Stayhye
Senior Member
@kozarovv's fix for Dropship NTSC PCSX2 converted for PS4
Jak v1 used
Game appears to work fine. More testing needed
LUA
Code:
--Dropship - United Peace Force (U)(SLUS-20463)
--Widescreen hack by Arapapa
--Game fix by Kozarovv
--emu used=jak v1
apiRequest(1.0)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--Widescreen hack 16:9
--0c000396 58000fc6 (2nd)
eeObj.WriteMem32(0x0019d198,0x08088ab4) --c60f0058
eeObj.WriteMem32(0x00222ad0,0xc60f0058)
eeObj.WriteMem32(0x00222ad4,0x3c013f40)
eeObj.WriteMem32(0x00222ad8,0x4481f000)
eeObj.WriteMem32(0x00222adc,0x461e7bc2)
eeObj.WriteMem32(0x00222ae0,0x08067467)
eeObj.WriteMem64(0x001be9c8,0x34068001ac660018)
eeObj.WriteMem64(0x001be9d4,0x3c062000ac66001c)
eeObj.WriteMem64(0x001be9dc,0x340600e8ac660020)
eeObj.WriteMem64(0x001be9e4,0xfc600028ac660024)
eeObj.WriteMem64(0x001be9f0,0x3c060005fc600030)
eeObj.WriteMem64(0x001be9f8,0xac60003834c60804)
eeObj.WriteMem64(0x001bea00,0xac600040ac66003c)
eeObj.WriteMem64(0x001bea08,0xac66004424060047)
eeObj.WriteMem64(0x001bea10,0xac67004cac600048)
eeObj.WriteMem64(0x001bea18,0x8f878b1024060060)
end
emuObj.AddVsyncHook(patcher)
Jak v1 used
Game appears to work fine. More testing needed
Last edited: