--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--vu1-mpg-cycles=2700
--vu0-di-bits=0
--vu1-di-bits=0
--cop2-di-bits=0
--ee-cycle-scalar=2.5
--cdvd-sector-read-cycles=4000
#emu used=aofa
More and More better but still some micro-stutter/freezes, anyway thanks trying!Try:
CLI
Code:--gs-uprender=2x2 --gs-upscale=EdgeSmooth --vu1-mpg-cycles=2700 --vu0-di-bits=0 --vu1-di-bits=0 --cop2-di-bits=0 --ee-cycle-scalar=2.5 --cdvd-sector-read-cycles=4000 #emu used=aofa
It's compatible on PS3. What issues did you run into?granted it didnt work as expected in the PS3's PS2 Classics
All .Hack games work great on PS4the old repo w/ the master collection of configs is long dead , is there any new active sets?
and while it's not on the wiki, granted it didnt work as expected in the PS3's PS2 Classics, but has anyone Tested .hack//Fragment?
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--host-display-mode=16:9
#emu used=jakx v2
-- .Hack™ Fragment® (English v3.7)
-- emu used=jakx v2
local gpr = require("ee-gpr-alias")
apiRequest(1.5)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--16:9
eeObj.WriteMem32(0x2094E194,0x3F400000)
emuObj.ThrottleMax()
end
emuObj.AddVsyncHook(patcher)
Please fix: Quake 3 REVOLUTION. After loading first screen, comes black and sound distortion. Rogue Emulator throws unhandled pagefault error screen.
on PS3 online play was Avilable, im guessing even w/ the PS2 Addon Downloaded (one you needed back then to use FFXI on the Phat PS3'sbefore Squeenix ended Console support) only Offline Mode was playable.It's compatible on PS3. What issues did you run into?
Oh, gotcha. Yeah, netemu does not support that. Unfortunately, PS4 is the same.on PS3 online play was Avilable, im guessing even w/ the PS2 Addon Downloaded (one you needed back then to use FFXI on the Phat PS3'sbefore Squeenix ended Console support) only Offline Mode was playable.
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-skip-dirty-flush-on-mipmap=1
--cdvd-sector-read-cycles=2000
#emu used=aofa
-- Fantastic Four™ Rise of the Silver Surfer® NTSC
-- ported to PS4 lua
-- emu used=aofa
local gpr = require("ee-gpr-alias")
apiRequest(1.0)
local eeObj = getEEObject()
local emuObj = getEmuObject()
emuObj.SetDisplayAspectWide()
local patcher = function()
--16:9
eeObj.WriteMem32(0x0037E3E0,0x3Faaaaab)
eeObj.Vu1MpgCycles(math.floor(1400))
emuObj.ThrottleMax()
end
emuObj.AddVsyncHook(patcher)
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } )
i do have a question for the configs in this format is there a specific folder/file layout in my PS2 Classic GUI's temp folder? w/ the flat out config i know i add that directly but how is the rest like the other two config files as well as the sce_sys folder files used?All .Hack games work great on PS4
.Hack™ Fragment® (English v3.7)
CLI
LUACode:--gs-uprender=2x2 --gs-upscale=EdgeSmooth --host-display-mode=16:9 #emu used=jakx v2
Code:-- .Hack™ Fragment® (English v3.7) -- emu used=jakx v2 local gpr = require("ee-gpr-alias") apiRequest(1.5) local eeObj = getEEObject() local emuObj = getEmuObject() local patcher = function() --16:9 eeObj.WriteMem32(0x2094E194,0x3F400000) emuObj.ThrottleMax() end emuObj.AddVsyncHook(patcher)
All other .Hack game configs attached.
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--mtap1=always #4 player supported!
--host-display-mode=16:9
--ee-cycle-scalar=1.5
#emu used=rise of the kasai v1
-- Quake III - Revolution NTSC
-- Skip FMV 1 by Kozarovv (eeInsn)
-- Skip FMV 2 by Unknown (WriteMem)
-- emu used=rise of the kasai v1
local gpr = require("ee-gpr-alias")
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
eeInsnReplace(0x72C1E0, 0x63706D2E, 0x63706E2E)
eeInsnReplace(0x7226F4, 0x6D2E7374, 0x6E2E7374)
local patcher = function()
-- Sabotage movie file extension, causing it to skip
eeObj.WriteMem32(0x0072C1E1,0x00000061)
eeObj.WriteMem32(0x007226F7,0x00000061)
--mipmap fix(ps3 config)
eeObj.WriteMem32(0x002d0398,0x03e00008)
eeObj.WriteMem32(0x002d039c,0x00000000)
emuObj.ThrottleMax()
end
emuObj.AddVsyncHook(patcher)
Ok, the Quake 3 getting fixed is HUGE. I was waiting for any fix for this for years. Is there a place I can get the required ps2emu and maybe get the info how to use the CLI and LUA fixes? If someone would make a fpkg with working 4 player support and send it somewhere I would totally shit my pantsImagine the couch deathmatches with friends like the old days
![]()
WIP Fix for Quake™ III - Revolution® NTSC
CLI
LUACode:--gs-uprender=2x2 --gs-upscale=EdgeSmooth --mtap1=always --host-display-mode=16:9 --ee-cycle-scalar=1.5 #emu used=rise of the kasai v1
Code:-- Quake III - Revolution NTSC -- Skip FMV 1 by Kozarovv (eeInsn) -- Skip FMV 2 by Unknown (WriteMem) -- emu used=rise of the kasai v1 local gpr = require("ee-gpr-alias") apiRequest(0.1) local eeObj = getEEObject() local emuObj = getEmuObject() eeInsnReplace(0x72C1E0, 0x63706D2E, 0x63706E2E) eeInsnReplace(0x7226F4, 0x6D2E7374, 0x6E2E7374) local patcher = function() -- Sabotage movie file extension, causing it to skip eeObj.WriteMem32(0x0072C1E1,0x00000061) eeObj.WriteMem32(0x007226F7,0x00000061) emuObj.ThrottleMax() end emuObj.AddVsyncHook(patcher)
Game Finally works!! This is the ONLY emu that works for me in my tests.(long frustrating tests)Gameplay is perfect. Graphics has a mip-mapping issue. If any of the mip-mapping commands for the emu is used in CLI, game will hard crash PS4 to reboot. Mip-map must be disabled through LUA. @presonuss54