mrjaredbeta
Developer
Someone has already responded to your question: no.Any config for Ace Lightning? I'll test this Ace Lightning on ps2emu ps4 with Jakv2 emulator?
Someone has already responded to your question: no.Any config for Ace Lightning? I'll test this Ace Lightning on ps2emu ps4 with Jakv2 emulator?
New emu used already! Nice!Fix for Shadow of Rome NTSC
CLI
LUACode:--gs-uprender=2x2 --gs-upscale=edgesmooth --gs-kernel-cl="h2lpool" --gs-kernel-cl-up="h2lpool2x2" --gs-progressive=1 --vu-custom-min-max=0 --vu1-di-bits=0
Code:-- Shadow of Rome NTSC -- graphic fix + widescreen + no interlace -- emu used=eternal ring v2 local gpr = require("ee-gpr-alias") apiRequest(1.5) local eeObj = getEEObject() local emuObj = getEmuObject() local patcher = function() -- 16:9 eeObj.WriteMem32(0x00146bc8,0x3c023f1f) eeObj.WriteMem32(0x00146bd0,0x344249f9) eeObj.WriteMem32(0x00146de4,0x3c023f1f) eeObj.WriteMem32(0x00146dec,0x344249f9) eeObj.WriteMem32(0x001e746c,0x3c044328) eeObj.WriteMem32(0x201E9274,0x30420000) -- no interlace emuObj.ThrottleMax() end emuObj.AddVsyncHook(patcher) emuObj.SetDisplayAspectWide() emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } )
emu used= Eternal Ring v2
Works perfectly!
ICO (Graphics Booster) PS2toPS4 Review
With Graphics Booster game looks very pretty! Jak v.2 emu used!
What is "graphics booster"?
maori-jigglypuff patch us versionDo you have config to share?
--gs-uprender=2x2
--gs-upscale=motionvector
--gs-h2l-list-opt=1
--gs-h2l-accurate-hash=1
--gs-override-small-tri-area=1
--host-display-mode=16:9
--fpu-rsqrt-fast-estimate=0
--fpu-to-double=0
--vu1-jr-cache-policy=sameprog
--vu0-use-rsqrt=0
--ee-cycle-scalar=2.0
--iop-cycle-scalar=2.5
#emu used=jakx v2
-- Mercenaries NTSC
-- emu used=jakx v2
apiRequest(2.2)
local gpr = require("ee-gpr-alias")
local cpr = require("ee-cpr0-alias")
local hwaddr = require("ee-hwaddr")
local emuObj = getEmuObject()
local eeObj = getEEObject()
local gsObj = getGsObject()
local eeOverlay = eeObj.getOverlayObject()
local iopObj = getIOPObject()
local patcher = function()
eeObj.Vu1MpgCycles(4400)
emuObj.ThrottleMax()
end
emuObj.AddVsyncHook(patcher)
-- Small triangle rejection. Works in conjunction with CLI setting --gs-override-small-tri-area=1
emuObj.SetGsTitleFix( "setRejectionArea", 600,{twIsNot=8, thIsNot=8 } )
maori-jigglypuff patch us version
-- ICO [SCUS-97113] (U)
-- Patches/Codes Hacked By Maori-Jigglypuff [Savas Guercebe]
-- Widescreen hack by nemesis2000 (pnach by nemesis2000)
local gpr = require("ee-gpr-alias")
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--widescreen
eeObj.WriteMem32(0x001146c8,0x3c013f40)
eeObj.WriteMem32(0x001146cc,0x44813800)
eeObj.WriteMem32(0x001146d8,0x46071082)
