.

Patchwork heroes - Playable
- Work. No known issues

text
Code:
--texcachemode=patchworkheroes

patchwork_psp2ps4.png
 
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Nocturnal. Short GamePlay!
VIDEO


FiX
Code:
--antialias=off
--forcenobilinear=true
--smoothlevel=0

Graphical bugs on screen - FiXed! When u start new game, don't use autosave feature or game will stuck!
 
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so i figured i'd try to ask here. much like a few other peoples, i'm having trouble with the pkg creator crashign when i try to make packages. i have .net 4, have full access to the appdata folder, and have emptied it out. and am running the app as admin, with no special char in my pc account name. just cant get it working.
 
so i figured i'd try to ask here. much like a few other peoples, i'm having trouble with the pkg creator crashign when i try to make packages. i have .net 4, have full access to the appdata folder, and have emptied it out. and am running the app as admin, with no special char in my pc account name. just cant get it working.
perhaps the problem is caused by an app called pspdecrypter.exe this app works only on modern cpu 64
 
Dante's Inferno. First Test on PS4!
VIDEO


Dante's Inferno. Second Test on PS4!
VIDEO


LUA.
Code:
-- Dantes Inferno

apiRequest(1.0)  -- request version 1.0 API. Calling apiRequest() is mandatory.

local emuObj  = getEmuObject() -- emulator
local axObj  = getAXObject() -- allegrex

local patcher = function()

--30 FPS
local code_check1 = axObj.ReadMem16(0x001C239C)

local code_check2 = axObj.ReadMem16(0x103E4B40)

if code_check1 == 0x0064 and  code_check2 == 0x001E then


axObj.WriteMem32(0x203E4B40,0x0000001E)
axObj.WriteMem32(0x20022EE4,0x3D088889) --1/30 = 0.03333

end

end

emuObj.AddVsyncHook(patcher)

Dante-s-Inferno-EN-Fi-Xed-20230122062852.jpg


Various tests of this game!
 
Dante's Inferno PSPtoPS4 Test

FiX:

config-title

Code:
--antialias=off
--texloadcores=48
--texclutmode=full
--vramcopyback=12
--locorocomeshsmooth=true
--texrecent=true
--umddelay=true
--depthscalehack=true
--forcenobilinear=true
--smoothlevel=0

LUA
Code:
-- Dantes Inferno

apiRequest(1.0)  -- request version 1.0 API. Calling apiRequest() is mandatory.

local emuObj  = getEmuObject() -- emulator
local axObj  = getAXObject() -- allegrex

local patcher = function()

--30 FPS
local code_check1 = axObj.ReadMem16(0x001C239C)

local code_check2 = axObj.ReadMem16(0x103E4B40)

if code_check1 == 0x0064 and  code_check2 == 0x001E then


axObj.WriteMem32(0x203E4B40,0x0000001E)
axObj.WriteMem32(0x20022EE4,0x3D088889) --1/30 = 0.03333

end

end

emuObj.AddVsyncHook(patcher)

Good side is - horizontal green line in cutscenes - FiXed! More or less stable fps unless highly intense scenes!

Bad side is noticeble cracle sound in cutscenes and gameplay! With fix its more good but still noticeble!
 
Config, icons, etc for Prinny 2 - Dawn Of Operation Panties Dood! ™ Remastered and Prinny Can I Really Be The Hero™ Remastered

Code:
--antialias="MSAA4x" #ssaa4x off msaa4x
#--texcachemode=patchworkheroes #drawbounds,drawboundsloco,patchworkheroes,locoroco2,rondo
--texloadcores=5
--present=vblankstart
#--gputhread=true
--texrecent=true
--texclutmode=full
#--vramcopyback=45

--spu2Trace=true
--spu2-c1-memin-to-bgm=true

Both works great!

Prinny Dilogy PSPtoPS4 Test
 
GTA Liberty City (LCS + Sindacco Chronicles) PSPtoPS4 Test

FiX:

config-title

Code:
--antialias=off
--texclutmode=full
--smoothlevel=0

LUA
Code:
-- GTA - Liberty City Stories [USAv1]

apiRequest(1.0)   -- request version 1.0 API. Calling apiRequest() is mandatory.

local emuObj   = getEmuObject() -- emulator
local axObj     = getAXObject() -- allegrex

local patcher = function()
--60 FPS
axObj.WriteMem32(0x202B343C,0x00000000)
end

emuObj.AddVsyncHook(patcher)

emuObj.SetTextureHashMode(3)
emuObj.SetTextureScaleOffset(2)

LUA
Code:
-- Grand Theft Auto Sindacco Chronicles

apiRequest(1.0)   -- request version 1.0 API. Calling apiRequest() is mandatory.

local emuObj   = getEmuObject() -- emulator
local axObj     = getAXObject() -- allegrex

local patcher = function()
--20 FPS
axObj.WriteMem32(0x2034161C, 0x00000003)
end

emuObj.AddVsyncHook(patcher)

emuObj.SetTextureHashMode(3)
emuObj.SetTextureScaleOffset(2)

Games still have some not stable FPS! Need check more performance! Sindacco Chronicles mod work more or less good on PS4 Pro!
 
GTA Liberty City (LCS + Sindacco Chronicles) PSPtoPS4 Test

FiX:

config-title

Code:
--antialias=off
--texclutmode=full
--smoothlevel=0

LUA
Code:
-- GTA - Liberty City Stories [USAv1]

apiRequest(1.0)   -- request version 1.0 API. Calling apiRequest() is mandatory.

local emuObj   = getEmuObject() -- emulator
local axObj     = getAXObject() -- allegrex

local patcher = function()
--60 FPS
axObj.WriteMem32(0x202B343C,0x00000000)
end

emuObj.AddVsyncHook(patcher)

emuObj.SetTextureHashMode(3)
emuObj.SetTextureScaleOffset(2)

LUA
Code:
-- Grand Theft Auto Sindacco Chronicles

apiRequest(1.0)   -- request version 1.0 API. Calling apiRequest() is mandatory.

local emuObj   = getEmuObject() -- emulator
local axObj     = getAXObject() -- allegrex

local patcher = function()
--20 FPS
axObj.WriteMem32(0x2034161C, 0x00000003)
end

emuObj.AddVsyncHook(patcher)

emuObj.SetTextureHashMode(3)
emuObj.SetTextureScaleOffset(2)

Games still have some not stable FPS! Need check more performance! Sindacco Chronicles mod work more or less good on PS4 Pro!

LUA seems to have no effect.... game works the same with or without it
 
I just used the latest mod(Sindacco). I haven't tried LCS on PSPemu because PS2 version is flawless

Also, no change across pspemu versions either(echochrome v1 or v3, locoroco MC)
 
I just used the latest mod(Sindacco). I haven't tried LCS on PSPemu because PS2 version is flawless

Also, no change across pspemu versions either(echochrome v1 or v3, locoroco MC)

LCS have various isos version and various patches, it seems a littel more faster then i test before!

About Sindacco i see that it run a little bit more faster then LCS now, but for sure that config make textures more good, maybe my eyes wrong but i notice that!
 

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