Stayhye
Senior Member
the fix is in this forum.Is there a patch out for Spiderman 2 the movie game to fix the texture flickering.
And to get past black screen in shaman king power of spirit
the fix is in this forum.Is there a patch out for Spiderman 2 the movie game to fix the texture flickering.
And to get past black screen in shaman king power of spirit
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl-up="up2x2tc"
--host-display-mode=16:9
--vu1-mpg-cycles=2000
--iop-cycle-scalar=1.62
--iop-pc-coherency=1
--iop-evt-check-full=0
--iop-validate-kernel=1
#emu used=jakx v2
-- Urban Chaos Riot Response
-- Widescreen Hack by ElHecht
-- framerate fix by mrjaredbeta
-- ported to PS4
-- emu used=jakx v2
local gpr = require("ee-gpr-alias")
apiRequest(2.2)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
-- 16:9
eeObj.WriteMem32(0x00655260,0x3c013f40) -- 00000000 hor fov
eeObj.WriteMem32(0x00655264,0x34210000) -- 00000000 hor fov
-- 16:9 modifications
eeObj.WriteMem32(0x0018f548,0x08195498) -- e7a40000
eeObj.WriteMem32(0x0018f54c,0x00000000) -- c7b40070
eeObj.WriteMem32(0x00655268,0x4481f000) -- 00000000
eeObj.WriteMem32(0x0065526c,0x461e2102) -- 00000000
eeObj.WriteMem32(0x00655270,0xe7a40000) -- 00000000
eeObj.WriteMem32(0x00655274,0xc7b40070) -- 00000000
eeObj.WriteMem32(0x00655278,0x08063d53) -- 00000000
-- PS3 Config Framerate Fixes
eeObj.WriteMem32(0x00173634,0x00000000)
eeObj.WriteMem32(0x004959f0,0x03e00008)
eeObj.WriteMem32(0x004959f4,0x00000000)
eeObj.WriteMem32(0x00562408,0x03e00008)
eeObj.WriteMem32(0x0056240c,0x00000000)
emuObj.ThrottleMax()
end
emuObj.AddVsyncHook(patcher)
-- Accumulate fill area only when conditions are met
emuObj.SetGsTitleFix( "includeAreaUpdate", "reserved" , {alphaIsNot = 0, zmsk = 1, tw = 6, th = 6 , tbp = 0x00302000} )
emuObj.SetGsTitleFix( "ignoreUpRender", 130 , { totalArea= 700} )
try kof 2000 emuCan anyone assist with MK Deception on PS2? the compatability website shows that the US version is completely playable. It works perfecly until i enter the character select screen at which point the game essentlaly goes down to 1 fps and huge graphical glitches occur while my console fans kick up too fast. Has anyone had success with this on their end?
I would like to try this, but i can only see Jak v2 and Rogue v1 available in PS2-FPKG software - is there another way i can get this emulator to test this?try kof 2000 emu
put folder with emu to root folder of PS2-FPKG, probably will work, but i get used build pkgs manual wayI would like to try this, but i can only see Jak v2 and Rogue v1 available in PS2-FPKG software - is there another way i can get this emulator to test this?
put folder with emu to root folder of PS2-FPKG, probably will work, but i get used build pkgs manual way
lol i mean put emus like kof, jak, red faction in root! pcsx2 its pc emulatorWow, i had no idea this was possible - theoretically, cant we just put PCSX2 in the program and try these games given this is the best emulator out there?