eeObj.WriteMem32(0x001146dc,0xc78780dc)
--render fix
eeObj.WriteMem32(0x001141a4,0x240302ab)
eeObj.WriteMem32(0x00554790,0x44800000) --optional
--black borders fix
eeObj.WriteMem32(0x00113030,0x3c010000)
-- Maximum Graphics Booster
-- (No Blur-Effect and maxed out Game Sharpness)
eeObj.WriteMem32(0x00130450,0x03e00008)
eeObj.WriteMem32(0x00130454,0x00000000)
eeObj.WriteMem32(0x001eef18,0x03e00008)
eeObj.WriteMem32(0x001eef1c,0x00000000)
eeObj.WriteMem32(0x00113298,0x03e00008)
eeObj.WriteMem32(0x0011329c,0x00000000)
eeObj.WriteMem32(0x001133e0,0x03e00008)
eeObj.WriteMem32(0x001133e4,0x00000000)
-- Disable Post-Effect like the bright reddish Sky
eeObj.WriteMem32(0x00275208,0x00000000)
-- No black Borders
eeObj.WriteMem32(0x00112fd8,0x44800800)
eeObj.WriteMem32(0x00112ff0,0x44800800)
eeObj.WriteMem32(0x00113000,0x44800800)
eeObj.WriteMem32(0x00113120,0x44800000)
-- No Shadow Effects
eeObj.WriteMem32(0x002751CC,0x00000000)
eeObj.WriteMem32(0x002751D0,0x00000000)
eeObj.WriteMem32(0x002751D4,0x00000000)
eeObj.WriteMem32(0x002751D8,0x00000000)
eeObj.WriteMem32(0x002751DC,0x00000000)
eeObj.WriteMem32(0x002751E0,0x00000000)
eeObj.WriteMem32(0x002751E4,0x00000000)
eeObj.WriteMem32(0x002751E8,0x00000000)
-- Characters RGB Values decently enhanced,
-- disable extra Light on Boy and Objects
-- and disable Boy-Dimming in dark Areas
eeObj.WriteMem32(0x001159EC,0x24020000)
eeObj.WriteMem32(0x00115938,0x24130000)
eeObj.WriteMem32(0x00115948,0x24130000)
eeObj.WriteMem32(0x00115f2c,0x44806000)
eeObj.WriteMem32(0x00275180,0x3F900000)
eeObj.WriteMem32(0x00275184,0x3F900000)
eeObj.WriteMem32(0x00275188,0x3F900000)
eeObj.WriteMem32(0x0027518C,0x3F800000)
-- World and Character main RGB fixed Values
eeObj.WriteMem32(0x002751F0,0x00000080)
eeObj.WriteMem32(0x002751F4,0x00000080)
eeObj.WriteMem32(0x002751F8,0x00000080)
eeObj.WriteMem32(0x002751FC,0x00000000)
end
emuObj.AddVsyncHook(patcher)
Thats good but dont use RGB options, thats broke colors!Ported to PS4 LUA for un-patched ISO usage.
Code:-- ICO [SCUS-97113] (U) -- Patches/Codes Hacked By Maori-Jigglypuff [Savas Guercebe] -- Widescreen hack by nemesis2000 (pnach by nemesis2000) local gpr = require("ee-gpr-alias") apiRequest(0.1) local eeObj = getEEObject() local emuObj = getEmuObject() local patcher = function() --widescreen eeObj.WriteMem32(0x001146c8,0x3c013f40) eeObj.WriteMem32(0x001146cc,0x44813800) eeObj.WriteMem32(0x001146d8,0x46071082) eeObj.WriteMem32(0x001146dc,0xc78780dc) --render fix eeObj.WriteMem32(0x001141a4,0x240302ab) eeObj.WriteMem32(0x00554790,0x44800000) --optional --black borders fix eeObj.WriteMem32(0x00113030,0x3c010000) -- Maximum Graphics Booster -- (No Blur-Effect and maxed out Game