Question about using ISOs

NoSoul

Member
I'm converting all of my about 100 PS3 games to ISOs. The reason is I just think that they'll last longer since if even one file gets corrupted in folder format out of thousands of files the game might not work while ISOs only have no more than probably 10-12 files and that's a large game at 4 gbs each for a split ISO,and I've been having issues with files getting corrupted i.e. I can't delete a game off my external hard drive. Also you can transfer them a lot faster than transferring a bunch of small files.

Anyway my concern is the fact that I remember some games required to be "installed" when you run them in Multiman not as in PS3 install data but to work when you launch the game in Multiman it would install a few GBs before you could get back to the xmb and launch the game. Will these games work as ISOs? AFAIK you can't do that same type of install with ISOs.
 
I only have about 13 games as iso, then the rest are pkg. I haven't encountered any issues, and I do remember star ocean 4 installing to the hdd. the games/isos are on the internal hdd as well, and I probably have enough room for all installs at about 250GBs of space left, but I haven't tested every game.
 
I have 50-60 games that are all done as split .ISOs on my 4TB FAT32 external

Never had any problems with the games directly but about a month and a half ago my PS3 had an unusual error while i was copying a file from USB to external (modded .ini for a game) and it corrupted my external HDD so i had to completely re-format it as FAT32 and rip my ISOs all over again.

and yes, games that install additional game data when booted can be ran as ISO... its just installing the extra content into the "game" folder and not to the ISO directly.
 
I have 50-60 games that are all done as split .ISOs on my 4TB FAT32 external

Never had any problems with the games directly but about a month and a half ago my PS3 had an unusual error while i was copying a file from USB to external (modded .ini for a game) and it corrupted my external HDD so i had to completely re-format it as FAT32 and rip my ISOs all over again.

and yes, games that install additional game data when booted can be ran as ISO... its just installing the extra content into the "game" folder and not to the ISO directly.

Sorry I'm not sure what you mean are you saying the ISOs still need to install the extra content or not?
 
Sorry I'm not sure what you mean are you saying the ISOs still need to install the extra content or not?
I think you're referring to split files in JB folder rips having to be merged and copied onto the internal HDD. Since you'll be using ISOs, multiMAN won't have to do that anymore. However, to avoid split ISOs, I would just recommend reformatting your external drive to NTFS and using another backup manager to load games (since NTFS support in multiMAN can be a bit unpredictable at times).
 
What I do is rip the games in folder format using multiMAN (basically all I really use it for) to USB, rejoin any large files, remove the PS3_UPDATE folder to save ~256MB of space, and then convert to ISO with makeps3iso using PS3 ISO Tools. After that, move the built ISO to my \PS3ISO directory on my NTFS partition ready to play. Works like a charm every time.
 
I think you're referring to split files in JB folder rips having to be merged and copied onto the internal HDD. Since you'll be using ISOs, multiMAN won't have to do that anymore. However, to avoid split ISOs, I would just recommend reformatting your external drive to NTFS and using another backup manager to load games (since NTFS support in multiMAN can be a bit unpredictable at times).

I use sman and won't use anything else because I love the xmb integration and it's lighter and easier to use to me than Webman mod which makes my PS3 fan go loud when running it, and I love the GUI. I'm not sure if it uses NTFS. Plus I've just invested almost a day splitting about 50 ISOs so there's no going back for me.
 
What I do is rip the games in folder format using multiMAN (basically all I really use it for) to USB, rejoin any large files, remove the PS3_UPDATE folder to save ~256MB of space, and then convert to ISO with makeps3iso using PS3 ISO Tools. After that, move the built ISO to my \PS3ISO directory on my NTFS partition ready to play. Works like a charm every time.
Instead of ripping using multiMAN, you could use IrisMAN with direct BDVD access to rip your games directly to NTFS in ISO format. It uses makeps3iso under the hood, and automatically removes the update .pup to save space. It would save you a lot of steps.
 
I use sman and won't use anything else because I love the xmb integration and it's lighter and easier to use to me than Webman mod which makes my PS3 fan go loud when running it, and I love the GUI. I'm not sure if it uses NTFS.
Might I recommend ManaGunZ instead, then? It also has proper NTFS support, and its GUI is very nice and customizable. You can also rip straight to NTFS using it.
 
No I've already clearly stated why.
Alright, it was just a suggestion. You can use whatever you want, of course.

Edit: I assumed you were using multiMAN, I guess depending on what version of sMAN you're using NTFS support will be better/worse.
 
I'm not worried about NTFS support I've spent the last 24 hours splitting ISOs onto a 2 TB Fat32, I'm not going to use any other hard drives. That was your idea not my idea nothing wrong with suggesting it but when I say I'm not going to use anything but ______ then there's no reason to suggest anything else after that really. Managunz takes me 2 minutes to load because I have over 300 games on my PS3. sman with xmb integration is instant I can hit L2 + R2 and pull up my awesome GUI instantly or choose a game from the xmb with auto disc start and I'm in a game seconds after turning on my PS3. I've used Managunz to install PS2 configs but I never liked the GUI on it I like having covers of my games not icons.

I brought up multiman because sman uses the same split files from jb folders same covers everything because the same guy that made multiman made sman.

Just look at my link in my sig and the pics of my collection you can see it's very nice IMO although the list of games are outdated.
 
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The reason is I just think that they'll last longer since if even one file gets corrupted in folder format out of thousands of files the game might not work while ISOs only have no more than probably 10-12 files and that's a large game at 4 gbs each for a split ISO
I don't understand Your logic or description.

