Vika23
Senior Member
what config?working perfectly (new emu):
Front Mission 3
Parasite Eve II - with config
Akumajou Dracula X English Patch (Castlevania SOTN)
what config?working perfectly (new emu):
Front Mission 3
Parasite Eve II - with config
Akumajou Dracula X English Patch (Castlevania SOTN)
what config?
Does someone know what values use with —host-audio= ?
Could resolve some sounds issues.
Also would like to confirm that for some reason, Goldhen 2.1.2 fixed Legend of Legaia in my tests....
--ctlanalog=on
#--sim-analog-pad=1 <--MUST be disabled!
Thanks!add this one on config
--cdrom-max-seek=true
issue when no option like that, the game will work normally on fvm, walking, no stutter but when the dialogue box appear there will be a cursor delay by 1 sec before it will move.
so i think most games need this option and maybe it will also fix the lag on gran turismo 2.
try --cdrom-max-seek=true
So @Cyberpt1000 confirn that lag/freeze while gameplay in psx games, it about hen (Golden hen)!Also would like to confirm that for some reason, Goldhen 2.1.2 fixed Legend of Legaia in my tests....
-- Saiyuki Journey West [NTSC-U] (SLUS-01381)
-- Widescreen hack by Paul_met
-- ported to PS4 lua
-- emu used=syphonfilter v2
if true then
--Correction AR for portraits (dialogues)
R3K_WriteMem16(0x8001DB5C,0x003B)
R3K_WriteMem16(0x8001DB3C,0x0081)
end
local patcher = function()
--16:9
R3K_WriteMem16(0x80199174,0x0C00)
end
EM_AddVsyncHook(patcher)
#Game Settings (Per game)
--image0="data/Saiyuki - Journey West (USA).bin"
--ps1-title-id=SLUS01381
--bios-hide-sce-osd=0
--has-shown-start-select-help=0
--pace-gpu-dma=true
--scale=6
--gamma=5
--brightness=10
--contrast=10
#--gpu-scanout-fps-override=60
--dev_menu=1
# General Settings (ALL GAMES)
--region-dir=SIEA
#--sim-analog-pad=1
--ctlanalog=on
-- Rival Schools [NTSC-U] (SLUS-00681) & (SLUS-00771)
-- Widescreen hack by El_Patas
-- Works only in characters and floor in both discs
-- ported to PS4 lua
-- emu used=syphonfilter v2
if true then
end
local patcher = function()
--16:9
R3K_WriteMem16(0x801F6120,0x0C00)
end
EM_AddVsyncHook(patcher)
# General Settings (ALL GAMES)
--region-dir=SIEA
#--sim-analog-pad=0x2020
#--bios=SCPH1001.bin
--ctlanalog=on
--xobuttonmode=ocancel
#Game Settings (Per game)
--image0="data/disc01.bin"
--image1="data/disc02.bin"
--ps1-title-id=SLUS00681
--bios-hide-sce-osd=0
--has-shown-start-select-help=0
#--pace-gpu-dma=true <--MUST disable for select screen to display
--scale=6
--gamma=5
--brightness=10
--contrast=10
--antialias=off
--gpu-scanout-fps-override=60
#--dev_menu=1
#--cdrom-max-seek=true
#--hue=0
#--saturation=0
#--cdrom-cmd-time=100
#--cdrom-max-seek=true
#--metal-gear-solid=true
#--defer-linked-dma-irq=false
#--opt-cache-isolation=true
#--libcrypt=true
#--deterministic=true
#--texreplace=1
That might fix Alien ResurrectionThis will enable correct dual analog controls
Code:--ctlanalog=on #--sim-analog-pad=1 <--MUST be disabled!
Tested with Medal of Honor
That might fix Alien Resurrection
-- Alien Resurrection (US) (SLUS-00633)
-- Disable dithering hack
-- ported to PS4 lua
-- emu used=syphonfilter v2
if true then
end
local patcher = function()
--Disable dithering
R3K_WriteMem16(0x80084D48,0x0000)
--16:9 Widescreen (Vert-)
R3K_WriteMem16(0x8009E3D0,0x1400)
end
EM_AddVsyncHook(patcher)
# General Settings (ALL GAMES)
--region-dir=SIEA
#--sim-analog-pad=0x2020
--bios=SCPH1001.bin
--ctlanalog=on
--xobuttonmode=ocancel
#Game Settings (Per game)
--image0="data/Alien Resurrection.bin"
--ps1-title-id=SLUS00633
--bios-hide-sce-osd=0
--has-shown-start-select-help=0
--pace-gpu-dma=true
--scale=6
#--gamma=5
--brightness=10
--contrast=10
#--antialias=off
#--gpu-scanout-fps-override=60
#--dev_menu=1
#--cdrom-max-seek=true
Fix for Alien Resurrection (US) (SLUS-00633)
SLUS00633.lua
config-title.txtCode:-- Alien Resurrection (US) (SLUS-00633) -- Disable dithering hack -- ported to PS4 lua -- emu used=syphonfilter v2 if true then end local patcher = function() --Disable dithering R3K_WriteMem16(0x80084D48,0x0000) --16:9 Widescreen (Vert-) R3K_WriteMem16(0x8009E3D0,0x1400) end EM_AddVsyncHook(patcher)
config-region.txtCode:# General Settings (ALL GAMES) --region-dir=SIEA #--sim-analog-pad=0x2020 --bios=SCPH1001.bin --ctlanalog=on --xobuttonmode=ocancel
Code:#Game Settings (Per game) --image0="data/Alien Resurrection.bin" --ps1-title-id=SLUS00633 --bios-hide-sce-osd=0 --has-shown-start-select-help=0 --pace-gpu-dma=true --scale=6 #--gamma=5 --brightness=10 --contrast=10 #--antialias=off #--gpu-scanout-fps-override=60 #--dev_menu=1 #--cdrom-max-seek=true
Works perfectly!
files that were installed to the ps4 with the pkg? copying/overwriting with ftp? would you please elaborate as i want to convert n upload a few myself. cheers.I've been just editing the files that are already with the emu manually
OMG, THANK YOU!Use orbis-pub-chk.exe to extract pkg
edit files
Use orbis-pub-gen.exe to rebuild pkg
Extract with pkgviewer, there are more directories to it, not only SC0what do you do for the rebuilding part with orbis-pub-gen.exe? ive extracted and replaced the files just not sure how to rebuild. I took the files out of sc0, put them in sce_sys folder, deleted sc0, renamed image0 to cusa00633-app, generated .gp4, built the pkg and it fails to start on the ps4. Any help appeciated.
I've already extracted and changed the files. Now I'm trying to rebuild into a .pkg again but the game crashes instantly.Im just curious about BRIGHTNESS and GAMMA options. I ve tried to use them in Vagrant Story but didnt change nothing. There is a way to increase brightness while using Retro filter? Thanks a lot.
Extract with pkgviewer, there are more directories to it, not only SC0