Quakespasm-Spiked

PS VITA / PS TV [RELEASE] Quakespasm-Spiked - Modern Quake sourceport with high mods compatibility v.1.6

v.1.5 available for download that brings back a lot of the vitaQuake improvements to Quakespasm Spiked as well as dropping a huge performance boost thanks to an optimized shaders rendering pipeline used for entities and world rendering.

In the newest version (1.5) I have a problem with med kits:
2021-11-27-143729.jpg 2021-11-27-143725.jpg (Episode 3, Level 1)

They look like they have corrupted textures. I don't know why but it is hard to capture it through screenshot...
 
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How do you use gyro aiming? Gyro works for me in vitaQuake but I can't seem to find any option to enable it here...

Edit: Fully closed it and reopened and now I have the advanced options, I guess it must not have fully closed somehow when I updated it. Now I'm having an issue where trying to change the Y sensitivity instead lowers the X sensitivity though...
 
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So I installed the latest version of Quakespasm Spiked for the Vita, and I've had a number of issues. For some reason, some textures seem to randomly corrupt while playing, looking very odd and out of place. Playing mods often result in even worse results, as I was attempting to play Rubicon 2, one of the maps was almost entirely consumed in errors, and the other two were almost completely see-through, which is not supposed to happen. I can provide screenshots if needed. How can I fix this?
 
So I installed the latest version of Quakespasm Spiked for the Vita, and I've had a number of issues. For some reason, some textures seem to randomly corrupt while playing, looking very odd and out of place. Playing mods often result in even worse results, as I was attempting to play Rubicon 2, one of the maps was almost entirely consumed in errors, and the other two were almost completely see-through, which is not supposed to happen. I can provide screenshots if needed. How can I fix this?
It's an issue i got reported already quite a good amount of times. I need to re-try it with latest vitaGL. In general btw it's something that you can't really fix sadly. It's likely an issue in the codepath i need to address with a new release.
 
Ah, fair enough then. I'll just deal with it for now, I'm at least able to play mods that aren't limit removing. I'll definitely keep an eye out for the next new release.
 
v.1.6 released!
Changelog:
- Renamed Mouse Speed option to Touch Sensitivity.
- Added two new options under Advanced Options to adjust analog sensitivity (Joy X/Y Sensitivity).
- Increased available memory for the engine (Potentially allowing more demanding mods to work)
- Updated to latest vitaGL version.
- Fixed a bug making impossible to adjust Y axis gyroscope in the options menu.
- Fixed a bug making impossible to reduce X axis gyroscope value in the options menu.
- Fixed a bug making impossible to invoke keyboard on game console (Pressing Triangle now correctly invokes it).
- Fixed a bug making Use Retrotouch option to be always On even when showed as Off.
- Fixed a bug making so that touchscreen input would spam Fire actions.
- Fixed a bug making so that touchscreen sometimes didn't properly move camera on the Y axis.
- Fixed a bug causing some textures to sporadically render glitched.

Download and credits can be found on OP.
 
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