Anyway my concern is the fact that I remember some games required to be "installed" when you run them in Multiman not as in PS3 install data but to work when you launch the game in Multiman it would install a few GBs before you could get back to the xmb and launch the game. Will these games work as ISOs? AFAIK you can't do that same type of install with ISOs.
All games works if disc image was made properly, at least works from internal HDD (and *.iso created from extracted files will not provide You clean backup in disc image form - this must be done from original disc).

The only problem here can be content in PS3_EXTRA I think, I also remember some discussion about games which are two or more on disc (but those additional aren't in *.pkg form of course, installing from /PKGDIR or /PS3_EXTRA).
 
I've spent the last 24 hours splitting ISOs onto a 2 TB Fat32
I hope you didn't split each ISO one-by-one manually. For future reference, you can use a shell script (bash, powershell, etc) to split each all ISOs in a directory manually using splitps3iso (if you use arguments it doesn't bring up an interactive prompt, nor does it prompt you to press enter to exit).
I don't understand Your logic or description.
I think he means that, in total, there'll be less "loose" files in his external drive. Though, I don't know if that will lead to less file corruption (what it does do is speed up the reading process since there are less files to look for, I think).
The only problem here can be content in PS3_EXTRA
I think most backup managers nowadays are able to mount the PS3_EXTRA directory properly (at least, wMM is able to do so, don't know about old versions of sMAN).
I also remember some discussion about games which are two or more on disc
You're referring to multiboot games which have multiple "PS3_GAME" directories (not called that, of course). Here's the discussion about that: https://www.psx-place.com/threads/3k3y-iso-tools-understanding-ps3-disk-encryption.29903/. Iris Manager (and I guess Irisman as well) supports an mounting an additional PS3_GAME directory to XMB, though the method apparently had some flaws (see the thread). Aldo added support for these games in wMM (if you want to mount the next PS3_GAME directory, you can re-mount your disc and it should appear). Though, this issues/features are also present with JB Folders dumps as well.
 
You're kind of getting on my nerves I asked a question about a very specific thing only about ISOs, that doesn't mean I'm a noob and I need help with every single aspect of how to use CFW on PS3. I've been doing it for 5 years. There's instances when volunteering information is helpful but you're pushing it over the line of just trying to be an encyclopedia of information when it's not necessary. I mean you've tried to push almost every other loader on me except the one I said I want to use, that's just being annoying so I'm just going to ignore you and you should learn for the most part to help people with what they actually want help with.
 
I think you're referring to split files in JB folder rips having to be merged and copied onto the internal HDD. Since you'll be using ISOs, multiMAN won't have to do that anymore.
Here's your answer (change multiMAN to sMAN). The rest of the information is for anyone who finds a use for it (I thought you might find it useful but it seems that that isn't the case).
 
I hope you didn't split each ISO one-by-one manually. For future reference, you can use a shell script (bash, powershell, etc) to split each all ISOs in a directory manually using splitps3iso (if you use arguments it doesn't bring up an interactive prompt, nor does it prompt you to press enter to exit).

I think he means that, in total, there'll be less "loose" files in his external drive. Though, I don't know if that will lead to less file corruption (what it does do is speed up the reading process since there are less files to look for, I think).

I think most backup managers nowadays are able to mount the PS3_EXTRA directory properly (at least, wMM is able to do so, don't know about old versions of sMAN).

You're referring to multiboot games which have multiple "PS3_GAME" directories (not called that, of course). Here's the discussion about that: https://www.psx-place.com/threads/3k3y-iso-tools-understanding-ps3-disk-encryption.29903/. Iris Manager (and I guess Irisman as well) supports an mounting an additional PS3_GAME directory to XMB, though the method apparently had some flaws (see the thread). Aldo added support for these games in wMM (if you want to mount the next PS3_GAME directory, you can re-mount your disc and it should appear). Though, this issues/features are also present with JB Folders dumps as well.

Yes, the cross linked files can occur more on JB folder games due the larger amount of files. But the games in ISO format aren't exempt from cross linked files. It is recommended to run chkdsk on the USB drives at least once a month to find issues early and avoid more damage in the data.

The PS3_EXTRA is an official feature available for all disc games (physical, ISO or JB folder). It requires a flag in ATTRIBUTE field of PARAM.SFO to show on XMB. So it is not enough that only the folder PS3_EXTRA exists.
 
Anyway my concern is the fact that I remember some games required to be "installed" when you run them in Multiman not as in PS3 install data but to work when you launch the game in Multiman it would install a few GBs before you could get back to the xmb and launch the game. Will these games work as ISOs? AFAIK you can't do that same type of install with ISOs.
The cached files by mM are only needed by games with 666 split files in JB folder format stored in FAT32. This was implemented to circumvent the limitation of 4GB. As ISO doesn't have this limitation in the internal file system, 666 don't exist. Most of the converters merge these files automatically.

However the ISO files larger than 4GB should be split to store them on FAT32. Not its content.

The cached filed are stored in a cache folder in /dev_hdd0/game/BLES80608/USRDIR
or in /dev_hdd0/game/IRISMAN00

The game data and updates are the same for ISO and JB folder games.
 
You're kind of getting on my nerves I asked a question about a very specific thing only about ISOs, that doesn't mean I'm a noob and I need help with every single aspect of how to use CFW on PS3. I've been doing it for 5 years. There's instances when volunteering information is helpful but you're pushing it over the line of just trying to be an encyclopedia of information when it's not necessary. I mean you've tried to push almost every other loader on me except the one I said I want to use, that's just being annoying so I'm just going to ignore you and you should learn for the most part to help people with what they actually want help with.
Control your emotions. With that attitude you may get less help in the future. They're only trying to help, even if their response is not what you expected, you just wait patiently for the correct answer or try to find it yourself.
 
To me that's another advantage of ISOs, you're taking up more space on your internal with those 666 split files when they aren't necessary with ISOs.
 

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