Joonie
Developer
depends on what root tail is used for. multiman uses it and fixes a lot.
We added that lic.dat patch on Cobra since 7.1, and rif bypass was introduced by MiralaTijera with his CFW 4.41
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depends on what root tail is used for. multiman uses it and fixes a lot.
mixing things up or simply a different way of looking at things.You're mixing things up lol
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im aware. again, i look at things differently but if ps stuffs is boring you, its not because your bored. its mostly because all the other devs used standard approach. whats boring is standard approach more fun is being open to all src that is released.We added that lic.dat patch on Cobra since 7.1, and rif bypass was introduced by MiralaTijera with his CFW 4.31
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[MENTION=89]aldostools[/MENTION] and [MENTION=872]sandungas[/MENTION] recently asked me if I could do some reversing of MLT's rif bypass patches.
If you are not familiar with this, you can check this article as a reference [Translated well in English]
MiralaTijera 4.40 CFW [Update#2] - ReActPSN RIF License Bypass - PSX-Scene
The original source is EOL, the link is below.
[UPDATE4][CFW 4.40 MiralaTijera] System manager 1.1 & Core 3.2.0 integrado +qaflag (1 de 298) @ ElOtroLado.net PlayStation 3 Modchips y Softmods
So I gave a shot, and there was positive result, basically I tried porting MLT's 4.40 VSH patched to REBUG's 4.41 vsh,
So far only tested on retail VSH. [4.41.3 REX]
If any of you interested in this research, would you guys like to give me some help?
I heard the report saying his rif bypass has some bugs and that was why he stopped porting to 4.5x+. [PS2Classic can be bypassed also according to his note, but patching in ps2netemu required.
I remember his teaser video of PS2 ISO loader, I think he was able to do it also.
I'm going to upload my sample files including original MLT's 4.40.
I'll also ask habib about this research, he may improve some asm codes of this patches.
http://www.mediafire.com/download/vdbkxb6dpdqvnsg/vsh_patches_RIF_bypass.rar
If you want to try this on REBUG 4.41.3
You need to do following
1. Install REBUG 4.41.3 REX Edition [don't do it via Recovery, this has the same bug as REX 4.53.1 , it fails to install at 52%]
2. Launch toolbox
3. replace vsh.self.cexsp located in dev_rebug/vsh/module/vsh.self.cexsp, with vsh_rbg_441.self from the package.
4. Activate REBUG mode, and then change XMB menu type to "Retail"
5. Close Toolbox [ it will reboot ]
6. Then try some PSN contents [old PSN games, PS1 Classics and etc]
I tried one c00 demo type game, it worked as unlocked [Tmnt series]
and tried another one Street Fighter HD , It gave me error 80010009.
I'm going to try porting this to 4.65.2 REX, see if that works.
Probably a lot harder than porting it from 4.40 to 4.41, because its asm code should have a lot of changes. [mostly bl]
I also included TXT file that has all that hex patterns of those patches. It was quite a lot.
Anyways, I think this is good founding![]()
error 80010009-> Lv2Syscall2(7, 0x800000000005AA54ULL, 0x2F83000060000000ULL ); // fix 80010009 error
toolbox already has a fix so ur porting wont be that much harder.
I don't think you followed the whole thread, I should change my main post already.
I already found a cleaner patch not long ago.
straight from 4.21 rebug.
and multi tasking a lot atm.
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