Manu Mx
Member
Can you explain, why this is set in your config? "Verbose" to me is something you enable, when you want to log or debug commands.--verbose-cdvd-reads=700
How is this different to --cdvd-sector-read-cycles ?
Can you explain, why this is set in your config? "Verbose" to me is something you enable, when you want to log or debug commands.--verbose-cdvd-reads=700
I think it was random value to testCan you explain, why this is set in your config? "Verbose" to me is something you enable, when you want to log or debug commands.
How is this different to --cdvd-sector-read-cycles ?
Nice, just curious, does it improved speed comparing to previous one?
--fpu-accurate-range=0x162800,0x162900 Found it!
Proper fix for Need for Speed Carbon
cli
Code:--host-audio-latency=2.77 --verbose-cdvd-reads=700 --gs-uprender=2x2 --gs-upscale=edgesmooth --gs-optimize-30fps=1 --fpu-accurate-range=0x162800,0x162900 --ee-cycle-scalar=1.35 --vu1-mpg-cycles=1170 --vu0-opt-flags=1 --vu1-opt-flags=1 --cop2-opt-flags=1 --vu0-const-prop=0 --vu1-const-prop=0 --vu1-jr-cache-policy=newprog --vu1-jalr-cache-policy=newprog --vu0-jr-cache-policy=newprog --vu0-jalr-cache-policy=newprog
2x2 for those that need it.
Can you post picture? Hard to judge without comparison :PGot it working using Kinetica v2. JakX v2 and Jak2 v2 crash for me. Even with uprender/upscaler the game really looks pixelated. Tried fo force progressive/480p in cli and even tried to patch the elf directly in lua. Still the game looks like NFSC Minecraft Edition. NFSU, NFSU2 and even HP2 don't suffer from this. Can some of the "cycle" commands cause this to not tolerate uprendering?
Interesting. I think that 1 will eventually do the same. But.. That emu surprised me many times, so i can't say for sure.Also, if you remove --verbose-cdvd-reads=700, the audio will get choppy
can the metal gear games be fixed?
what emu u use for these games?Nothing too special. But here we go. My first attempts to optimize some games:
SLUS-20362_config.lua
(Need for Speed - Hot Pursuit II)
Code:apiRequest(1.0) local eeObj = getEEObject() local emuObj = getEmuObject() -- Proper 16:9 (Widescreen) local widescreen = function() eeObj.WriteMem32(0x00280734, 0x3c050000) -- Progressive/480p forced eeObj.WriteMem32(0x0028073c, 0x3c060050) eeObj.WriteMem32(0x00280744, 0x3c070001) eeObj.WriteMem32(0x0010e994, 0x46011702) -- Widescreen eeObj.WriteMem32(0x0032f6ec, 0x3f400000) eeObj.WriteMem32(0x0032f850, 0x3f2aaaaa) end emuObj.AddVsyncHook(widescreen) -- Fix shadow emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } )
SLUS-20811_config.lua
(Need for Speed Underground)
Code:apiRequest(1.0) local eeObj = getEEObject() local emuObj = getEmuObject() -- Proper 16:9 (Widescreen) + FMV Fix local widescreen = function() eeObj.WriteMem32(0x00229da8, 0x3c01bf2a) -- FMV eeObj.WriteMem32(0x00229dac, 0x44816800) eeObj.WriteMem32(0x00229ddc, 0x46007307) eeObj.WriteMem32(0x00229de0, 0x46006bc7) eeObj.WriteMem32(0x003af854, 0x3c050000) -- Progressive/480p forced eeObj.WriteMem32(0x003af85c, 0x3c060050) eeObj.WriteMem32(0x003af864, 0x3c070001) eeObj.WriteMem32(0x004ff434, 0x3f24a9cf) -- Widescreen eeObj.WriteMem32(0x004ff628, 0x3f470000) eeObj.WriteMem32(0x004ff630, 0x3f470000) end emuObj.AddVsyncHook(widescreen) -- Fix shadow emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } )
config-emu-ps4-txt
Code:[...] #Default clamping --fpu-no-clamping=0 --fpu-clamp-results=1 --vu0-no-clamping=0 --vu0-clamp-results=1 --vu1-no-clamping=0 --vu1-clamp-results=1 --cop2-no-clamping=0 --cop2-clamp-results=1 #30fps games --gs-optimize-30fps=1
NFSU has some slowdowns and audio glitches in the main menu, while accessing the memory card. In-game is okay. But this is also true for PCSX2 - at least on my Windows box.
HP2 seems to be okay. I tested the patches for the 60fps mode. I wouldn't recommend turning this on. I guess the PS4 hardware is just too weak for this.
Tested on PS4 Pro/Jakv2
Next I will try to get Burnout Dominator working. Or at least "bypassing" the freezing car selection screen. ;-)
I assume you mean 3? from my recent tests, sadly no. MGS 2 work just fine though