Vika23
Senior Member
PAL or NTSC version? anyway i was sent you messageactually the patch works flawless on destroy all humans v2 emu no slowdown at all
PAL or NTSC version? anyway i was sent you messageactually the patch works flawless on destroy all humans v2 emu no slowdown at all
Ntsc version. Only one bug with the upscale there are 2 lines in the menu. But if both render and scaler are set to none the lines are gonePAL or NTSC version? anyway i was sent you message
actually the patch works flawless on destroy all humans v2 emu no slowdown at all
Glad my patch works for everyone else tooWork good on PS4 Pro Boost Mode!
is there a NTSC version of this?The Truth is Out There (c) X-Files
test alot, tired and....found @kozarovv old lua for PAL version of Galerians Ash and it fix all - animation, text, and screens
apiRequest(0.1)
-- Floating points hack
eeInsnReplace(0x1e7130, 0x00000000, 0x3c017140)
eeInsnReplace(0x1e7138, 0x46050143, 0x44812800)
eeInsnReplace(0x1e7150, 0x46060183, 0x44813000)
eeInsnReplace(0x1e7160, 0x460701C3, 0x44813800)
eeInsnReplace(0x1e7170, 0x46010003, 0x44810000)
eeInsnReplace(0x1e12a8, 0x00000000, 0x3c017140)
eeInsnReplace(0x1e12b0, 0x46050143, 0x44812800)
eeInsnReplace(0x1e12c8, 0x46060183, 0x44813000)
eeInsnReplace(0x1e12d8, 0x460701C3, 0x44813800)
eeInsnReplace(0x1e12e8, 0x46010003, 0x44810000)
it seems some magic is being lost when using PS3 config on PS4. lopnor not working but this is. Same code right? **EDIT - Tester left out PS3 config(lopnor) from test so false negative on fix!@Stayhye For NTSC-U:
Same codes as the PS3 config in my comment above.Code:eeInsnReplace(0x1e12a8, 0x00000000, 0x3c017140) eeInsnReplace(0x1e12b0, 0x46050143, 0x44812800) eeInsnReplace(0x1e12c8, 0x46060183, 0x44813000) eeInsnReplace(0x1e12d8, 0x460701C3, 0x44813800) eeInsnReplace(0x1e12e8, 0x46010003, 0x44810000)
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--gs-kernel-cl-up="up2x2simple" #vertical lines on loading screens not as thick
--vu1-mpg-cycles=500
--vu1-jr-cache-policy=newprog
--host-display-mode=16:9
--ee-cycle-scalar=2.0
#emu used=eternal ring v2 (may work with others)
-- Batman - Vengeance (U)(SLUS-20226)
-- Widescreen Hack by Arapapa
-- emu used=eternal ring v2
local gpr = require("ee-gpr-alias")
apiRequest(1.5) -- VERY IMPORTANT TO USE EMU THAT SUPPORT API VERSION!!
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--Widescreen hack 16:9
--Zoom
--00000000 a80020c6 003f023c 00088244
eeObj.WriteMem32(0x002a1ff8,0x3c023f1e) --3c023f00
--Y-Fov
--c2030146 06a40046
eeObj.WriteMem32(0x002a2044,0x0813d770)
eeObj.WriteMem32(0x004f5dc0,0x460103c2)
eeObj.WriteMem32(0x004f5dc4,0x3c013f40)
eeObj.WriteMem32(0x004f5dc8,0x4481f000)
eeObj.WriteMem32(0x004f5dcc,0x461e7bc2)
eeObj.WriteMem32(0x004f5dd0,0x080a8812)
emuObj.ThrottleMax() -- Load time speed up (required apiRequest(1.5)) (maybe lower?)
