PSX-FPKG

PS4 PSX-FPKG (by Jabu) - A Tool to convert PS1 (PSX) games for use on PS4 v0.3

It is possible to enable Analog + Rumble, it has been made clear earlier in the thread. Remove the line --sim-analog-pad=0x2020 and add --ctlanalog=on.
I wasn't sure as Stayhye left that line in his config and I have just done as you instructed and there is still no vibration.

Also, the game softlocks once you get the keycard and reach the door at 15:32. The door never opens:

 
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i have converted RE3 nemesis psx to pkg with bat tool and the game works, however the Cutscenes are not showing.

On Twitter I saw that a person shared a pkg of re3 that does work with Cutscenes, but does not indicate what modification was made.
 
Configs, TOCs, icons, pics and settings for:

Adventure of Little Ralph
Black Dawn
Breath of Fire III & IV
(Widescreen script included)
Street Fighter - The movie

i have converted RE3 nemesis psx to pkg with bat tool and the game works, however the Cutscenes are not showing.

On Twitter I saw that a person shared a pkg of re3 that does work with Cutscenes, but does not indicate what modification was made.

Added Resident Evil 3

https://www.psx-place.com/threads/p...t-ps1-games-for-ps4.30498/page-14#post-342031
 

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I wasn't sure as Stayhye left that line in his config and I have just done as you instructed and there is still no vibration.

Also, the game softlocks once you get the keycard and reach the door at 15:32. The door never opens:

But do analog sticks work now? Make sure you don't have vibration disabled in the PS4 System Settings
 
Configs, TOCs, icons, pics and settings for:

Adventure of Little Ralph
Black Dawn
Breath of Fire III & IV
(Widescreen script included)
Street Fighter - The movie



Added Resident Evil 3

I think this is all that is required to fix
Code:
--cdrom-max-seek=true
--pace-gpu-dma=false

perfect, I'll test. query, those codes are loaded as config.txt or lua?
 
After further testing, these are the settings for Resident Evil 2 and 3 to play FMVs, no need to edit game executable...

Code:
# General Settings (ALL GAMES)


--bios-hide-sce-osd=0
--ctlanalog=on


#Game Settings (Per game)

--image0="data/Resident Evil 3 - Nemesis (USA).bin"

--scale=6
--gamma=5
--brightness=9
--contrast=8
--pace-gpu-dma=false
--gpu-scanout-fps-override=ntsc
--cdrom-cmd-time=100
--cdrom-max-seek=true
--defer-linked-dma-irq=false
--opt-cache-isolation=false

Also for bonus, use this patch on RE3 game ISO for fullscreen fmvs

https://www.moddb.com/mods/resident.../downloads/re-3-uncut-video-patch-psx-version
 
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After further testing, these are the settings for Resident Evil 2 and 3 to play FMVs, no need to edit game executable...

Code:
# General Settings (ALL GAMES)


--bios-hide-sce-osd=0
--ctlanalog=on


#Game Settings (Per game)

--image0="data/Resident Evil 3 - Nemesis (USA).bin"

--scale=6
--gamma=5
--brightness=9
--contrast=8
--pace-gpu-dma=false
--gpu-scanout-fps-override=ntsc
--cdrom-cmd-time=100
--cdrom-max-seek=true
--defer-linked-dma-irq=false
--opt-cache-isolation=false

Also for bonus, use this patch on RE3 game ISO for fullscreen fmvs

https://www.moddb.com/mods/resident.../downloads/re-3-uncut-video-patch-psx-version

I'm going to test what you've indicated. I am using Markus95's tool, there is a point that config-region and config title files can be loaded... my question is, do I copy the codes in a txt config region or config title?
I also see that image0="data/Resident Evil 3 - Nemesis (USA).bin" comes out. Do I keep the name of the bin or change it to the name of the bin that I have on my PC?
If someone can guide me how to load this, I thank you in advance.
 
