JSimesen
Member
what is the issue ?
No issues. Work great Japanese only.
Game crashes at English patch.
Code:
-- 0 - japanese
-- 1 - english
-- 3 - French
-- 4 - Italian
-- 5 - German
-- 6 - Spanish
eeObj.WriteMem32(0x20657C1C,0x0)
what is the issue ?
-- 0 - japanese
-- 1 - english
-- 3 - French
-- 4 - Italian
-- 5 - German
-- 6 - Spanish
eeObj.WriteMem32(0x20657C1C,0x0)
No issues. Work great Japanese only.
Game crashes at English patch.
Code:-- 0 - japanese -- 1 - english -- 3 - French -- 4 - Italian -- 5 - German -- 6 - Spanish eeObj.WriteMem32(0x20657C1C,0x0)
--ported to PS4
apiRequest(0.7)
local eeObj = getEEObject()
local emuObj = getEmuObject()
--eeInsnReplace(0x20657C1C, 0x00000000, 0x00000001)
local patcher = function()
eeObj.WriteMem8(0x20657C1C,0x01)
--emuObj.ThrottleMax()
end
emuObj.AddVsyncHook(patcher)
Wouldn't this work better ?
Code:apiRequest(0.1) eeInsnReplace(0x20657C1C, 0x00000000, 0x00000001)
That means the opcode is wrongoddly, has no effect.
That means the opcode is wrong
local code_check1 = eeObj.ReadMem8(0x657C1C)
if code_check1 == 0x00 then
eeObj.WriteMem8(0x20657C1C,0x01)
end
I think i found out what the problem might be, try replacing 20657C1C with 1 or 0how would one go about finding correct opcode?
Code:local code_check1 = eeObj.ReadMem8(0x657C1C) if code_check1 == 0x00 then eeObj.WriteMem8(0x20657C1C,0x01) end
This also changes language to english but crashes at menu...
apiRequest(0.1)
eeInsnReplace(0x00657C1C, 0x0, 0x1)
I think i found out what the problem might be, try replacing 20657C1C with 1 or 0
https://forums.pcsx2.net/Thread-How-PNACH-files-work-2-0
0 means it will write to one byte only.
1 means it will write to two bytes.
2 means it will write to four bytes.
You're trying to write one byte, so try 0
Code:apiRequest(0.1) eeInsnReplace(0x00657C1C, 0x0, 0x1)
@Stayhye You can go to 0x20657C1C in PCSX2 debugger and take that value as the second parameter (the one that's currently 0x00000000).
Open PCSX2 debugger, press ctrl + g, type in 00657c1c. Pressing tab will show the bytes at that location in the instruction view. Otherwise, you can select the memory view at the bottom left and do the same ctrl + g shortcut to go to that address.how is this done? I don't know how to use PCSX2 debugger effectively
Open PCSX2 debugger, press ctrl + g, type in 00657c1c. Pressing tab will show the bytes at that location in the instruction view. Otherwise, you can select the memory view at the bottom left and do the same ctrl + g shortcut to go to that address.
Try this oneit shows nop (0x00000000) . Also shows this value in ps2dis
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
eeObj.WriteMem32(0x657C1C,0x1)
end
emuObj.AddVsyncHook(patcher)
Try this one
Code:apiRequest(0.1) local eeObj = getEEObject() local emuObj = getEmuObject() local patcher = function() eeObj.WriteMem32(0x657C1C,0x1) end emuObj.AddVsyncHook(patcher)
Try ps2 patch engine.This version also changed the language, but crashed at main menu
https://www.psx-place.com/threads/r...nfiguration-on-ps4.16131/page-189#post-351346Try ps2 patch engine.
Maybe one of these will help, no ?https://www.psx-place.com/threads/r...nfiguration-on-ps4.16131/page-189#post-351346
already tried... Still crash at menu
--vif1-ignore-cmd-ints=1
--vif-ignore-invalid-cmd=1
Maybe one of these will help, no ?
