what mean how add, u need create files or edit lua or cli files with wordpad for example!Sorry for being annoying but could someone teach me how to add these commands?
from my testing these games are very sensitive to the ee/iop scalars. .01 or .1 in the wrong direction will re-enable the loading freeze.
The others will probably work with EXTRA fine tuning on the scalars. Or, maybe something completely different due to this emu/emus
BTW, do you know what this is doing?
cli
Code:--vu1-mpg-cycles=2250 --vu1-mpg-cycles=1850,$037,$7b3 --vu1-mpg-cycles=1150,$2b4,$7c4
This is from Okage PSN.
Thanks for the clarification.I added some explanation to commands, mostly to VU's where I'm mostly sure most of them. Still a lot to do..
Cool. If you need any help with file/command usage, post problem here.![]()
Some games need build manuallyHow do I use emulators other than Jakv2 or Roguev1? It's the only two I see available in PS2-FPKG 0.6.
Some games need build manually
i use Fake PKG ToolsHow?
--ee-cycle-scalar=1.8
--iop-cycle-scalar=1.5
apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory.
-- Fix random crashes
eeInsnReplace(0x191C58,0x5440FFFB,0x00000000)
eeInsnReplace(0x191C5C,0x0071182F,0x00000000)
eeInsnReplace(0x191C60,0x0223102F,0x00000000)

you mean Jak v.1 or all jak emus?Crash Bandicoot Twinsanity(2.00) SLUS_209.09
TXT
Code:--ee-cycle-scalar=1.8 --iop-cycle-scalar=1.5
Fix the loading freeze after PS2LOGO
LUA
Code:apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory. -- Fix random crashes eeInsnReplace(0x191C58,0x5440FFFB,0x00000000) eeInsnReplace(0x191C5C,0x0071182F,0x00000000) eeInsnReplace(0x191C60,0x0223102F,0x00000000)
View attachment 32024
The white line on the wall is the only problem, I think this should be fixed if we can find the code to disable the blurring.
All emulators should work well except for Jak emulator.
Allyou mean Jak v.1 or all jak emus?
When it comes to these ee/iop cycle commands....can we expect to see the same results on PS4 / PS4 Pro? After all it's some form of overclocking (I guess) to get a performance boost on certain games. With the PS4 Pro being the higher clocked system do we have to distinguish between both systems when using "cycle" commands. At least when boost mode is enabled?
Was test just now via BULLY v2 emu!Crash Bandicoot Twinsanity(2.00) SLUS_209.09
TXT
Code:--ee-cycle-scalar=1.8 --iop-cycle-scalar=1.5
Fix the loading freeze after PS2LOGO
LUA
Code:apiRequest(0.1) -- request version 0.1 API. Calling apiRequest() is mandatory. -- Fix random crashes eeInsnReplace(0x191C58,0x5440FFFB,0x00000000) eeInsnReplace(0x191C5C,0x0071182F,0x00000000) eeInsnReplace(0x191C60,0x0223102F,0x00000000)
View attachment 32024
The white line on the wall is the only problem, I think this should be fixed if we can find the code to disable the blurring.
Most emulations should work except for all jak emulators.
Did someone test The Suffering? All have that small bug?
Did u finish the game?i am also having this issue. also there is some black tar coal effect on characters and the camera drifting on it own.
Did u finish the game?
Please don't wait, why don't you try to fix it yourself? Most of the commands are on the wiki. If you love that game, I think you will put in hard work and enthusiasm.No. i requested for a fix and am waiting.
I tested it on PRO and there is no audio lag, it seems to need further fixes and needs to be done with increase mode turned offWas test just now via BULLY v2 emu!
Looks playble, some sounds lags and white line, but still looks fine!
Video of test here