This one worked! But now the graphical problems remain and there are more issues. The character is like airbreaking, you can move him but it's like you're hovering/trying to fall down. This is for war of the monsters v1 btw, KOF98/RECVX only have the graphical problem.
This one worked! But now the graphical problems remain and there are more issues. The character is like airbreaking, you can move him but it's like you're hovering/trying to fall down. This is for war of the monsters v1 btw, KOF98/RECVX only have the graphical problem.
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
-- Cop2 problems.
eeObj.WriteMem32(0x3953F8,0x48438000)
eeObj.WriteMem32(0x3735FC,0x4B06521B)
-- Pal speed fix
eeObj.WriteMem32(0x175E1C,0x24020019)
end
emuObj.AddVsyncHook(patcher)
LUA
SCUS-97264
Code:
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
-- Cop2 problems.
eeObj.WriteMem32(0x3735F8,0x48438000)
eeObj.WriteMem32(0x3735FC,0x4B06521B)
end
emuObj.AddVsyncHook(patcher)
Hi everyone, I've been trying to translate Scarface twiy into Italian for more than a week because I'm Italian but I can't. I tried to unpack the already corrected pkg and replaced the slus 21111 iso with my sles 54182 in the image folder and updating the id in the emu config txt and in the dat files of the sys folder. the game starts and is in Italian, it fixes the green screen bug and the lag but after a while everything gets bugs and crashes.. can anyone help me, I'm desperate
Hi everyone, I've been trying to translate Scarface twiy into Italian for more than a week because I'm Italian but I can't. I tried to unpack the already corrected pkg and replaced the slus 21111 iso with my sles 54182 in the image folder and updating the id in the emu config txt and in the dat files of the sys folder. the game starts and is in Italian, it fixes the green screen bug and the lag but after a while everything gets bugs and crashes.. can anyone help me, I'm desperate
questa è una correzione per crash
[CODICE]--vu0-opt-flags=2
--flag di autorizzazione vu1=2
--vu1-mpg-cicli=2000
--vu1-iniezione=0
--vu0-jr-cache-policy=nuovoprogramma
--vu0-jalr-cache-policy=nuovoprog
--vu1-jr-cache-policy=nuovoprog
--vu1-jalr-cache-policy=newprog[/CODICE]
-- Bee Movie Game (U)(SLUS-21622)
-- Widescreen Hack by Arapapa
-- ported to PS4 Lua
-- emu used=msa
apiRequest(0.1)
local emuObj = getEmuObject()
local eeObj = getEEObject()
local gsObj = getGsObject()
gsObj.SetL2HMode(true)
--emuObj.ForceRefreshRate(30)
emuObj.SetDisplayAspectWide()
emuObj.SetDeinterlace(true)
local FFC = function()
eeObj.FastForwardClock()
end
local ADVC = function()
eeObj.AdvanceClock(7000)
end
local VU1 = function()
eeObj.Vu1MpgCycles(3400)
end
local VIF1 = function()
eeObj.SchedulerDelayEvent("vif1.dma", 0)
end
local GIF = function()
eeObj.SchedulerDelayEvent("gif.dma", 1)
end
local WS = function()
eeObj.WriteMem32(0x001864b0,0x3c023f1a) --3c023f00
--Y-Fov
--03081546 9400a0e7
eeObj.WriteMem32(0x0018652c,0x0808bac4)
eeObj.WriteMem32(0x0022eb10,0x46150803)
eeObj.WriteMem32(0x0022eb14,0x3c013faa)
eeObj.WriteMem32(0x0022eb18,0x3421aaab)
eeObj.WriteMem32(0x0022eb1c,0x4481f000)
eeObj.WriteMem32(0x0022eb20,0x461e0002)
eeObj.WriteMem32(0x0022eb24,0x0806194c)
emuObj.ThrottleMax()
end
emuObj.AddVsyncHook(WS)
Hello everybody, Has anybody been able to get Spider-Man 3 Working?
I have a Theory that the "Fix Level 2 Loading" from PCSX2 Forums can be Implemented into PS2EMU...
If we Launch it through Code Breaker V7.0 or Higher, We can use the PNACH File from the Fix to make a Custom Cheat which combined with the Enable Code should get it Playable. As well as the Slowdown/Micro-Freezes Config File that already exists of course which may need some Tweaks.
HOWEVER according to the PCSX2 Forum this Fix needs "SPU2 Sync Mode to Async Mix", Which needs to be Translated for PS4...
According to PSDevWiki the only Command I can think of would be somewhere Related to IOP Commands, Or maybe if we Inject the Game into Red Dead Revolver which already has some of these Commands Officially.
I cannot say for sure exactly which Command would be needed for SPU2 Async Mix which is apparently needed for this Cheat to get past Level 2 Loading Screen in PCSX2. Also I haven't been able to Test myself as I currently only have access to a 2011 iMac which doesn't like Wine so I have trouble running Windows Applications such as PS2 Classics GUI, Etc. This is just me throwing the Idea out there & Hopefully with this Information somebody can make the Game Playable...
There is also a YouTube Tutorial I found that goes over how to Embed Custom Cheats on a per Game Basis for Code Breaker specifically for PS2 Games on PS4, Plus I've already gone ahead to make a Custom Cheats.txt File with the Fix Level 2 Loading Code for this Game. I will Link all of the Sources below!
Hello everybody, Has anybody been able to get Spider-Man 3 Working?
I have a Theory that the "Fix Level 2 Loading" from PCSX2 Forums can be Implemented into PS2EMU...
If we Launch it through Code Breaker V7.0 or Higher, We can use the PNACH File from the Fix to make a Custom Cheat which combined with the Enable Code should get it Playable. As well as the Slowdown/Micro-Freezes Config File that already exists of course which may need some Tweaks.
HOWEVER according to the PCSX2 Forum this Fix needs "SPU2 Sync Mode to Async Mix", Which needs to be Translated for PS4...
According to PSDevWiki the only Command I can think of would be somewhere Related to IOP Commands, Or maybe if we Inject the Game into Red Dead Revolver which already has some of these Commands Officially.
I cannot say for sure exactly which Command would be needed for SPU2 Async Mix which is apparently needed for this Cheat to get past Level 2 Loading Screen in PCSX2. Also I haven't been able to Test myself as I currently only have access to a 2011 iMac which doesn't like Wine so I have trouble running Windows Applications such as PS2 Classics GUI, Etc. This is just me throwing the Idea out there & Hopefully with this Information somebody can make the Game Playable...
There is also a YouTube Tutorial I found that goes over how to Embed Custom Cheats on a per Game Basis for Code Breaker specifically for PS2 Games on PS4, Plus I've already gone ahead to make a Custom Cheats.txt File with the Fix Level 2 Loading Code for this Game. I will Link all of the Sources below!
Ahhh, That's a Shame! So this particular Game even w/ Fix still needs some Tinkering with it I guess... I wonder if the Config File that exists can be Tweaked to make the Game Run Full Speed? Also do you know which Commands would be needed in PS2EMU for "SPU2 Sync Mode to Async Mix"? According to the PCSX2 Forums that the PNACH File came from it seems to Require that to Work.