Code:--vif1-ignore-cmd-ints=1 --vif-ignore-invalid-cmd=1
-- Metal Slug (Japan)
-- Widescreen hack by nemesis2000
-- ported to PS4 Lua by Stayhye
-- emu used=jakx v2
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--english, but crashes emu on PS4
--eeObj.WriteMem8(0x657C1C,0x01)
--16:9
eeObj.WriteMem32(0x00496bf4,0x46000003)
eeObj.WriteMem32(0x00496bf8,0x7fb00010)
eeObj.WriteMem32(0x00496bfc,0xffbf0000)
eeObj.WriteMem32(0x00496c00,0x0080802d)
eeObj.WriteMem32(0x00496c04,0xc4a10004)
eeObj.WriteMem32(0x00496c08,0xc4a30000)
eeObj.WriteMem32(0x00496c0c,0x00000000)
eeObj.WriteMem32(0x00496c10,0x44811000)
eeObj.WriteMem32(0x00496c14,0x460218c3)
eeObj.WriteMem32(0x00496c18,0xe601006c)
eeObj.WriteMem32(0x00496c1c,0xe6030068)
eeObj.WriteMem32(0x00496c20,0xc6010068)
eeObj.WriteMem32(0x00496c24,0xc602006c)
eeObj.WriteMem32(0x00496c28,0x46010043)
eeObj.WriteMem32(0x00496c2c,0x8e040004)
eeObj.WriteMem32(0x00496c30,0x46020003)
eeObj.WriteMem32(0x00496c34,0x10800002)
eeObj.WriteMem32(0x00496c38,0xe6010070)
eeObj.WriteMem32(0x00496c3c,0x0c1262a2)
eeObj.WriteMem32(0x00496c40,0xe6000074)
eeObj.WriteMem32(0x00496c44,0x0200102d)
eeObj.WriteMem32(0x00496c48,0xdfbf0000)
eeObj.WriteMem32(0x00496c4c,0x7bb00010)
eeObj.WriteMem32(0x00496c50,0x03e00008)
eeObj.WriteMem32(0x00496c54,0x27bd0020)
eeObj.WriteMem32(0x0017a0d4,0x3c013f80) --
eeObj.WriteMem32(0x002e21d4,0x0c0b8a8b)
eeObj.WriteMem32(0x002e2a2c,0x27bdffd0)
eeObj.WriteMem32(0x002e2a30,0x3c0743c8)
eeObj.WriteMem32(0x002e2a34,0xffbf0010)
eeObj.WriteMem32(0x002e2a38,0x3c064396)
eeObj.WriteMem32(0x002e2a3c,0x7fb00000)
eeObj.WriteMem32(0x002e2a40,0x3c03430e)
eeObj.WriteMem32(0x002e2a44,0x8c820038)
eeObj.WriteMem32(0x002e2a48,0x0080802d)
eeObj.WriteMem32(0x002e2a4c,0xac47002c)
eeObj.WriteMem32(0x002e2a50,0x8c820038)
eeObj.WriteMem32(0x002e2a54,0xac460030)
eeObj.WriteMem32(0x002e2a58,0x8c820038)
eeObj.WriteMem32(0x002e2a5c,0xac43015c)
eeObj.WriteMem32(0x002e2a60,0x8c840038)
eeObj.WriteMem32(0x002e2a64,0x0c0b5918)
eeObj.WriteMem32(0x002e2a68,0x0000282d)
eeObj.WriteMem32(0x002e2a6c,0x8e040038)
eeObj.WriteMem32(0x002e2a70,0x0c0b59ac)
eeObj.WriteMem32(0x002e2a74,0x240500ff)
eeObj.WriteMem32(0x002e2a78,0x8e060034)
eeObj.WriteMem32(0x002e2a7c,0x24030118)
eeObj.WriteMem32(0x002e2a80,0x24040096)
eeObj.WriteMem32(0x002e2a84,0x27a2002c)
eeObj.WriteMem32(0x002e2a88,0x27a50028)
