PS3 Rebug Releases Updated Custom Firmware - Rebug 4.75.2

(NOTICE - SEE UPDATE) After that shameful official firmware 4.76 update by Sony, which added nothing to the console, here is some good news for Rebug fans. The developers have release a revised version of their Cobra custom firmwares for both retail consoles and of course DEX. Version 4.75.2 brings you 4.76 firmware spoofing, updated toolbox and a new integration of webMAN plugin. [break].[/break]Below is the features of this custom firmware but I urge you to take a look at Rebug's website, there you will find a abundance of information about all their releases and tools.



rebug.gif
UPDATE


via Official Webiste said:
***Important notice***
There has been a small issue identified regarding external plugin feature (COBRA specific).
Current 4.75.2 release is pulled until 4.75.3 release.
Thanks for your patience and your support on our team. We will provide 4.75.3 as soon as possible.



FEATURES FOR REBUG REX/D-REX EDITION
FEATURE - Dual LV2 Kernels CEX/DEX (Swap your EID0/LV2 kernel using Rebug Toolbox in seconds)
FEATURE - ALL Retail functions available in CEX mode (No need to install different firmware)
FEATURE - ALL Debug functions available in DEX mode (No need to install different firmware)
FEATURE - FULL ProDG Connectivity in DEX mode (Full Support on both Normal mode and Cobra mode)
FEATURE - QA Token compatibility
FEATURE - OtherOS++ support enabled (Use Rebug Toolbox to Boot OtherOS with different LV1 patches)
FEATURE - Package Manager (Replacement for the standard 'Install Package Files' option)
INCLUDED - Rebug Toolbox 02.02.06 (Install included Rebug Toolbox or higher for full compatibility)
PATCHED - Appldr: LV2 memory hash check is disabled (Memory protection on LV2 is disabled in higher level)
PATCHED - LV1: Disable System Integrity Check (Safe to use with mismatched COREOS/SYSCON versions or if PS3 is not QA enabled)
PATCHED - LV1: Undocumented function 114 (Allow mapping of protected memory)
PATCHED - LV1: Skip all ACL Checks (Needed to allow booting of OtherOS)
PATCHED - LV1: Peek and Poke support (Unused LV1 call 182 and 183)
PATCHED - LV2: Peek and Poke support (LV2 Syscall 6 and 7)
PATCHED - LV2: Peek and Poke support for LV1 (LV2 Syscall 8 and 9)
PATCHED - LV2: LV1 CALL System call (LV2 Syscall 10)
PATCHED - Recovery: Prevent accidental OFW update while on Recovery mode
PATCHED - VSH: Allow Unsigned act.dat and *.rif files
PATCHED - VSH: Disable Unlinking/Deleting of act.dat (Improved patches applied)
PATCHED - VSH: Disable NEW PSP DRM Check on Unsigned PSP packages added on OFW 4.75
PATCHED - VSH: Disable Epilepsy Warning for Faster Boot-Up Speed
FUN FEATURE - Fake Save Data Owner (Use Game Saves from ANY Owner)
FUN FEATURE - In Game Screenshot (Allows taking screenshots in Game)
FUN FEATURE - Enhanced Remote Play (This unlocks the limitation of working apps/games for remote play)
FUN FEATURE - Lock/Unlock Trophies (Offline only)
FEATURE - Cinavia protection fully disabled (Supports optical media/bd iso, AACS must be decrypted)
FEATURE - Cobra 7.1 (Disabled by default, Toolbox required to enable)
FEATURE - 1.43.02 MOD REBUG EDITION (Full Webman intergration supports both CEX/DEX 4.75)
FEATURE - 4.76 Version Spoofer (REBUG MODE on TOOLBOX is required for PSN /SEN Access , until next OFW update)

REBUG_4.75.2_REX_PS3UPDAT.PUP
MD5: f2dc495ef913fb214a6a900a1d1d5d82

REBUG_4.75.2_D-REX_PS3UPDAT.PUP
MD5: 783bf649a61e45ad2711eb9e218e70b5


Source: www.Rebug.me
 
I already have the R 4.75.1 REX with [MENTION=32]ARCH[/MENTION] Spoofer working and able to get online... But nothing like having the all in one solution package!!! :D

Muchas gracias REBUG!!!
DOWNLOADING!!!! :D
 
Clearly it should work friend .. psnpatch is independent of any version of CFW !!

