PS4 [Research]PS2 emulator configuration on PS4

I don't know .how can i check it ?
another thing you need to know is that all the cutscenes are in ipu fortmat , maybe the emulator can't play them , becuase of incompatibilty ? On PCSX2 there isn't this problem , anyway how can i check the Ps2emu version ?
 
I understand that, no worries, and very admirable! Though if I'm being funny, didn't you just ask for help getting it working anyway? :D :D :D

Yes, I did (lmfao).

But...that was after truly having no idea what else to try. I've made about 50-100 different pkgs to try to solve my problem. PCSX2 can emulate the game just fine but I'm beginning to think that the PS4 emu can't do it so I'm trying to test them all and that's where I'm stuck.

I'm also currently trying to learn how to make lua files so I'll probably be back in a few days asking for tips. :peaceful:
 
Yeah, believe me I know your pain. It seems that, quite often, PS2emu is missing just that one thing that makes a game run in PCSX2. No doubt the commands and opcodes are all there, we just need to find them and utilise them correctly.
 
It dawned on me that I have the official PS2 patches/fixes for a ton of titles, so I'm updating the wiki now with all the patches I have :) There are a few files, usually "Features" extended LUA scripts, that are HUNDREDS of lines long for each one -- they tend to fix control errors, add shaders, further performance improvements, or even official widescreen implementations. These are too long to add to the wiki without breaking the page and/or people's mouse wheels, so I'll upload the XXXX-YYYYY_features.lua files to Google Drive, where they won't be taken down due to inactivity.
 
It dawned on me that I have the official PS2 patches/fixes for a ton of titles, so I'm updating the wiki now with all the patches I have :) There are a few files, usually "Features" extended LUA scripts, that are HUNDREDS of lines long for each one -- they tend to fix control errors, add shaders, further performance improvements, or even official widescreen implementations. These are too long to add to the wiki without breaking the page and/or people's mouse wheels, so I'll upload the XXXX-YYYYY_features.lua files to Google Drive, where they won't be taken down due to inactivity.
I got those files, and most of them will not work on other emulators. So there will be not much use for them without correct emus. Excluding learning, this can be done. ;)
 
Try
--vif-ignore-invalid-cmd=1
Adding this command to cli.conf file it freeze at pic1 image , this means that the emulator doesn't support that , so there isn't a way to make this game working ? It freezes at every single cutscene but if you skip them you can play it as well , anyway i think the probelms are the IPU files mybe the emulator doesn't support them ? I searched on the internet about them , and i found a tool that was able to convert them in M2v files , but the tool doesn't work .
 
Adding this command to cli.conf file it freeze at pic1 image , this means that the emulator doesn't support that , so there isn't a way to make this game working ? It freezes at every single cutscene but if you skip them you can play it as well , anyway i think the probelms are the IPU files mybe the emulator doesn't support them ? I searched on the internet about them , and i found a tool that was able to convert them in M2v files , but the tool doesn't work .
IPU files are working on emulator. Shin Megami Tensei: Nocturne have .IPU movies too, and is work fine.
 
Ok , so there is no fix for this game ?
I don't know. This can be anything. Many Spiderman games on PS2 have memory leaks that not cause any issue on PS2, but killing emulation. Hard to tell what is the issue. This even can be related to GIF or GS stuff.
 
Anyone had any luck getting King of Fighters 2002 Unlimited Match to work properly? The backgrounds which are 3D suffer from what looks like spiky polygon syndrome which covers the sprite based characters in some stages and also the main menu.

I've tried Rogue, Jak, KOF2000 and KOF98UM emu with clamping which didn't do anything.
 
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Anyone had any luck getting King of Fighters 2002 Unlimited Match to work properly? The backgrounds which are 3D suffer from what looks like spiky polygon syndrome which covers the sprite based characters in some stages and also the main menu.

I've tried Rogue, Jak, KOF2000 and KOF98UM emu with clamping which didn't do anything.
Try:

Code:
--gs-use-clut-merge=1
--gs-kernel-cl="clutmerge"
--gs-kernel-cl-up="clutmerge2x2"
 
Funnily enough, I've actually been bashing my head against this brick wall too ... and clutmerge doesn't work :( Nor do clamps.. and nor do they combined. KoF94 ReBout, KoF2002, KoF20002 Ultimate Match, and KoF2003 all have it. Basically 3D stages can spread polygons from the background into the foreground -- KoF94RB is especially bad for it, most stages are literally unplayable.

I think clutmerge *mitigates* it somewhat, in KoF2003 there are only 2 stages with any real SPS going on, and they're minor and don't impede the gameworld any longer. I'm currently retesting 94RB and 2002UM.

This is 94RB and as you can see, it's BAD. This is before clutmerge or any hacks of any kind, I'm retesting with various hacks now.

 
Funnily enough, I've actually been bashing my head against this brick wall too ... and clutmerge doesn't work :( Nor do clamps.. and nor do they combined. KoF94 ReBout, KoF2002, KoF20002 Ultimate Match, and KoF2003 all have it. Basically 3D stages can spread polygons from the background into the foreground -- KoF94RB is especially bad for it, most stages are literally unplayable.

I think clutmerge *mitigates* it somewhat, in KoF2003 there are only 2 stages with any real SPS going on, and they're minor and don't impede the gameworld any longer. I'm currently retesting 94RB and 2002UM.

This is 94RB and as you can see, it's BAD. This is before clutmerge or any hacks of any kind, I'm retesting with various hacks now.

Looks like there is some serious issue. https://forums.pcsx2.net/Thread-Bug-Report-The-King-of-Fighters-94-Re-Bout-NTSC-J
 
It's not the same issue, I'm afraid, PCSX2 has a whole different issue to what PS2emu does; the character portraits are obscured by the lifebars in PCSX2, but not in PS2emu. As for the background issue they're talking about, it really is just flickering and popping into existence, not covering the whole screen :(

This is the PCSX2 issue;


I'd rather have that than what we have now xD
 
It's not the same issue, I'm afraid, PCSX2 has a whole different issue to what PS2emu does; the character portraits are obscured by the lifebars in PCSX2, but not in PS2emu. As for the background issue they're talking about, it really is just flickering and popping into existence, not covering the whole screen :(

This is the PCSX2 issue;


I'd rather have that than what we have now xD
Did you tried without uprender/upscaller?
 
Yup, uprender is disabled; same with all the KoF titles, even the official PS2 Classics have it disabled, with upscale set to Point.
 

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