PSP redhates pspdevsdk 2025 expansion

redhate

Member
I got annoyed with there being so much missing from the pspdev sdk. its a good sdk but it needed a little spit shine. This comes with a pile of userspace libs and headers, (modules need decrypting and plugging in order to use either via segplugins or plugging via code). There is also GIM, and GMO for texture lib and mesh object lib compat with gu projects. Updates to kernelutils, and more! More info found on my github @ https://github.com/RedHate/pspdevsdk-expanded-2025

Thanks to my new and old friends from 2005-2025.
21 years of psp! crazy!

If anyone knows of any last irc holdouts for pspdevelopment could someone point me in the direction of said place? I dont wanna discord..

i made some mistakes in my previous upload so i am back with another update, lol i cant leave it all haggard and screwed up teasing you guys. here is the fixed version that will compile and recompile and install perfectly. module loading, starting, stopping, unloading all works from userspace. refer to pspmodulemgr.h PILES of runtime libraries, these are tricky to use... they must be plugged before your objects that refer to them. meaning no library linking directly with stublibs to project and then moduleloadstart... that doesnt work it will 8002013C (no library linked), however adding it to seplugins will plug the module before your userspace app is initialized. all sorts of stuff, crypto libs,, zlib, mpeg, psmf, libfont, basically all the crap from the "psp runtime libraries". check the modules directory for decrypted modules for use with new stublibs

https://github.com/RedHate/pspdevsd...main/pspdevsdk-expanded-2025-v0.2-(fixed).zip
 
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