PSX-FPKG

PS4 PSX-FPKG (by Jabu) - A Tool to convert PS1 (PSX) games for use on PS4 v0.3

Really interesting. It would be cool to see some more of the PSX classics on the PS4. Besides the official ports of course...;-)
 
Has any of the new commands for the latest emu been discovered yet? As in LUA? I want to try some widescreen codes...

So is the compatibility higher with this emu?

Yes, extremely higher! High res, save states, etc

sure but i still hate sony that they not give features to remove black bars))

You can go full screen with new emu with in-game options. (press option button)

Tenchu™ Stealth Assassins®_20220722152051.jpg
 
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ok i not hate sony anymore!
also some Syphon Filter emu commands u can see here link

I also pulled some commands out just a second ago

Code:
--mcd1=
--bios=   
--bios-dir=
--bios-hide-sce-osd=0
--pace-gpu-dma=true
--defer-linked-dma-irq=true
--cdrom-max-seek=
--cdrom-cmd-time=
--guncon=
--multitap=
--vram-read-frame-delay=
--present-delay-scanlines=
--gpu-scanout-fps-override=ntsc #[ntsc/pal]
--gpu-scanout-fps-override=#[AAMode::NoAA.AAMode::FXAA.AAMode::CMAA.AAMode::SSAA_4x]
--xobuttonmode=oenter  #[oenter.ocancel]

Anyone know what is the naming scheme of new emu for lua? Format should be the same as PS2(mostly) I had widescreen patching working on older emu, but emu was stuck in 4:3
 
Config for Tenchu Stealth Assassins NTSC

config-title.txt
Code:
# Tenchu Stealth Assassins

--sim-analog-pad=0x2020

# following settings are machine-generated
--region-dir=SIEA
--ps4-trophies=0
--ps5-uds=0
--trophies=0
package-ps4.conf
Code:
# CONFIG FOR PS4 PACKAGE ENVIRONMENT

--gpu-scanout-fps-override=SSAA_4x #[AAMode::NoAA.AAMode::FXAA.AAMode::CMAA.AAMode::SSAA_4x]
#--title-id
#--opt-cache-isolation
--ps1-title-id=SCUS00706
--pace-gpu-dma=true
#--defer-linked-dma-irq
#--libcrypt
--cdrom-max-seek=true
#--region= SCEA,SCEE,SCEI
#--deterministic
#--guncon
#--multitap
#--vram-read-frame-delay
#--present-delay-scanlines= auto
#--id-engine
#--metal-gear-solid
#--snapshot-vram
#--image= data/Syphon Filter (USA) (v1.1).bin"
#--snapshot-entrypoint
#--snap-entrypoint-filename= %TITLE_ID%_entrypoint.bin
#--snapshot-autokill
#--ps1-title-id
#--bios=SCPH5500.bin,SCPH5501.bin,SCPH5502.bin
#--bios-dir== Usage Notes:  Specify custom path to ALL assets with #--assets-dir=/path/to/assets, Specify custom path to BIOS assets with #--bios-dir=/path/to/bios_dir ,Explicitly specify BIOS file with #--bios-dir=/path/to/bios.bin
--bios-hide-sce-osd=0
#--state-restore
#--snapshot-restore
#--trace-snap-compare= defer
#--wait
#--autokill
#--mcd0
#--mcd1
#--agerestrict
#--remap
#--load-scripts
#--boot-script= app_boot.lua
#--snapshot-dir
#--savestate-dir
#--locale=enUS
#--xobuttonmode=oenter,ocancel
#--host-audio
#--texreplace
#--git-rev-gamedata
#--region-dir
#--app-dir
#--app-artifacts-dir
#--title-artifacts-dir
#--run-hook-msg
#--cwd-dir
#--vault-dir
#--gamedata-dir
#--title-dir
#--config-local-dir
#--clamp-line-thickness-max
#--clamp-line-thickness-min
#--ctlanalog
#--sim-analog-pad=0x2020
#--scale
#--gamma
--brightness=2
#--contrast
#--hue
#--saturation
#--screenshot-dir
#--assets-dir
#--savedata-mode
#--ps4-trophies=1
#--trophies=1
#--ps5-uds=1
SCUS00706.lua
Code:
-- Tenchu Stealth Assassins
-- Widescreen
-- emu used=syphonfilter v2

local patcher = function()
--16:9
R3K_WriteMem16(0x800C4108,0x0C00)

end

EM_AddVsyncHook(patcher)

Widescreen works great!! Tenchu never looked so good!

