hope it will be ok soonWhat happened to psdevwiki ? He died? There was a lot of valuable information there.
Well u can try PS2 Patch Engine and patch iso before convert to ps4! Also u need use lua config for fix small graphic issueHi,
Does anybody maybe have working, widescreen patched, config for:
Sly 2: Band of Thieves
Sly 3: Honor Among Thieves
Also, is it somehow possible to set right analogue stick inverted in emulator (particularly for Sly 2)?
Thank you very much in advance![]()
Well u can try PS2 Patch Engine and patch iso before convert to ps4! Also u need use lua config for fix small graphic issue
https://www.psx-place.com/threads/ps3-dev-wiki.33966/page-3#post-294771What happened to psdevwiki.com? There it contained valuable settings for fixing many games. Where can I find these settings now?
Well u can try PS2 Patch Engine and patch iso before convert to ps4! Also u need use lua config for fix small graphic issue
I got ya. Those commands aren't on the wiki. But the emu accepts anything as an option for this command. I literally put "thisemuhastoomanycommands" and it still booted the game
Improvement fix for Need for Speed Most Wanted Black Edition
should work for all versions
CLI
Code:--gs-uprender=2x2 --gs-upscale=edgesmooth --vu0-di-bits=0 --vu1-di-bits=0 --gs-optimize-30fps=1 --ee-cycle-scalar=1.57 --iop-cycle-scalar=1.55 --vu1-mpg-cycles=360
Jakx v2 used
No, at least not yet. I was able to somewhat replicate the freeze, but unable to stop it from happening.I will test, u have a config?
So not need test it then?No, at least not yet. I was able to somewhat replicate the freeze, but unable to stop it from happening.
@nifengyuexia asked on pm about D, E codes, i think it will be better if i answer here. So everybody can potentially use them.
D codes are annoying because pcsx2, and ps2rd use different format. But i can help with E codes, probably... Here is small cheat sheet. https://gist.github.com/kozarovv/c97c052a7812f4645939ab2dd2d290f1
Let's take this example:
patch=1,EE,E0022430,extended,00308C68
patch=1,EE,20308C68,extended,0803fff7
patch=1,EE,20308C6C,extended,240f2000
E = code 0 = 16 bit comparison , 02 is how many codes to run when data match, 2430 is data that is compared to one at address 308C68.
apiRequest(1.0)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
local code_check = eeObj.ReadMem16(0x308C68)
if code_check == 0x2430 then
eeObj.WriteMem32(0x308C68,0x0803fff7)
eeObj.WriteMem32(0x308C6C,0x240f2000)
end
end
emuObj.AddVsyncHook(patcher)
There is additional catch when second part of E code starts with different value than 0, but i doubt you will find codes like that in the wild. (patch=1,EE,E0022430,extended,30308C68, etc. )