Sharpness) eeObj.WriteMem32(0x00130450,0x03e00008) eeObj.WriteMem32(0x00130454,0x00000000) eeObj.WriteMem32(0x001eef18,0x03e00008) eeObj.WriteMem32(0x001eef1c,0x00000000) eeObj.WriteMem32(0x00113298,0x03e00008) eeObj.WriteMem32(0x0011329c,0x00000000) eeObj.WriteMem32(0x001133e0,0x03e00008) eeObj.WriteMem32(0x001133e4,0x00000000) -- Disable Post-Effect like the bright reddish Sky eeObj.WriteMem32(0x00275208,0x00000000) -- No black Borders eeObj.WriteMem32(0x00112fd8,0x44800800) eeObj.WriteMem32(0x00112ff0,0x44800800) eeObj.WriteMem32(0x00113000,0x44800800) eeObj.WriteMem32(0x00113120,0x44800000) -- No Shadow Effects eeObj.WriteMem32(0x002751CC,0x00000000) eeObj.WriteMem32(0x002751D0,0x00000000) eeObj.WriteMem32(0x002751D4,0x00000000) eeObj.WriteMem32(0x002751D8,0x00000000) eeObj.WriteMem32(0x002751DC,0x00000000) eeObj.WriteMem32(0x002751E0,0x00000000) eeObj.WriteMem32(0x002751E4,0x00000000) eeObj.WriteMem32(0x002751E8,0x00000000) -- Characters RGB Values decently enhanced, -- disable extra Light on Boy and Objects -- and disable Boy-Dimming in dark Areas eeObj.WriteMem32(0x001159EC,0x24020000) eeObj.WriteMem32(0x00115938,0x24130000) eeObj.WriteMem32(0x00115948,0x24130000) eeObj.WriteMem32(0x00115f2c,0x44806000) eeObj.WriteMem32(0x00275180,0x3F900000) eeObj.WriteMem32(0x00275184,0x3F900000) eeObj.WriteMem32(0x00275188,0x3F900000) eeObj.WriteMem32(0x0027518C,0x3F800000) -- World and Character main RGB fixed Values eeObj.WriteMem32(0x002751F0,0x00000080) eeObj.WriteMem32(0x002751F4,0x00000080) eeObj.WriteMem32(0x002751F8,0x00000080) eeObj.WriteMem32(0x002751FC,0x00000000) end emuObj.AddVsyncHook(patcher)
Also was test EU Version!
@Stayhye if u also want u will translate to lua attached settings!
But as i notice NTSC works more stable then PAL!
-- ICO [SCES-50760] (E)
-- Patches/Codes Hacked By Maori-Jigglypuff [Savas Guercebe]
local gpr = require("ee-gpr-alias")
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
-- Maximum Graphics Booster
-- (No Blur-Effect and maxed out Game Sharpness)
eeObj.WriteMem32(0x001322f0,0x03e00008)
eeObj.WriteMem32(0x001322f4,0x00000000)
eeObj.WriteMem32(0x001fca60,0x03e00008)
eeObj.WriteMem32(0x001fca64,0x00000000)
eeObj.WriteMem32(0x001137f8,0x03e00008)
eeObj.WriteMem32(0x001137fc,0x00000000)
eeObj.WriteMem32(0x001136b0,0x03e00008)
eeObj.WriteMem32(0x001136b4,0x00000000)
-- Disable Post-Effect like the bright reddish Sky
eeObj.WriteMem32(0x0028F808,0x00000000)
-- No black Borders
eeObj.WriteMem32(0x001133F8,0x44800800)
eeObj.WriteMem32(0x00113410,0x44800800)
eeObj.WriteMem32(0x00113420,0x44800800)
eeObj.WriteMem32(0x00113534,0x44800000)
-- No Shadow Effects
eeObj.WriteMem32(0x0028F7CC,0x00000000)
eeObj.WriteMem32(0x0028F7D0,0x00000000)
