Check out this effect @LuanTeles , it might suit your pro mod. I like it cos the particles are more visible and it adds a bit of a watery effect.
I almost forgot it, i saw it while i was at work
i will test this out, thanks
Check out this effect @LuanTeles , it might suit your pro mod. I like it cos the particles are more visible and it adds a bit of a watery effect.
Check out this effect @LuanTeles , it might suit your pro mod. I like it cos the particles are more visible and it adds a bit of a watery effect.
Old style bios coldboot mod:
Work in progress...proof of concept..any ideas?
Yeah, the position and alignment is shit. I know.![]()
I didn't notice that. How do you mean?i noticed the wave position changes when it is activated, is it fixeable? or it is made this way
Here is the WIP file if you want to try it or mod it. I could do with some help on the positioning and alignment..you know more about those values..looks great, reminds me of my childhood ,
booting my windows xp PC back on 2000's
Yeah,I remember a AMERICAN MEGATRENDS logo on the top of the screen
I didn't notice that. How do you mean?
Here is the WIP file if you want to try it or mod it. I could do with some help on the positioning and alignment..you know more about those values..
Yeah,, i have been thinking about using the coldboot.raf to add a logo like that. I could add it as a gim too, if i knew how to position stuff.
This one has the same text added all languages, the last one only had English done.
Also I have centered it better with iconOffset="100000x0"
No idea why its working differently there, Maybe due to others mods. Try on english language setting maybe, or try with standard Rebug.@DeViL303 the strange thing is that coldboots logos with images stays in the xmb now with this custom render XD
how do you managed that? if we can inject a song on it it will stay playing in the bg
No idea why its working differently there, Maybe due to others mods. Try on engish language setting maybe, or try with standard Rebug.
That's strange and kind of cool. Might open up some possibilities. Is that a raf or a gim?is that coldboots logos with images stays in the xmb now with this custom render XD
That's strange and kind of cool. Might open up some possibilities. Is that a raf or a gim?
<Fade object="object:text_01" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_02" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_03" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_04" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_05" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_06" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_07" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_08" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_09" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_10" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_11" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_12" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_13" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_14" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_15" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_16" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_17" duration="0" accelMode="0x0" transparency="0" />
<Fade object="object:text_18" duration="0" accelMode="0x0" transparency="0" />
<Delay time="20000"/>
Here is a bit of a release for people to explore and learn from if they are interested. It just does what I showed in the previous video, plus it enables "unlimited" coldboot audio from hdd .
View attachment 20136
Patches applied:
- Crazy particle patch (sprx) = swap specular power and delta time. (probably possible in the qrc by swapping the values)
- Black background patch (sprx) = edit lib/moyou/back_colours0.fpo to lib/moyou/back_colours2.fpo (maybe possible in qrc too with hex edit type redirect or dds swap)
- ac3 path changed to dev_hdd0/tmp/coldboot.ac3 and 10 minute example coldboot included
- Quickest boot up possible.
- 3 minute looping wave animation like seen in my last video.
- background image can be used as normal. Classic and original setting can be used as normal
- Custom lines.qrc
- Side menu still takes on color settings so you can match that to theme if you want
- Only tested on Rebug 4.84.2 REX, experimental so might have bugs, use at your own risk.
- NOT for HEN - CFW Only!
- EXTRA: Installs Berions Rebugification theme to dev_hdd0/theme/ and also adds a xmb_plugin_normal_rebugification.rco to dev_flash/vsh/resource/. If you want the PSN icon to match the theme then rename that to xmb_plugin_normal.rco. This is only needed if you want to replicate my XMB like seen in the video.
Its nice with this black background patch that you can still set the side menu like normal. Try silver too for the side menu, it goes well with the black.
View attachment 20137
Here is the video again in case anyone missed it:
DOWNLOAD (CFW Only)
I don't. They were in your pro mod qrc already and i never looked into it tbh. Probably not hard to find if you compare..@DeViL303 do you remember how to activate the colored particles?