eeObj.WriteMem32(0x002e2a8c,0x8cc60060)
eeObj.WriteMem32(0x002e2a90,0xae060084)
eeObj.WriteMem32(0x002e2a94,0xa4c3001c)
eeObj.WriteMem32(0x002e2a98,0x8e030084)
eeObj.WriteMem32(0x002e2a9c,0xa464001e)
eeObj.WriteMem32(0x002e2aa0,0x8e040034)
eeObj.WriteMem32(0x002e2aa4,0xc4800068)
eeObj.WriteMem32(0x002e2aa8,0xe4400000)
eeObj.WriteMem32(0x002e2aac,0x3c013f80) --
eeObj.WriteMem32(0x002e37e4,0x3c013f80) --
eeObj.WriteMem32(0x002f8050,0x3c013f80) --
eeObj.WriteMem32(0x0030b194,0x0c0c2ac7)
eeObj.WriteMem32(0x0030ab1c,0x27bdff90)
eeObj.WriteMem32(0x0030ab20,0x3c024000)
eeObj.WriteMem32(0x0030ab24,0xffbf0040)
eeObj.WriteMem32(0x0030ab28,0x44820000)
eeObj.WriteMem32(0x0030ab2c,0x7fb20030)
eeObj.WriteMem32(0x0030ab30,0x7fb10020)
eeObj.WriteMem32(0x0030ab34,0x0080902d)
eeObj.WriteMem32(0x0030ab38,0x7fb00010)
eeObj.WriteMem32(0x0030ab3c,0x00a0882d)
eeObj.WriteMem32(0x0030ab40,0xe7b40000)
eeObj.WriteMem32(0x0030ab44,0xc4c2000c)
eeObj.WriteMem32(0x0030ab48,0x8c900000)
eeObj.WriteMem32(0x0030ab4c,0xc4810028)
eeObj.WriteMem32(0x0030ab50,0xc4c50000)
eeObj.WriteMem32(0x0030ab54,0xc4c40004)
eeObj.WriteMem32(0x0030ab58,0xc4c30008)
eeObj.WriteMem32(0x0030ab5c,0xe4820014)
eeObj.WriteMem32(0x0030ab60,0x46011502)
eeObj.WriteMem32(0x0030ab64,0x46140302)
eeObj.WriteMem32(0x0030ab68,0xe4850008)
eeObj.WriteMem32(0x0030ab6c,0xe4850018)
eeObj.WriteMem32(0x0030ab70,0xe484000c)
eeObj.WriteMem32(0x0030ab74,0xe484001c)
eeObj.WriteMem32(0x0030ab78,0xe4830010)
eeObj.WriteMem32(0x0030ab7c,0xe4830020)
eeObj.WriteMem32(0x0030ab80,0xe4820024)
eeObj.WriteMem32(0x0030ab84,0x0c125b8e)
eeObj.WriteMem32(0x0030ab88,0x0200202d)
eeObj.WriteMem32(0x0030ab8c,0x3c023a83)
eeObj.WriteMem32(0x0030ab90,0x0200202d)
eeObj.WriteMem32(0x0030ab94,0x3442126f)
eeObj.WriteMem32(0x0030ab98,0x44820000)
eeObj.WriteMem32(0x0030ab9c,0x0c125b5a)
eeObj.WriteMem32(0x0030aba0,0x46140302)
eeObj.WriteMem32(0x0030aba4,0x0200202d)
eeObj.WriteMem32(0x0030aba8,0x27a50068)
eeObj.WriteMem32(0x0030abac,0xe7b40068)
eeObj.WriteMem32(0x0030abb0,0x3c013f80) --
eeObj.WriteMem32(0x0037b26c,0x3c013f40) -- gameplay
eeObj.WriteMem32(0x0037b490,0x3c013f80) --
eeObj.WriteMem32(0x00465b08,0x0c124f6f)
eeObj.WriteMem32(0x00493dbc,0x27bdff90)
eeObj.WriteMem32(0x00493dc0,0x24050001)
eeObj.WriteMem32(0x00493dc4,0x7fb10050)
eeObj.WriteMem32(0x00493dc8,0x27a60030)
eeObj.WriteMem32(0x00493dcc,0x0080882d)