eeObj.WriteMem32(0x0028F7D4,0x00000000)
eeObj.WriteMem32(0x0028F7D8,0x00000000)
eeObj.WriteMem32(0x0028F7DC,0x00000000)
eeObj.WriteMem32(0x0028F7E0,0x00000000)
eeObj.WriteMem32(0x0028F7E4,0x00000000)
eeObj.WriteMem32(0x0028F7E8,0x00000000)
--widescreen
eeObj.WriteMem32(0x00114dd0,0x3c013f40)
eeObj.WriteMem32(0x00114dd4,0x4481c000)
eeObj.WriteMem32(0x00114de0,0x46181082)
--render fix
eeObj.WriteMem32(0x001146F4,0x240302ab)
eeObj.WriteMem32(0x0054E478,0x44fa0000)
end
emuObj.AddVsyncHook(patcher)
Good work!here you go
Code:-- ICO [SCES-50760] (E) -- Patches/Codes Hacked By Maori-Jigglypuff [Savas Guercebe] local gpr = require("ee-gpr-alias") apiRequest(0.1) local eeObj = getEEObject() local emuObj = getEmuObject() local patcher = function() -- Maximum Graphics Booster -- (No Blur-Effect and maxed out Game Sharpness) eeObj.WriteMem32(0x001322f0,0x03e00008) eeObj.WriteMem32(0x001322f4,0x00000000) eeObj.WriteMem32(0x001fca60,0x03e00008) eeObj.WriteMem32(0x001fca64,0x00000000) eeObj.WriteMem32(0x001137f8,0x03e00008) eeObj.WriteMem32(0x001137fc,0x00000000) eeObj.WriteMem32(0x001136b0,0x03e00008) eeObj.WriteMem32(0x001136b4,0x00000000) -- Disable Post-Effect like the bright reddish Sky eeObj.WriteMem32(0x0028F808,0x00000000) -- No black Borders eeObj.WriteMem32(0x001133F8,0x44800800) eeObj.WriteMem32(0x00113410,0x44800800) eeObj.WriteMem32(0x00113420,0x44800800) eeObj.WriteMem32(0x00113534,0x44800000) -- No Shadow Effects eeObj.WriteMem32(0x0028F7CC,0x00000000) eeObj.WriteMem32(0x0028F7D0,0x00000000) eeObj.WriteMem32(0x0028F7D4,0x00000000) eeObj.WriteMem32(0x0028F7D8,0x00000000) eeObj.WriteMem32(0x0028F7DC,0x00000000) eeObj.WriteMem32(0x0028F7E0,0x00000000) eeObj.WriteMem32(0x0028F7E4,0x00000000) eeObj.WriteMem32(0x0028F7E8,0x00000000) --widescreen eeObj.WriteMem32(0x00114dd0,0x3c013f40) eeObj.WriteMem32(0x00114dd4,0x4481c000) eeObj.WriteMem32(0x00114de0,0x46181082) --render fix eeObj.WriteMem32(0x001146F4,0x240302ab) eeObj.WriteMem32(0x0054E478,0x44fa0000) end emuObj.AddVsyncHook(patcher)
-- enable back buffer
eeObj.WriteMem32(0x00274EF8,0x00000001)
eeObj.WriteMem32(0x00274F20,0x00000001)
eeObj.WriteMem32(0x00274F00,0x00001040)
eeObj.WriteMem32(0x00274F28,0x00001040)
-- enable back buffer
eeObj.WriteMem32(0x0028F500,0x00001040)
eeObj.WriteMem32(0x0028F528,0x00001040)
eeObj.WriteMem32(0x0028F4F8,0x00000001)
eeObj.WriteMem32(0x0028F520,0x00000001)
local code_check1 = eeObj.ReadMem32(0x0028F50C)
if code_check1 == 0x000FF9FF then
eeObj.WriteMem32(0x0028F50C,0x001FF9FF)
eeObj.WriteMem32(0x0028F534,0x001FF9FF)
end
local code_check2 = eeObj.ReadMem32(0x0028F50C)
if code_check2 == 0x000DF9FF then
eeObj.WriteMem32(0x0028F50C,0x001DF9FF)
eeObj.WriteMem32(0x0028F534,0x001DF9FF)
end