PS4 [Research]PS2 emulator configuration on PS4

OK so I've made some progress I got Star Ocean to work with the commands in a txt. But Grandia III still gives me an error. Is there some different commands it needs? How do I find the commands?

I see the Custom config repository but Grandia III doesn't have one or I missed it.

Currently I only added

--max-disc-num=2

to config-emu-ps4.txt but the game does not work. Tried both Jak and Rogue.
 
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from my testing these games are very sensitive to the ee/iop scalars. .01 or .1 in the wrong direction will re-enable the loading freeze.

The others will probably work with EXTRA fine tuning on the scalars. Or, maybe something completely different due to this emu/emus

BTW, do you know what this is doing?

cli
Code:
--vu1-mpg-cycles=2250
--vu1-mpg-cycles=1850,$037,$7b3
--vu1-mpg-cycles=1150,$2b4,$7c4

This is from Okage PSN.

When it comes to these ee/iop cycle commands....can we expect to see the same results on PS4 / PS4 Pro? After all it's some form of overclocking (I guess) to get a performance boost on certain games. With the PS4 Pro being the higher clocked system do we have to distinguish between both systems when using "cycle" commands. At least when boost mode is enabled?
 
Crash Bandicoot Twinsanity(2.00) SLUS_209.09

TXT
Code:
--ee-cycle-scalar=1.8
--iop-cycle-scalar=1.5

Fix the loading freeze after PS2LOGO

LUA
Code:
apiRequest(0.1)    -- request version 0.1 API. Calling apiRequest() is mandatory.

-- Fix random crashes
eeInsnReplace(0x191C58,0x5440FFFB,0x00000000)
eeInsnReplace(0x191C5C,0x0071182F,0x00000000)
eeInsnReplace(0x191C60,0x0223102F,0x00000000)

古惑狼:双宝_20210308184458_1.jpg

The white line on the wall is the only problem, I think this should be fixed if we can find the code to disable the blurring.


Most emulations should work except for all jak emulators.
 
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Crash Bandicoot Twinsanity(2.00) SLUS_209.09

TXT
Code:
--ee-cycle-scalar=1.8
--iop-cycle-scalar=1.5

Fix the loading freeze after PS2LOGO

LUA
Code:
apiRequest(0.1)    -- request version 0.1 API. Calling apiRequest() is mandatory.

-- Fix random crashes
eeInsnReplace(0x191C58,0x5440FFFB,0x00000000)
eeInsnReplace(0x191C5C,0x0071182F,0x00000000)
eeInsnReplace(0x191C60,0x0223102F,0x00000000)

View attachment 32024

The white line on the wall is the only problem, I think this should be fixed if we can find the code to disable the blurring.


All emulators should work well except for Jak emulator.
you mean Jak v.1 or all jak emus?
 
When it comes to these ee/iop cycle commands....can we expect to see the same results on PS4 / PS4 Pro? After all it's some form of overclocking (I guess) to get a performance boost on certain games. With the PS4 Pro being the higher clocked system do we have to distinguish between both systems when using "cycle" commands. At least when boost mode is enabled?

I'm on default ps4. So, maybe if you have a Pro with boost mode on, you may have a slight improvement on some of these fixes.
 
Crash Bandicoot Twinsanity(2.00) SLUS_209.09

TXT
Code:
--ee-cycle-scalar=1.8
--iop-cycle-scalar=1.5

Fix the loading freeze after PS2LOGO

LUA
Code:
apiRequest(0.1)    -- request version 0.1 API. Calling apiRequest() is mandatory.

-- Fix random crashes
eeInsnReplace(0x191C58,0x5440FFFB,0x00000000)
eeInsnReplace(0x191C5C,0x0071182F,0x00000000)
eeInsnReplace(0x191C60,0x0223102F,0x00000000)

View attachment 32024

The white line on the wall is the only problem, I think this should be fixed if we can find the code to disable the blurring.


Most emulations should work except for all jak emulators.
Was test just now via BULLY v2 emu!

Looks playble, some sounds lags and white line, but still looks fine!
Video of test here
 

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