YEP, PSNPatch works alright!!! Like [MENTION=4111]Dark_Modz[/MENTION]said, PSNPatch is firmware independente, and actually, It works 100%, I read the Rebug 4.75.1 Rex release notes, it mentions that for PSN Patch to work, your games must be in ISO format because PSN patch disables cobra mode once activated and so, folder/JB games can not be mounted, but that is inaccurate, I tested, and even JB games work on Rebug 4.75.1 REX, you just mount the backup as usual, with webMan or your favorite game manager, and then if you're using PSNPatch plugin (which I highly recommend), you just hit L3+R3+R2 in the PS3 controller, this will unload webMan, unload PSNPatch Plugin, disable all CFW Syscalls, and delete all executed homebrew history (you hear a beep, that means it was successful), the backup will remain mounted, as it was mounted before everything is deactivated, then you can access PSN and play. In fact I've tried several things, and this is where PSNPatch plugin is really great and advantageous, you can have internet on all the time, as the PSN Patch plugin doesn't let you login to PSN by accident until you press the L3+R3+R2, then during game, just hit PS button to access menu, and hit L3+R3+R2, this will disable all that is needed like I mentioned above, and then you can login to PSN without leaving the game.

Cheers!!! And Thanks very much to all the DEVS!!!!
 
[MENTION=29]Joonie[/MENTION] just announced via Twitter
Current 4.75.2 release is pulled until 4.75.3 release.
Thanks for your patience and your support on our team. We will provide 4.75.3 asap
 
YEP, PSNPatch works alright!!! Like [MENTION=4111]Dark_Modz[/MENTION]said, PSNPatch is firmware independente, and actually, It works 100%, I read the Rebug 4.75.1 Rex release notes, it mentions that for PSN Patch to work, your games must be in ISO format because PSN patch disables cobra mode once activated and so, folder/JB games can not be mounted, but that is inaccurate, I tested, and even JB games work on Rebug 4.75.1 REX, you just mount the backup as usual, with webMan or your favorite game manager, and then if you're using PSNPatch plugin (which I highly recommend), you just hit L3+R3+R2 in the PS3 controller, this will unload webMan, unload PSNPatch Plugin, disable all CFW Syscalls, and delete all executed homebrew history (you hear a beep, that means it was successful), the backup will remain mounted, as it was mounted before everything is deactivated, then you can access PSN and play. In fact I've tried several things, and this is where PSNPatch plugin is really great and advantageous, you can have internet on all the time, as the PSN Patch plugin doesn't let you login to PSN by accident until you press the L3+R3+R2, then during game, just hit PS button to access menu, and hit L3+R3+R2, this will disable all that is needed like I mentioned above, and then you can login to PSN without leaving the game.

Cheers!!! And Thanks very much to all the DEVS!!!!

You misunderstood, I didn't say it couldn't be mounted, games that require "BD-MIRROR" make blackscreen issue.
 
You misunderstood, I didn't say it couldn't be mounted, games that require "BD-MIRROR" make blackscreen issue.

Hum... Ok. Well I haven't had problems with any games yet... black screen or otherwise... Actually, MGSV Phantom Pain, for some reason, I get an error while installing the game if I'm using ISO format, I can only get the game to install in JB format, and after installing, then I can run the game from ISO in external hdd NTFS hard drive... But it actually runs better on JB since it can install that way... as for BD-MIRROR, I wouldn't know cause all my backups are in ISO format except MGS4 and MGSV which for some reason won't run in ISO (specially MGS4, MGSV PP won't allow installing the game due to error, but will run after isntalling game data from JB format) only JB, and I don't touch any game settings unless I have to, since I mount everything from webMan, and I haven't had to check any game settings such as internal/external, direct boo, requires original, BD/MIRROR etc etc....
 

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