Thank you txt is understandable,but what about lua?Select the config and txt file in the program. (PS2-FPKG v0.6)
So you created a save on PCSX2 first? Or is this a freshly formatted Mcd001.ps2?
Resident Evil Code Veronica X.(SLES50306) emuRECVX. Just got it done. Runs well
Code:--path-vmc="/tmp/vmc" --config-local-lua="" --ps2-title-id=SLES-50306 --max-disc-num=1 --gs-uprender=2x2 --gs-upscale=edgesmooth --host-audio=1 --rom="PS20220WD20050620.crack" --verbose-cdvd-reads=0 --host-display-mode=full
-- Resident Evil Code Veronica X.(SLES50306) ONLY!!
local WS = function()
-- 16:9
eeObj.WriteMem32(0x21140300,0x3f400000) -- 3f800000 hor fov
eeObj.WriteMem32(0x21E394C0,0x01aa0280) -- 01400280 fmv fix
eeObj.WriteMem32(0x21E394C4,0x000c0000) -- 00400000 fmv fix
end
emuObj.AddVsyncHook(WS)
which emu is better?The game will crash at some point using that config.....
Official config from PSN classic
https://www.psdevwiki.com/ps4/Talk:...atibility_List#Resident_Evil_Code:_Veronica_X
you can also add
Code:-- Resident Evil Code Veronica X.(SLES50306) ONLY!! local WS = function() -- 16:9 eeObj.WriteMem32(0x21140300,0x3f400000) -- 3f800000 hor fov eeObj.WriteMem32(0x21E394C0,0x01aa0280) -- 01400280 fmv fix eeObj.WriteMem32(0x21E394C4,0x000c0000) -- 00400000 fmv fix end emuObj.AddVsyncHook(WS)
to the end of official LUA for true widescreen
which emu is better?
Is this something that can still help today for speeding up games?
https://gamehacking.org/library/82
Or is adjusting vu/ee cycles the better approach?
Is there any chance we can get debug/verbose logs of PS2emu to get a better understanding when games won't boot up, won't render correctly or even crash? I'm pretty sure the overall compatibility of the PS2 Classics emulator(s) could be so much better and comparable to the PS3 with some insights, what the emulator is actually doing.
I know you can get console logs with UART, but this still requires soldering I guess...
Perhaps we can use something like this:
https://github.com/m0rph3us1987/ps4gdb_desktop
Fix for Galerians Ash NTSC
CLI
LUACode:--gs-uprender=2x2 --gs-upscale=EdgeSmooth --gs-adaptive-frameskip=1 --vif-ignore-invalid-cmd=0 --vif1-ignore-cmd-ints=1 --vif1-instant-xfer=0 --ee-jit-pagefault-threshold=30 --lopnor-config=1 --ee-cycle-scalar=2.0
Code:-- Galarians Ash NTSC -- emu used=jakx v2 local gpr = require("ee-gpr-alias") apiRequest(2.2) local eeObj = getEEObject() local emuObj = getEmuObject() local patcher = function() eeObj.WriteMem32(0x001e0100,0x3c013f40) -- 16:9 emuObj.ThrottleMax() -- Drastically reduces loading screens duration on most games end emuObj.AddVsyncHook(patcher)
emu used=jakx v2
Works Perfectly! More testing needed.
Not so Perfectly as wish, but with GSDX Hardware Render looks really cool, but still some broken text, screen errors and graphical bugs In PAL version test! @mrjaredbeta was fix in game screens in ps3 version, probably it possible on ps4?
3D 00 00 00 11 11 00 00 0A 00 00 00 05 00 00 00
A8 12 1E 00 00 00 00 00 50 71 01 3C B0 12 1E 00
43 01 05 46 00 28 81 44 C8 12 1E 00 83 01 06 46
00 30 81 44 D8 12 1E 00 C3 01 07 46 00 38 81 44
E8 12 1E 00 03 00 01 46 00 00 81 44 00 00 00 00
0A 00 00 00 05 00 00 00
A8 12 1E 00 00 00 00 00 50 71 01 3C
patch=1,EE,001e12a8,word,3c017150
eeObj.WriteMem32(0x1e12a8,0x3c017150)
or
eeInsnReplace(0x1e12a8, 0x0, 0x3c017150)
yes i test NTSC and it no have text and broken screens tooDo those glitches happen on NTSC? I didn't notice any on my tests.
Does anyone know how to extract codes from PS3 config to plain text to be converted to PS4 CLI/LUA?
--gs-use-clut-merge=1
--gs-kernel-cl="clutmerge"
--gs-kernel-cl-up="clutmerge2x2"
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-use-mipmap=1
not worked, even stay more badI would have to check(play further). but you can try to add:
orCode:--gs-use-clut-merge=1 --gs-kernel-cl="clutmerge" --gs-kernel-cl-up="clutmerge2x2"
Code:--gs-kernel-cl="mipmap" --gs-kernel-cl-up="mipmap2x2" --gs-use-mipmap=1
in CLI. Let me know if it worked
KOF 2000 emu help with music sometimehiya im about 99% in Batman vengeance rev 1 with the jack v2 emu. i just get a minor drop with slowdown in music any help how to fix would be apricated.also dont know if i need to say im running ps4 pro 9.00 genb2
--fpu-no-clamping=1
--fpu-clamp-results=1
--vu0-no-clamping=0
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-clamp-results=1
--vu0-opt-flags=1
--vu1-opt-flags=1
--cop2-opt-flags=1
--vu0-const-prop=0
--vu1-const-prop=0
--vu1-jr-cache-policy=newprog
--vu1-jalr-cache-policy=newprog
--vu0-jr-cache-policy=newprog
--vu0-jalr-cache-policy=newprog
--gs-use-clut-merge=1
--gs-kernel-cl="clutmerge"
--gs-kernel-cl-up="clutmerge2x2"
--gs-use-clut-merge=1
--gs-optimize-30fps=1
Solved! Used "Rogue Galaxy 1.01" emuSome games are only running with ROGUE v2 emu.
But every game I start with ROGUE v2 emu I got this Video Recording error:
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How do I get rid of this message?