hello, it was to know if you already have some assembler and debugger offline or online from dev_hdd0 for dev_hdd1 that you can send me to test the downloads. If you can send me, I'll be grateful !!I didn't get this notification sorry, what do you want exactly?
I want to try pkg games to download to HDD0/packages folder with or without background download. Please help me.I didn't get this notification sorry, what do you want exactly?
tI want to try pkg games to download to HDD0/packages folder with or without background download. Please help me.
I'm on 4.84 HFW
We can probably come up with some better solution than that long term..hopefullyOkay I made a pkg that includes two files:
/dev_flash/vsh/resource/explore/xmb/category_game.xml (will replace some XMB mods)
/dev_flash/vsh/resource/explore/xmb/download_list.xml
I opted to use dev_flash2 for downloads instead of dev_hdd1, reason being that dev_hdd1 is a temporary cache partition, downloads will be removed upon rebooting. So when you download a file from the browser you can now save it to dev_flash2/packages. I also edited the package manager to scan for packages in that folder, so you can install directly from there.
Before installing the pkg, enable debug packages and mount flash.
Agreed, it's just a temporary solution. I'll still be researching better methods to do this.We should have probably come up with some better solution than that long term.. Tbhch
even so it is an excellent job.Agreed, it's just a temporary solution. I'll still be researching better methods to do this.
The issue is that we're so limited when it comes to OFW, all we can really edit is xml's & rco's... and we've already tried a lot of stuff.
I just tested, but it seems dev_flash2 has a limited amount of space, I do not know if I did something wrongOkay I made a pkg that includes two files:
/dev_flash/vsh/resource/explore/xmb/category_game.xml (will replace some XMB mods)
/dev_flash/vsh/resource/explore/xmb/download_list.xml
I opted to use dev_flash2 for downloads instead of dev_hdd1, reason being that dev_hdd1 is a temporary cache partition, downloads will be removed upon rebooting. So when you download a file from the browser you can now save it to dev_flash2/packages. I also edited the package manager to scan for packages in that folder, so you can install directly from there.
Before installing the pkg, enable debug packages and mount flash.
Yeah, it's cool for now for sure. Nice one.Agreed, it's just a temporary solution. I'll still be researching better methods to do this.
The issue is that we're so limited when it comes to OFW, all we can really edit is xml's & rco's... and we've already tried a lot of stuff.
Yeah, I'm hoping something similar is possible. Tbh I have never seen proper remapping done where you can browse hdd like it's USB.And what I was thinking was to mount dev_hdd0 to dev_hdd1, so the donwloads go straight to dev_hdd0 as a disguise
not to give error understand? But I do not know if it would work.
Hmm, well dev_flash2 is a FAT32 partition so I guess the 4GB file limit applies here. If you're looking for a way to download pkgs locally, I have a script for that, and you can download directly to dev_hdd0. But if that's the case you could just use PKG Linker.I just tested, but it seems dev_flash2 has a limited amount of space, I do not know if I did something wrong
From what I can tell you can't mount dev_hdd0, probably because of the size of the hard drive. When I tried mounting it in Webkit, the console didn't crash but it kind of just got stuck. You're welcome to test this yourself if you wish.And what I was thinking was to mount dev_hdd0 to dev_hdd1, so the donwloads go straight to dev_hdd0 as a disguise
not to give error understand? But I do not know if it would work.
I assume it does since games use it for caching. I haven't tested it thoroughly though.I have not tested much, but does all of dev_hdd1 get wiped on reboot? I know it won't be mounted of course. Did not know that.
I think dev_flash2 is very limited on space. Not at home now to check but its tiny afaik
Yeah, If we can't solve deletion error and fix this fully, we could modify the sprx to replace "p3t" with "pkg" and replace dev_hdd0/theme with dev_hdd0/packages. This would cover most PS3 files that are over 2gb, with hdd1 used for smaller files.dev_flash2 has 16MB free
dev_hdd1 has 2GB
Both devices are small if you plan to use that feature to download games.
BTW I found that using //dev_hdd0 prevents to use the background download... it still has the error when finish the DL.
In fact the goal from the beginning was to download all the files, but MAJORLY in the background. But I see this is not going to be easy on ofw, I was commenting with @DeViL303 if we could handle all the same PSN files that can put in the background. That is to get this resource from PSN and put it to any file.Hmm, well dev_flash2 is a FAT32 partition so I guess the 4GB file limit applies here. If you're looking for a way to download pkgs locally, I have a script for that, and you can download directly to dev_hdd0. But if that's the case you could just use PKG Linker.
Yes, I would like it if you want, you can send it.From what I can tell you can't mount dev_hdd0, probably because of the size of the hard drive. When I tried mounting it in Webkit, the console didn't crash but it kind of just got stuck. You're welcome to test this yourself if you wish.
Yeah, If we can't solve deletion error and fix this fully, we could modify the sprx to replace "p3t" with "pkg" and replace dev_hdd0/theme with dev_hdd0/packages. This would cover most PS3 files that are over 2gb, with hdd1 used for smaller files.
Not ideal, but it's better than what we had a week ago so it's progress.
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