i was just hoping this game get a fix.great work manFix for Urban Chaos Riot Response NTSC
CLI
LUACode:--gs-uprender=2x2 --gs-upscale=motionvector --gs-kernel-cl-up="up2x2tc" --gs-override-small-tri-area=1 --gs-check-trans-rejection=1 --host-display-mode=16:9 --vu1-mpg-cycles=5000 --vu0-di-bits=0 --vu1-di-bits=0 --iop-cycle-scalar=1.5 #emu used=jakx v2
Code:-- emu used=jakx v2 local gpr = require("ee-gpr-alias") apiRequest(2.2) local eeObj = getEEObject() local emuObj = getEmuObject() local patcher = function() -- 16:9 eeObj.WriteMem32(0x00655260,0x3c013f40) -- 00000000 hor fov eeObj.WriteMem32(0x00655264,0x34210000) -- 00000000 hor fov -- 16:10 --eeObj.WriteMem32(0x00655260,0x3c013f55) -- 00000000 hor fov --eeObj.WriteMem32(0x00655264,0x34215555) -- 00000000 hor fov -- 16:9 and 16:10 modifications -- no need to change anything here! all modifications are calculated -- based on the hor fov value in the upper 16:9/16:10 section eeObj.WriteMem32(0x0018f548,0x08195498) -- e7a40000 eeObj.WriteMem32(0x0018f54c,0x00000000) -- c7b40070 eeObj.WriteMem32(0x00655268,0x4481f000) -- 00000000 eeObj.WriteMem32(0x0065526c,0x461e2102) -- 00000000 eeObj.WriteMem32(0x00655270,0xe7a40000) -- 00000000 eeObj.WriteMem32(0x00655274,0xc7b40070) -- 00000000 eeObj.WriteMem32(0x00655278,0x08063d53) -- 00000000 emuObj.ThrottleMax() end emuObj.AddVsyncHook(patcher) -- Small triangle rejection. Works in conjunction with CLI setting --gs-override-small-tri-area=1 -- keep default area for texture 256x256 ( no blend) emuObj.SetGsTitleFix( "setRejectionArea", 500,{twIsNot=8, thIsNot=8 } )
Still needs work. Very much playable now
Fix for Urban Chaos Riot Response NTSC
CLI
LUACode:--gs-uprender=2x2 --gs-upscale=motionvector --gs-kernel-cl-up="up2x2tc" --gs-override-small-tri-area=1 --gs-check-trans-rejection=1 --host-display-mode=16:9 --vu1-mpg-cycles=5000 --vu0-di-bits=0 --vu1-di-bits=0 --iop-cycle-scalar=1.5 #emu used=jakx v2
Code:-- emu used=jakx v2 local gpr = require("ee-gpr-alias") apiRequest(2.2) local eeObj = getEEObject() local emuObj = getEmuObject() local patcher = function() -- 16:9 eeObj.WriteMem32(0x00655260,0x3c013f40) -- 00000000 hor fov eeObj.WriteMem32(0x00655264,0x34210000) -- 00000000 hor fov -- 16:10 --eeObj.WriteMem32(0x00655260,0x3c013f55) -- 00000000 hor fov --eeObj.WriteMem32(0x00655264,0x34215555) -- 00000000 hor fov -- 16:9 and 16:10 modifications -- no need to change anything here! all modifications are calculated -- based on the hor fov value in the upper 16:9/16:10 section eeObj.WriteMem32(0x0018f548,0x08195498) -- e7a40000 eeObj.WriteMem32(0x0018f54c,0x00000000) -- c7b40070 eeObj.WriteMem32(0x00655268,0x4481f000) -- 00000000 eeObj.WriteMem32(0x0065526c,0x461e2102) -- 00000000 eeObj.WriteMem32(0x00655270,0xe7a40000) -- 00000000 eeObj.WriteMem32(0x00655274,0xc7b40070) -- 00000000 eeObj.WriteMem32(0x00655278,0x08063d53) -- 00000000 emuObj.ThrottleMax() end emuObj.AddVsyncHook(patcher) -- Small triangle rejection. Works in conjunction with CLI setting --gs-override-small-tri-area=1 -- keep default area for texture 256x256 ( no blend) emuObj.SetGsTitleFix( "setRejectionArea", 500,{twIsNot=8, thIsNot=8 } )
Still needs work. Very much playable now
yeah, it needs more work for sure, but way better than no config at all lol. Still a work in progress....anyone willing to help more than welcome!Thats how game looks like on my console! Seems not stable framerate! But even on ps3 it not ideal performance
i was just hoping this game get a fix.great work man
Sure, that better then nothing!yeah, it needs more work for sure, but way better than no config at all lol. Still a work in progress....anyone willing to help more than welcome!
Any slowdown/low fps fix for NHL 09 SLES55339 ?
Game is stuttering on a match.
Have also a problem with Resident Evil 4 SLES53702.
The vibration of the gamepad is always on in the menu and in video sequences. Only in game its off.
Tried Emu: Jak v2, Rogue v1, Jak 3, KOF 2000, Star Ocean 3, Everybodys Tennis, KOF 98 ...
i was test ntcs version and its better then pal! vibration only when u get in menu!Have also a problem with Resident Evil 4 SLES53702.
The vibration of the gamepad is always on in the menu and in video sequences. Only in game its off.
Tried Emu: Jak v2, Rogue v1, Jak 3, KOF 2000, Star Ocean 3, Everybodys Tennis, KOF 98 ...
i was test ntcs version and its better then pal! vibration only when u get in menu!
thanks i will, but it not problem for me becouse i turn off vibration in ps4 settings when play RE4try "--iop-const-folding=none" in config for controller bug.
