PSX-FPKG

PS4 PSX-FPKG (by Jabu) - A Tool to convert PS1 (PSX) games for use on PS4 v0.3

I assumed this is wrong as I get error after booting game

-- Driver 1 [NTSC U] (SLUS00842)
-- Lua by C
-- emu used=syphonfilter v2

local patcher = function()

--No Damage
R3K_WriteMem16(0x800964DC,0x0001)
end

--Immunity On
R3K_WriteMem16(0x800964E0,0x0001)
end
end
EM_AddVsyncHook(patcher)

Would you be able to explain to me what i am doing wrong Vika? i am trying to learn, thank you so much for the replies
 
Koudelka NTSC/PAL

Emu used: RR4

CFG:
--bios-hide-sce-osd=1
--sim-analog-pad=0x2020
--globalgamedata-dir=global
--enable-change-disc-ui=true

This game had 2 issues. At the start of an FMV, florescent colors popped up for a second and going into battle transitions had some transparency issues. Both are fixed by using the RR4 emu. The disc change is needed because it's a 4 disc game though it would be nice to have a proper "disc swap" without the emu rebooting entirely since this game is very picky with saves. Also, ctanalog=on doesn't work for this game, the controls will be buggy so you will need sim-analog instead, dpad/analog both work.

im using PSX-FPKG to package the game for us on PS4 emulation. I loaded with the above config but the disc changing still doesnt work. When i change the disc it just reboots the game and when I loaded the save, it tells me to swap to disc 1 again.
 
The config(or a part of it, idk) get's copied over to the save data when you first boot the emulator, and the data is called "Application Data" or something like that(still need to change the lang on my ps4 to be sure how it's called in English), it holds some other settings too, like some values for the "Classic Retro" graphical shader and some other stuff.

Hi guys, can somebody please tell me where this "Application Data" exactly is, I've search for almost all the directories of my PS4 and could'nt found it. I want to delete a game that I installed in my PS4 and reinstalled with a new config.
 
Hi guys, can somebody please tell me where this "Application Data" exactly is, I've search for almost all the directories of my PS4 and could'nt found it. I want to delete a game that I installed in my PS4 and reinstalled with a new config.

It's in your save data, you can delete it via the consoles Save Data Management menu.
 
You can probably build a fake update to override the config, like a patch/update. Otherwise, delete it in itemzflow or the regular way and reinstall.
 
Final Fantasy VII (SCUS-94163)

CLI:
Code:
--enable-change-disc-ui=true
--bios-hide-sce-osd=1
--pace-gpu-dma=true
--sim-analog-pad=0x2020

GPU DMA fixes a minor graphical issue when the battle is about to start and analog pad properly restores analog. Game appears to be flawless and it's one of those that saves before disc swapping so it's fully playable. I have played until you meet Tifa but if for whatever reason you come across an audio bug, add "--use-lopnor-spu=1". I personally prefer this over the crappy PS4 remaster (not to be confused with the remake).

Emu used: RRT4
 
Final Fantasy VII (SCUS-94163)

CLI:
Code:
--enable-change-disc-ui=true
--bios-hide-sce-osd=1
--pace-gpu-dma=true
--sim-analog-pad=0x2020

GPU DMA fixes a minor graphical issue when the battle is about to start and analog pad properly restores analog. Game appears to be flawless and it's one of those that saves before disc swapping so it's fully playable. I have played until you meet Tifa but if for whatever reason you come across an audio bug, add "--use-lopnor-spu=1". I personally prefer this over the crappy PS4 remaster (not to be confused with the remake).

Emu used: RRT4
You didn't like the remaster? I have the game for the switch and the PS4. I'm in the last dungeon of the switch version, but I keep dying. I missed a lot of stuff too. I bought the PS4 version for the trophies, and I may use a guide for that one, but only after I beat the switch version. Anyway, I was very impressed with the remaster. It looked really good on my old TV, no where near as blocky as the original PS1 version. My new tv can run all the graphical enhancements of both PS5 and series x, so I hope it looks even better with the PS4 version.
 
You didn't like the remaster? I have the game for the switch and the PS4. I'm in the last dungeon of the switch version, but I keep dying. I missed a lot of stuff too. I bought the PS4 version for the trophies, and I may use a guide for that one, but only after I beat the switch version. Anyway, I was very impressed with the remaster. It looked really good on my old TV, no where near as blocky as the original PS1 version. My new tv can run all the graphical enhancements of both PS5 and series x, so I hope it looks even better with the PS4 version.

The new shadows are ugly flat circles, the audio quality is worse, the characters have weird mouths and the FMVs, 2D backgrounds have a strange upscale that makes them cleaner but blurrier like a painting. I think there was also audio bugs like the music restarting after battle but I think that was fixed? The only positive is that the 3D assets look smoother since they don't have that PS1 wobble.

It's still perfectly playable but if given the opportunity, I prefer the PS1 original and it looks decent on PS4 since you can use the upscaller to clean out the jaggies without harming the quality of the 2D backgrounds.
 
The new shadows are ugly flat circles, the audio quality is worse, the characters have weird mouths and the FMVs, 2D backgrounds have a strange upscale that makes them cleaner but blurrier like a painting. I think there was also audio bugs like the music restarting after battle but I think that was fixed? The only positive is that the 3D assets look smoother since they don't have that PS1 wobble.

