Stayhye
Senior Member
How to convert .img file to .bin/.cue ?
imgburn is another example....
How to convert .img file to .bin/.cue ?
I check these files and see lua with Full Screen View (No HUD) and Level Select cheats inside! No HUD looks interesting, but level select seems no works! But i find a way with another cheat! On checking mem. card screen you need quick type - L2, L2, L2, R2, R2, R2Files if you need them (NTSC)
-- Iru!
-- ported to PS4 lua
-- emu used=syphonfilter v2
local patcher = function()
--Widescreen
R3K_WriteMem16(0x800929E4,0x0C00)
R3K_WriteMem16(0x801191F0,0x0C00)
end
EM_AddVsyncHook(patcher)
--gpu-scanout-fps-override=ntsc
--scale=6
i confirm, no ws and no hudI check these files and see lua with Full Screen View (No HUD) and Level Select cheats inside! No HUD looks interesting, but level select seems no works! But i find a way with another cheat! On checking mem. card screen you need quick type - L2, L2, L2, R2, R2, R2
and after it level select works! (You can see on video)!
Ninja Shadow of Darkness. HUD vs. NO HUD + Level Select Hint + Short GamePlay!
VIDEO
So @chronoss you make working bin. file! and build game with files from @Stayhye !
Better use Redump ones!
-- Crisis Beat [PAL] (SLES-02793)
-- Widescreen hack by VIRGIN KLM
-- ported to PS4 lua by Stayhye
-- emu used=syphon filter v2
local patcher = function()
--Widescreen 16:9
R3K_WriteMem16(0x8005E510,0x0C00)
--[Unlock All Extras]
R3K_WriteMem16(0x800588EE,0xFFFF)
end
EM_AddVsyncHook(patcher)
Improvement for Crisis Beat
lua
Code:-- Crisis Beat [PAL] (SLES-02793) -- Widescreen hack by VIRGIN KLM -- ported to PS4 lua by Stayhye -- emu used=syphon filter v2 local patcher = function() --Widescreen 16:9 R3K_WriteMem16(0x8005E510,0x0C00) --[Unlock All Extras] R3K_WriteMem16(0x800588EE,0xFFFF) end EM_AddVsyncHook(patcher)
@chronoss
-- Apocalypse
-- ported to PS4 lua by Stayhye
-- emu used=syphon filter v2
local patcher = function()
--Disable dithering
R3K_WriteMem16(0x30089691, 0x0000)
R3K_WriteMem16(0x3008B02D, 0x0000)
R3K_WriteMem16(0x30082165, 0x0000)
--[Have Debug Screen Open]
--R3K_WriteMem16(0x800FF33C, 0x0001)
--[Stage Select]
R3K_WriteMem16(0x800FF338, 0x0001)
end
EM_AddVsyncHook(patcher)
The screen is the same w/t script file... you can test...Not in gameplay either?
So how should the code be?What tool would be used to find the original value of this code?
Code:R3K_WriteMem16(0x8005E510,0x0C00)
If found, we can try "Insnreplace" instead of "WriteMem16" . That should make it work correctly
i think the code work... let me see something...Not in gameplay either?
So how should the code be?
R3K_InsnReplace(0x8005E510, 0x????, 0x0C00)
What do you mean ?..um. Yeah, that's DBZ..... is that just for reference?
Improvement for Crisis Beat
lua
Code:-- Crisis Beat [PAL] (SLES-02793) -- Widescreen hack by VIRGIN KLM -- ported to PS4 lua by Stayhye -- emu used=syphon filter v2 local patcher = function() --Widescreen 16:9 R3K_WriteMem16(0x8005E510,0x0C00) --[Unlock All Extras] R3K_WriteMem16(0x800588EE,0xFFFF) end EM_AddVsyncHook(patcher)
@chronoss

Yes it work !!!Ok, so the code DOES work. Thanks for testing.