PS4 [Release] OrbisGL w/ Example release of Friday Night Funking (PS4) Port

STLcardsWS

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  • via Twitter
    DdtankAndr said:
    Tday I'm releasing as well my OrbisGL project, this project take my entire year, and it was intended to make the PS4 homebrew creation simple as possible, you can use it to build C# apps for PS4 and the only requeriment is to have VisualStudio installed
    No leaked SDKs needed, OpenOrbis SDK is optional if you don't know how to install it. Jetbrains or MonoDeveloper needed if you want to debug it. All you need is extract the zip in releases section, open the VS2022 Prompt Command and run the build script!


    via Github:
    OrbisGL is an Open Source graphical user interface framework that facilitates the development of PS4 Homebrews using solely the C# and OpenGL. This framework encompasses functionalities for rendering fundamental geometric shapes, text, audio playback, and input processing (keyboard, mouse, and DualShock).

    View Complete README @: https://github.com/marcussacana/OrbisGL


Example Release powered by OrbisGL
292773740-cd22a728-5f59-45d5-87ff-3d274d731822.jpg 292773657-bb31fa58-ff8b-43c5-b780-ae6c9dd9d149.jpg
via twitter
Merry Christmas! As promised, I'm releasing today my port of Friday Night Funking to PS4! You can download the prebuilt pkg in the releases section, this project was made as example of my OrbisGL Project https://github.com/marcussacana/FridayNightFunkin

 
Last edited:
after some trial-and-error, I was able to build my first ps4 package in windows (been using linux):

I didn't have a ps4 to test my build on, so I uploaded it for the dev. he said mine works fine, so success! :D
 

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