eeObj.WriteMem32(0x00493dd0,0x7fb00060)
eeObj.WriteMem32(0x00493dd4,0xffbf0040)
eeObj.WriteMem32(0x00493dd8,0x0c123094)
eeObj.WriteMem32(0x00493ddc,0x27a70034)
eeObj.WriteMem32(0x00493de0,0x10400036)
eeObj.WriteMem32(0x00493de4,0x8fa30034)
eeObj.WriteMem32(0x00493de8,0x3c02fffc)
eeObj.WriteMem32(0x00493dec,0x3442b000)
eeObj.WriteMem32(0x00493df0,0x00621821)
eeObj.WriteMem32(0x00493df4,0x2c632003)
eeObj.WriteMem32(0x00493df8,0x10600028)
eeObj.WriteMem32(0x00493dfc,0x0000282d)
eeObj.WriteMem32(0x00493e00,0x03a0202d)
eeObj.WriteMem32(0x00493e04,0x0c04b080)
eeObj.WriteMem32(0x00493e08,0x24060020)
eeObj.WriteMem32(0x00493e0c,0x8fa60030)
eeObj.WriteMem32(0x00493e10,0x0220202d)
eeObj.WriteMem32(0x00493e14,0x0c124318)
eeObj.WriteMem32(0x00493e18,0x03a0282d)
eeObj.WriteMem32(0x00493e1c,0x8fa30030)
eeObj.WriteMem32(0x00493e20,0x14430027)
eeObj.WriteMem32(0x00493e24,0x0000102d)
eeObj.WriteMem32(0x00493e28,0x0c1259f8)
eeObj.WriteMem32(0x00493e2c,0x00000000)
eeObj.WriteMem32(0x00493e30,0x0040802d)
eeObj.WriteMem32(0x00493e34,0x12000021)
eeObj.WriteMem32(0x00493e38,0x0220282d)
eeObj.WriteMem32(0x00493e3c,0x3c040062)
eeObj.WriteMem32(0x00493e40,0x2484b8d0)
eeObj.WriteMem32(0x00493e44,0x0c1244f0)
eeObj.WriteMem32(0x00493e48,0x0200302d)
eeObj.WriteMem32(0x00493e4c,0x1040001b)
eeObj.WriteMem32(0x00493e50,0x03a0282d)
eeObj.WriteMem32(0x00493e54,0x3c013f40) --cutscenes
--english selector?
local pad_bits = emuObj.GetPad()
local L1 = pad_bits & 0x0400
local L3 = pad_bits & 0x0002
local R1 = pad_bits & 0x0800
local R3 = pad_bits & 0x0004
if (L1 ~= 0 and R3 ~= 0) then --english <--enable after main menu
eeObj.WriteMem8(0x657C1C,0x01)
end
if (L3 ~= 0 and R1 ~= 0) then --japan <--enable before going back to main menu
eeObj.WriteMem8(0x657C1C,0x00)
end
emuObj.ThrottleMax()
end
emuObj.AddVsyncHook(patcher)
--480p(crashes emu if ported to "eeObj.WriteMem32")
eeInsnReplace(0x0010023c,0x00052c00,0x3c050000) -- sll a1, a1, 16
eeInsnReplace(0x00100244,0x00063400,0x3c060050) -- sll a2, a2, 16
eeInsnReplace(0x0010024c,0x00073c00,0x3c070001) -- sll a3, a3, 16
eeInsnReplace(0x0010050c,0x00094c00,0x3c090010) -- sll t1, t1, 16
Hey guys, I'm a newbie. What application are you guys using to convert PS2 isos to FPKG files? Asking because I'm not sure how to configure the CLI and LUA files to get some of my games working properly. Thanks.