Kensei: Sacred Fist (SLUS-00600)

lua
Code:
-- Kensei: Sacred Fist [NTSC-U] (SLUS-00600)
-- Widescreen hack by El_Patas [España]
-- ported to PS4 lua
-- emu used=syphonfilter v2

if true then

end

local patcher = function()
--16:9 Widescreen
R3K_WriteMem16(0x800C7F40,0x0C00)
--[All characters available]
R3K_WriteMem16(0x80010588,0xFFFF)
R3K_WriteMem16(0x8001058A,0x003F)
--[Enable extra mode]
R3K_WriteMem16(0x80010090,0x0007)
end

EM_AddVsyncHook(patcher)
txt
Code:
# General Settings (ALL GAMES)

 
--sim-analog-pad=0x2020
--ctlanalog=on


#Game Settings (Per game)

--image0="data/Kensei - Sacred Fist.bin"


--ps1-title-id=SLUS00600
--bios-hide-sce-osd=0
--has-shown-start-select-help=0
--pace-gpu-dma=false
--scale=2
--brightness=10
--contrast=10
#--gpu-scanout-fps-override=60
--cdrom-max-seek=true
--cdrom-cmd-time=100
 
Dead Or Alive (both SCES01259 & SLUS00606) has slow speed/stutter. Is there any fix or config?

try add this

Code:
--gpu-scanout-fps-override=60 # <--This is LITERALLY the FPS for the game(some run too fast)
--cdrom-max-seek=true
--opt-cache-isolation=false

also whatever value this is
Code:
--pace-gpu-dma=

change from true to false, or vice vera
 
try add this

Code:
--gpu-scanout-fps-override=60 # <--This is LITERALLY the FPS for the game(some run too fast)
--cdrom-max-seek=true
--opt-cache-isolation=false

also whatever value this is
Code:
--pace-gpu-dma=

change from true to false, or vice vera

...thanks for reply, but it didnt work for me.
I´ve made a short handy video of my problem.
 
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Has anyone tried any lightgun games? I think(not confirmed yet) they will work with the "--guncon=1" or "--guncon=on" command and a PS move controller. I saw bits of code leading me to think this. Cannot test as I do not have a PS Move controller.

Also, when testing, it might be necessary to disable "ctlanalog" or the other or both.

Code:
PLAYSTATION1.DUALSHOCK1.DUALSHOCK4.guncon.neGcon.PSP.Light Gun Type.DUALSHOCK4 Touchpad.DUALSHOCK4 Motion.PS Move.PS Aim.PS4 Compatible Thrustmaster Racing Wheel.PS4 Compatible Logitech Racing Wheel.PS4 Compatible HORI Racing Wheel.Deadzone X axis.Deadzone Y axis.Select a . button
 
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Widescreen and No Dither for Silent Hill


LUA
Code:
-- Silent Hill  [NTSC U] (SLUS-00707)
-- Widescreen hack by demilich
-- Disable dithering hack by ShaolinAssassin
-- ported to PS4 lua by Stayhye
-- emu used=syphonfilter v2

if true then

end

local PS1_Mods = function()
--16:9 Widescreen
R3K_WriteMem16(0x800C6FE0,0x0C00)
R3K_WriteMem16(0x800C6FF0,0x0C00)
--Disable dithering
local no_dither = R3K_ReadMem16(0x019810)
if no_dither == 0x0200 then
R3K_WriteMem16(0x30019811,0x0000)
end


end

EM_AddVsyncHook(PS1_Mods)
 
After further testing, these are the settings for Resident Evil 2 and 3 to play FMVs, no need to edit game executable...

Code:
# General Settings (ALL GAMES)


--bios-hide-sce-osd=0
--ctlanalog=on


#Game Settings (Per game)

--image0="data/Resident Evil 3 - Nemesis (USA).bin"

--scale=6
--gamma=5
--brightness=9
--contrast=8
--pace-gpu-dma=false
--gpu-scanout-fps-override=ntsc
--cdrom-cmd-time=100
--cdrom-max-seek=true
--defer-linked-dma-irq=false
--opt-cache-isolation=false

Also for bonus, use this patch on RE3 game ISO for fullscreen fmvs

https://www.moddb.com/mods/resident.../downloads/re-3-uncut-video-patch-psx-version

Thanks a lot! I uploaded the code in a txt as config-region with markus95's bat and it works perfect. I tried it with RE2 and RE3.

Is there any fix for metal gear solid, so that it shows the cinematics correctly with new psx ps4 emulator?
 
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