Perfect Dark Vita

PS VITA / PS TV [RELEASE] Perfect Dark Vita v1.3

Perfect Dark Vita
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This is a port of the Prefect Dark sourceport by fgsfds based on the Perfect Dark decompilation efforts.
Perfect Dark is a 2000 first-person shooter developed and published by Rare for the Nintendo 64. The first game of the Perfect Dark series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. The game features a campaign mode where the player must complete a series of levels to progress through the story, as well as a range of multiplayer options, including a co-operative mode and traditional deathmatch settings with computer-controlled bots.

How to Install:

- Be sure to have libshacccg.suprx already installed. If you don't you can run this homebrew to get it installed: https://www.rinnegatamante.eu/vitadb/#/info/997
- You're gonna need one of these two roms of the game in z64 format:
  1. ntsc-final/US V1.1/US Rev 1 (md5 e03b088b6ac9e0080440efed07c1e40f) [RECOMMENDED]
  2. ntsc-1.0/US V1.0 (md5 7f4171b0c8d17815be37913f535e4e93)
  3. jpn-final (md5 538d2b75945eae069b29c46193e74790)
  4. pal-final (md5 d9b5cd305d228424891ce38e71bc9213)
- Place one the two roms named as pd.ntsc-final.z64 or pd.pal-final.z64 or pd.jpn-final.z64 (depending on region) in ux0:data/pd

Notes:
- Like for the game running on original hardware, the port features a lot of framedrops.
- The port ships with an optimized config file with a preset controls binding that should feel more or less easy to use.
- The port features an auto frameskip option that should allow audio to function decently despite the framedrops.
- The port features a Silent Mode option that can be launched from the livearea bubble. This mode has no audio but runs faster than the regular version with audio.
- The port features a shader cache implementation. Everytime a shader is compiled for the first time, you'll notice a small stutter in game. Any subsequent use of the same shader will then be stutterless. This carries on over successive boots of the port.

Credits:
- All the guys behing the decompilation efforts of Perfect Dark.
- fgsfds and all the other folks that contributed to the Perfect Dark sourceport.
- Wans for the Livearea assets.
- All my Patroners for their awesome support:
- Miguel Angel Layna
- Sasha Chu
- Badmanwazzy37
- Michael Haber
- Michael Kristensen
- mmtechnodrone
- Simon Sawert
- sputnik
- The Libretro Team
- Thomas Würgler
- @Sarkies_Proxy
- Declan R
- Amen Ss
- Anthony Duarte
- Count Duckula
- Dieter B.
- Ian Stoffberg
- Matt Hargett
- Nick Bevilacqua
- PSX-Place.com
- rsn8887
- rzengeleSHL1
- Sephir
- Vyron Tsingaras
- Wiese
- masteroga
- Pape Moussa SARR
- Ray Brown
- suLac4ever
- Daniel Krusenbaum
- Andyways
- Andrew Grey
- Danny
- Kyle Ring
- sOUL i0N
- BOBdotEXE
- Des
- Diego G.
- Dragoon_Ahriman
- Gonzalo Arévalo Ibarra
- Gwijde Maegherman
- Hans Christian
- Hunter Davis
- Hòa Hiệp Bùi
- Jack Chiu (The Jack!)
- Lucas Brugnaro Badur
- Martial B.
- Michal Landsman
- gnmmarechal
- Nick Marini
- nowhereman87
- Pirloui
- Stelios Ad
- Sternaid
- wasabinator
- Zealous Chuck

Download:
https://www.rinnegatamante.eu/vitadb/#/info/1273
 
Last edited:
v.1.1 is out! Updated first post with info on PAL/JAP regions support.
Changelog:
- Added support for PAL (pd.pal-final.z64) and JAP NTSC (pd.jpn-final.z64) roms support.
- Optimized texture cache lookup code. This results in approximately up to 10% performance gain.
- Restored artifacts (eg: light flares) rendering.
- Removed Silent mode since useless after recent optimizations.
 
STLcardsWS updated Perfect Dark Vita with a new update entry:

v1.3

  • - Updated to latest vitaGL commit.
  • - Downstreamed to latest commit from official repository.
  • - Restored framebuffer effects (this fixes seveeral complex effects like motion blur, fisheye effects on the spy cam, blurred background on pause menu and many more)
  • - Fixed the gun not properly hiding light spots. Now when a light is behind the held weapon it wil lcorrectly not show up
  • - Slightly optimized the Fast3D renderer pipeline.- Fixed missing lights in a few cutscenes...

Read the rest of this update entry...
 

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