 
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Widecreen Config for Tenchu 2 Birth of the Stealth Assassins NTSC

package-ps4.conf
Code:
# CONFIG FOR PS4 PACKAGE ENVIRONMENT

--gpu-scanout-fps-override=SSAA_4x #[AAMode::NoAA.AAMode::FXAA.AAMode::CMAA.AAMode::SSAA_4x]
#--title-id
#--opt-cache-isolation
--ps1-title-id=SLUS00939
--pace-gpu-dma=true
#--defer-linked-dma-irq
#--libcrypt
--cdrom-max-seek=true
#--region= SCEA,SCEE,SCEI
#--deterministic
#--guncon
#--multitap
#--vram-read-frame-delay
#--present-delay-scanlines= auto
#--id-engine
#--metal-gear-solid
#--snapshot-vram
#--image= data/Syphon Filter (USA) (v1.1).bin"
#--snapshot-entrypoint
#--snap-entrypoint-filename= %TITLE_ID%_entrypoint.bin
#--snapshot-autokill
#--ps1-title-id
#--bios=SCPH5500.bin,SCPH5501.bin,SCPH5502.bin
#--bios-dir== Usage Notes:  Specify custom path to ALL assets with #--assets-dir=/path/to/assets, Specify custom path to BIOS assets with #--bios-dir=/path/to/bios_dir ,Explicitly specify BIOS file with #--bios-dir=/path/to/bios.bin
--bios-hide-sce-osd=0
#--state-restore
#--snapshot-restore
#--trace-snap-compare= defer
#--wait
#--autokill
#--mcd0
#--mcd1
#--agerestrict
#--remap
#--load-scripts
#--boot-script= app_boot.lua
#--snapshot-dir
#--savestate-dir
#--locale=enUS
#--xobuttonmode=oenter,ocancel
#--host-audio
#--texreplace
#--git-rev-gamedata
#--region-dir
#--app-dir
#--app-artifacts-dir
#--title-artifacts-dir
#--run-hook-msg
#--cwd-dir
#--vault-dir
#--gamedata-dir
#--title-dir
#--config-local-dir
#--clamp-line-thickness-max
#--clamp-line-thickness-min
#--ctlanalog
#--sim-analog-pad=0x2020
#--scale
#--gamma
--brightness=2
#--contrast
#--hue
#--saturation
#--screenshot-dir
#--assets-dir
#--savedata-mode
#--ps4-trophies=1
#--trophies=1
#--ps5-uds=1
config-title.txt
Code:
# Tenchu 2

--sim-analog-pad=0x2020

# following settings are machine-generated
--region-dir=SIEA
--ps4-trophies=0
--ps5-uds=0
--trophies=0
SLUS00939.lua
Code:
-- Tenchu 2 Birth of the Stealth Assassins
-- Widescreen
-- emu used=syphonfilter v2

local patcher = function()
--16:9
R3K_WriteMem16(0x800CD358,0x0C00)

end

EM_AddVsyncHook(patcher)
 
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Config for Bushido Blade 2 (SLUS-00663)

SLUS00663.lua

Code:
-- Bushido Blade 2 [NTSC-U] (SLUS-00663)
-- Widescreen hack by VIRGIN KLM


local patcher = function()
--Widescreen 16:9
R3K_WriteMem16(0x800FF650,0x0C00)
--Dither off code (with conditional code to work with widescreen)
local code_check1 = R3K_ReadMem16(0x07C788)
if code_check1 == 0x0200 then
R3K_WriteMem16(0x8007C788,0x0000)
end

end

EM_AddVsyncHook(patcher)
 
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This has completely changed the meaning of PS1 on PS4 for me. The display settings and save state/rewind feature are absolutely AMAZING.

Need to get my hands on this emu so i can test some other titles out as generally PS1 compatibility has been low.
 
Simple setting for multi-disc games:


config-region.txt
Code:
--image0="data/Parasite Eve (USA) (Disc 1).bin"
--image1="data/Parasite Eve (USA) (Disc 2).bin"
#--image2, etc, etc

If more than one disc is present, a swap disc option will show up in in-game menu(option button)
 
Simple setting for multi-disc games:


config-region.txt
Code:
--image0="data/Parasite Eve (USA) (Disc 1).bin"
--image1="data/Parasite Eve (USA) (Disc 2).bin"
#--image2, etc, etc

If more than one disc is present, a swap disc option will show up in in-game menu(option button)
Good, or also use some merged image like GT2, it also seem work good! (arcade and simulation in one disc).
VIDEO
 
First games with noticeble issue! Skullmonkeys and Pandemonium! Skullmonkeys have missing/appear objects issue and Pandemonium have tear image effect (Same as with old emu)! You can see on video! Just for INFO!
VIDEO
 
I Tried Final fantasy vii and didn't work with new emu, Also tried the command --multitap=1 with crash bash and didn't work only 2 controllers detected but at least game is working :(
 
Legend of Legaia and Legend of the Dragoon don't work with new emu(yet). Soul Reaver has audio issues but plays great.
 
Legend of Legaia and Legend of the Dragoon don't work with new emu(yet). Soul Reaver has audio issues but plays great.
Soul Reaver has cracle sound? looks like same as with old emu! I noticed that some games still have bugs as on old one emu!
 
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