PS3 [RELEASE] PlayStation Home Offline Base Build & Update 3.13 Available Now

Splicewave

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    Happy New Year all! Last month I released my PS Home Offline work on PSX Place in order to widen its reach and today I'm back with a new update for PS Home Offline. As shown in the update, this is update 3.13 and below is a video showcasing some of the new content added in this update:


    Useful information:
    • This works on both PS3 HEN & CFW. The only difference between the 2 is that for HEN users, if HEN is not enabled, the game will not boot. You must have HEN enabled or currently on CFW for it to boot. This game will NOT boot on PS3 OFW.
    • In the game, the Keyboard Keys F1 - F11, HOME & END all have a special function. Here's what each of them do:
    • F1: Loads SCEA Navigator Menu (Loads by default)
    • F2: Loads SCEE Navigator Menu
    • F3: Loads SCEJ Navigator Menu
    • F4: Takes screenshot (Saved in DEV_HDD0/GAME/NPIA00010/USRDIR)
    • F5: Turns ON character collision (On by default)
    • F6: Turns OFF character collision
    • F7: Sets run speed to 4 (default run speed)
    • F8: Sets run speed to 15
    • F9: Opens Command Console
    • F10: Enter free cam mode
    • INSERT: Teleport character to camera position
    • HOME: takes you to harbour studio (Use this as an emergency eject button)
    • END: reload the space you're currently in

  • [INSTALLATION STEPS]
    [NEW USERS]


    For information on how to download for RPCS3 Users on PC: (Download links included in video description)

    For information on how to download for HEN/CFW Users on PS3: (Download links included in video description)


    [EXISTING USERS]

    Simply download the PKG file from here and install on top of your existing build on your chosen platform: (PC Via RPCS3 or PS3 Via HEN/CFW)
    https://mega.nz/folder/7AtDEBxa#owNEKtp2wHlt0U3XFpK1Vw

    (Video Tutorial Coming Soon)

  • HUGE thanks to @DeViL303 for creating the SDAT dumper tool. Without it, all this amazing content, especially new content, wouldn't have been possible.

    Another huge thankyou goes to the Offline Content Assembly Team in Home HeadQuarters (HHQ) for their contributions such as minigames. They are: Rew, PANNEAUXPEAULISSE, SlyCooperReloadedCoded, Leia*Mi31ku0, Kon_aki, iiAM-x2x-TwiSTeD & TonyMontana.
 
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Good work. Judging by the video you posted, this build seems more minigame-centric than prior updates even though it does have some new space additions. Knowing how Home Offline used to be prior to the release of the SDAT Dumper, there wasn't a whole lot of minigames you could even implement and have working so it really is quite good to see the work's being done on that front to make previous (and new) scenes a lot livelier and authentic to how they were on the online servers.
 
I advise no one to use Home Headquarters, my personal opinion.

They are like a kid who you help to made a coldboot, but then they replace the one in Rebug and claim they made Rebug.. I wish we never helped them to make the coldboot (Set up a Home server)
 
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Good work. Judging by the video you posted, this build seems more minigame-centric than prior updates even though it does have some new space additions. Knowing how Home Offline used to be prior to the release of the SDAT Dumper, there wasn't a whole lot of minigames you could even implement and have working so it really is quite good to see the work's being done on that front to make previous (and new) scenes a lot livelier and authentic to how they were on the online servers.

Yes, its very true that minigames were a big focus for this update. I realised that we had plenty of spaces from previous updates and the best course of action was to add fewer spaces and instead add more minigames as can be seen by the patch notes included in the standalone update mega link.
 
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