is it useful ?I finally found a debug mode for the webrowser!
Okay I made a pkg that includes two files:
/dev_flash/vsh/resource/explore/xmb/category_game.xml (will replace some XMB mods)
/dev_flash/vsh/resource/explore/xmb/download_list.xml
I opted to use dev_flash2 for downloads instead of dev_hdd1, reason being that dev_hdd1 is a temporary cache partition, downloads will be removed upon rebooting. So when you download a file from the browser you can now save it to dev_flash2/packages. I also edited the package manager to scan for packages in that folder, so you can install directly from there.
Before installing the pkg, enable debug packages and mount flash.
If you mean on OFW/HFW, then not that I know of. PKG Linker aka the net_package_install method is the only decent way as of now for 4GB+ packages. Renaming pkgs to other file types might work too, but its not very user friendly really, less user friendly than PKG Linker anyway as it involves either renaming files or moving them after download.Can't we download 4GB+ games ?? Is there any way to download 4GB+ pkg files (not package linker)
Cool, wish it worked in webkit thoughCode:window.external.system("Webbrowser.Download.StartBackground?http://site.com/anyfile.anyextension&filename.usableExtension")
After the first ? you can pass a filename parameter. this way you can use any known extensions. Example using this:
........nd?http://site.com/test.pkg&test_renamed.png
It will donwload an existing test.pkg as test.png. The huge benefit of this is that it makes possible background downloading from already hosted PKG files (and any other files in general)
And no, you can not use you filepath tricks on the filename parameter.
You can if you use the method in the above quoted post, then just rename the file afterwards (you can use sys_fs_rename syscall). But this isn't really a practical method tbh, I'd rather find something more solid. I didn't realize dev_flash2 is only 16mb.Can't we download 4GB+ games ?? Is there any way to download 4GB+ pkg files (not package linker)
You can just edit one of the mount scripts like you did before, except mount hdd0 as hdd1. I don't see the point though, it doesn't work.Yes, I would like it if you want, you can send it.
Thanks for the info, didn't know that. It's probably possible to mod some games this way then, by mounting hdd1 before starting it. Cool.As far i saw dev_hdd1 is not emptyed when you reboot or turn off the PS3, im not completly sure though but i can explain the 2 reasons why im saying this:
We can use a proxy that turns https into httpNo, https will not work. Can not even browse the site.
@aldostools is there any way around that on PS3, a cert we can add? or method to access brewology on http?
Interesting idea, Can you link to some more info on this or explain some more, I have not heard of this done before to avoid https sites. I guess you mean a local proxy running on the LAN that downloads the website and then serves it as http, That is fine but not very user friendly compared to going to a website. Also what about all the package links? would the proxy not have to download the packages too and serve them on http or can it convert on the fly?We can use a proxy that turns https into http
Very nice! You have a surprise every day@everyone nice little mod here that causes the PS3 to automatically create the PS3/UPDATE folder when you download a PUP to USB. Simple but still handy.![]()
Normally that is only a PS+ option with the sb2 files by the looks of it, as it looks to this section in the download_list.xml: "<View id="download_psp_plus">" , that normally has an extra path to a card reader too "seg_msac_us40_device" . But i have added all paths to all sections so it makes no difference now.
One "bug" with this, it will create the folders even if you select a sub folder from device list, so if you choose dev_usb000/packages/ instead of the root of USB when downloading a PUP, then you will end up with dev_usb000/packages/PS3/UPDATE/*.PUP
This mod could be used to create a packages folder too, or even in conjunction with the PUP folder creation mod, as we have another one of these special file types that creates a folder for itself, thats a ptf file, a PSP theme. This one that creates PSP/THEME/ folder.
Also could be used to create a updater/01 folder on dev_hdd0.
This folder creation also works to dev_hdd1 and to dev_hdd0, but on dev_hdd0 it still deletes the file, the folders remain still which might be useful somehow.
I can do that, I can have dev_hdd0/packages/ automatically created for packages, I can have dev_hdd0/updater/01/ created for PUPs.. even both mods can be active at the same time.I wonder what happens if instead of PS3/UPDATE, you change the folder to ../dev_hdd0 or ../dev_hdd0/packages
A bit, but I'm not sure what type my server is serving on, and not really sure I understand it all.@DeViL303 Have you tried replacing some of the existing mime types with "application/octet-stream" ?
A bit, but I'm not sure what type my server is serving on, and not really sure I understand it all.
I have made nice discovery.
Copy content from the XMB is completely controlled be mms.sprx and this section in particular:
View attachment 16681
If other file types are added here they become 100% copyable, AND downloadable fully, including background downloading to 100%.
I was mistaken earlier when I said that I had that going with only download_plugin modded, I had forgotten about a earlier mod I had done to mms.sprx.
This solves deletion error, but means they get moved to dev_hdd0/video/xx/ after downloading.
It is fairly cool copying ISOs and PKGs to the system from USB though all the same.
Note: They do download into the chosen path, but then get moved to dev_hdd0/video/ on completion, no errors.
How do I get wMM to look for dev_hdd0/video/**/****.iso , there is still that random folder issue too. This will stop us from accessing pkgs without moving them.Wow! That's a really cool news! Now I'm Just curious if wMM detects the ISO in /video folder... If it does, it should be mountable too.
If not, a simple batch script could be used to move the files to the proper folders.