end
emuObj.AddVsyncHook(patcher)
emuObj.SetGsTitleFix( "ignoreSubBuffCov", "reserved", { texMode=2 , tw=6 , th=5} )
Simplified Fix for Batman Vengeance NTSC (All PS4 Models)
CLI
LUACode:--gs-uprender=2x2 --gs-upscale=EdgeSmooth --vu1-mpg-cycles=500 --vu1-jr-cache-policy=newprog --host-display-mode=16:9 --ee-cycle-scalar=2.0 #emu used=eternal ring v2 (may work with others)
Code:-- Batman - Vengeance (U)(SLUS-20226) -- Widescreen Hack by Arapapa -- emu used=eternal ring v2 local gpr = require("ee-gpr-alias") apiRequest(1.5) -- VERY IMPORTANT TO USE EMU THAT SUPPORT API VERSION!! local eeObj = getEEObject() local emuObj = getEmuObject() local patcher = function() --Widescreen hack 16:9 --Zoom --00000000 a80020c6 003f023c 00088244 eeObj.WriteMem32(0x002a1ff8,0x3c023f1e) --3c023f00 --Y-Fov --c2030146 06a40046 eeObj.WriteMem32(0x002a2044,0x0813d770) eeObj.WriteMem32(0x004f5dc0,0x460103c2) eeObj.WriteMem32(0x004f5dc4,0x3c013f40) eeObj.WriteMem32(0x004f5dc8,0x4481f000) eeObj.WriteMem32(0x004f5dcc,0x461e7bc2) eeObj.WriteMem32(0x004f5dd0,0x080a8812) emuObj.ThrottleMax() -- Load time speed up (required apiRequest(1.5)) (maybe lower?) end emuObj.AddVsyncHook(patcher) emuObj.SetGsTitleFix( "ignoreSubBuffCov", "reserved", { texMode=2 , tw=6 , th=5} )
100% perfect. No stutter, no lag. No boost mode required. Tested on PS4 slim. Thanks to @Yuria for original fix to build off of.
sadly, it does notAwesome work. Does this also fix the two lines in on menu when upscaled
Simplified Fix for Batman Vengeance NTSC (All PS4 Models)
CLI
LUACode:--gs-uprender=2x2 --gs-upscale=EdgeSmooth --gs-kernel-cl-up="up2x2simple" #vertical lines on loading screens not as thick --vu1-mpg-cycles=500 --vu1-jr-cache-policy=newprog --host-display-mode=16:9 --ee-cycle-scalar=2.0 #emu used=eternal ring v2 (may work with others)
Code:-- Batman - Vengeance (U)(SLUS-20226) -- Widescreen Hack by Arapapa -- emu used=eternal ring v2 local gpr = require("ee-gpr-alias") apiRequest(1.5) -- VERY IMPORTANT TO USE EMU THAT SUPPORT API VERSION!! local eeObj = getEEObject() local emuObj = getEmuObject() local patcher = function() --Widescreen hack 16:9 --Zoom --00000000 a80020c6 003f023c 00088244 eeObj.WriteMem32(0x002a1ff8,0x3c023f1e) --3c023f00 --Y-Fov --c2030146 06a40046 eeObj.WriteMem32(0x002a2044,0x0813d770) eeObj.WriteMem32(0x004f5dc0,0x460103c2) eeObj.WriteMem32(0x004f5dc4,0x3c013f40) eeObj.WriteMem32(0x004f5dc8,0x4481f000) eeObj.WriteMem32(0x004f5dcc,0x461e7bc2) eeObj.WriteMem32(0x004f5dd0,0x080a8812) emuObj.ThrottleMax() -- Load time speed up (required apiRequest(1.5)) (maybe lower?) end emuObj.AddVsyncHook(patcher) emuObj.SetGsTitleFix( "ignoreSubBuffCov", "reserved", { texMode=2 , tw=6 , th=5} )
100% perfect. No stutter, no lag. No boost mode required. Tested on PS4 slim. Thanks to @Yuria for original fix to build off of.
https://www.psdevwiki.com/ps4/Talk:...patibility_List#Mortal_Kombat_-_Shaolin_Monksis there a way to add config files to make Shaolin monks work on a ps4 pro 9.00 cfw
how do I add config files/ Lua files I have gotten the game to go on the ps4 but when I load it I get a error message instantly
Pick from different emulators and in emulator settings in ps2 fpkg you can add lua and txt files. Make sure to turn off fix graphics in the settings and compression to off. This can crash gameshow do I add config files/ Lua files I have gotten the game to go on the ps4 but when I load it I get a error message instantly
I did that just now and started ran a new pkg file and still crashesPick from different emulators and in emulator settings in ps2 fpkg you can add lua and txt files. Make sure to turn off fix graphics in the settings and compression to off. This can crash games