It's still perfectly playable but if given the opportunity, I prefer the PS1 original and it looks decent on PS4 since you can use the upscaller to clean out the jaggies without harming the quality of the 2D backgrounds.

I didn't encounter those issues on the switch version. it ran and played fine, and it looked much better than the ps1 version.
 
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I cannot seem to get this tool to work. Everytime I press Create fpkg I get an error saying "[Error] Format of the project file is not valid (<volume_ts>)"

Thank you in advance!
 
I cannot seem to get this tool to work. Everytime I press Create fpkg I get an error saying "[Error] Format of the project file is not valid (<volume_ts>)"

Thank you in advance!

iirc, generally, errors with this or the ps2 fpkg creator are caused by the pkg creator itself. I don't know if this uses orbis-pub-gen or liborbispkg (though, I see the dll). liborbispkg was created by the community while orbis-pub-gen comes from the official sdk. the former has far fewer restrictions than the latter. I know you used to get errors if there was a space in the folder path, but that was usually a "can't find" error, I believe, and it was often caused by spaces in the username on windows (if you placed the app and its contents on your desktop). try putting it on the root of c or something.
 
iirc, generally, errors with this or the ps2 fpkg creator are caused by the pkg creator itself. I don't know if this uses orbis-pub-gen or liborbispkg (though, I see the dll). liborbispkg was created by the community while orbis-pub-gen comes from the official sdk. the former has far fewer restrictions than the latter. I know you used to get errors if there was a space in the folder path, but that was usually a "can't find" error, I believe, and it was often caused by spaces in the username on windows (if you placed the app and its contents on your desktop). try putting it on the root of c or something.

Tried this without any luck.
 
Tried this without any luck.

sorry, not sure. I tested it out for you when I posted the previous message, using xenogears. I made it a two-disc package, and there were no issues. I do not know if the game actually worked, since I don't own a ps4, but it went through fine. I'm not sure what could be causing your error.
 
sorry, not sure. I tested it out for you when I posted the previous message, using xenogears. I made it a two-disc package, and there were no issues. I do not know if the game actually worked, since I don't own a ps4, but it went through fine. I'm not sure what could be causing your error.

You know what... I figured it out! :D Turns out that you have to have your pc's date and time format in MM/DD/YYYY for the tool to properly work. Since I live in Finland, the date and time format here is by default DD/MM/YYYY and that caused the error.

Now my pc is set to MM/DD/YYYY and PKG's are being created without any problems :)
 
You know what... I figured it out! :D Turns out that you have to have your pc's date and time format in MM/DD/YYYY for the tool to properly work. Since I live in Finland, the date and time format here is by default DD/MM/YYYY and that caused the error.

Now my pc is set to MM/DD/YYYY and PKG's are being created without any problems :)

that's a weird one. great job figuring out the cause, because that seems like it would've been very difficult to figure out. enjoy!
 
I assumed this is wrong as I get error after booting game

-- Driver 1 [NTSC U] (SLUS00842)
-- Lua by C
-- emu used=syphonfilter v2

local patcher = function()

--No Damage
R3K_WriteMem16(0x800964DC,0x0001)
end

--Immunity On
R3K_WriteMem16(0x800964E0,0x0001)
end
end
EM_AddVsyncHook(patcher)

Would you be able to explain to me what i am doing wrong Vika? i am trying to learn, thank you so much for the replies
Some cheats may not work in games, also better check cheats on duckstation emu!
 
Hello. The program is good, but after emulation it is impossible to play more than two players in a game in which it was possible before emulation. There is no "Multi-tab" emulation - "corner" for connecting 4 joysticks to ps1.
 
Quake II (SLUS00757)

config-title.txt
Code:
--gpu-scanout-fps-override=ntsc
--sim-analog-pad=0x2020
--bios-hide-sce-osd=1
--enable-user-color-adjustment=1
--pace-gpu-dma=true
--pace-gpu-dma-slow=true
--image-dir=data
--use-lopnor-spu=1
--legacy-force-analog=true
--region-dir=SIEA
--ps4-trophies=1
--ps5-uds=1
--globalgamedata-dir=global

LUA.
Code:
-- Quake II [NTSC-U] (SLUS-00757)
-- emu used=syphonfilter v.01.04

local patcher = function()
local pad_bits = EM_PadRead()

local UP = pad_bits & 0x0010
local DOWN = pad_bits & 0x0040
local LEFT = pad_bits & 0x0080
local RIGHT = pad_bits & 0x0020
local Triangle = pad_bits & 0x1000
local Cross = pad_bits & 0x4000
local Square = pad_bits & 0x8000
local Circle = pad_bits & 0x2000
local L1 = pad_bits & 0x0400
local L2 = pad_bits & 0x0100
local L3 = pad_bits & 0x0002
local R1 = pad_bits & 0x0800
local R2 = pad_bits & 0x0200
local R3 = pad_bits & 0x0004
local Select = pad_bits & 0x0001
local Start = pad_bits & 0x0008

if (R3 ~= 0) then

-- Infinite Armor
R3K_WriteMem16(0x800C7F1E,0x0064)
end
if (L3 ~= 0) then

-- Infinite Health
R3K_WriteMem16(0x800CBDA0,0x0064)
end
end
EM_AddVsyncHook(patcher)

Quake II. Short GamePlay!
VIDEO

You can change your brightness,contrast, gamma and remaped buttons right in emu options! Game support 4 players!
 
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