PS4 [Research]PS2 emulator configuration on PS4

Final Fix for The Simpsons Hit and Run NTSC

CLI
Code:
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-progressive=1

--ee-cycle-scalar=2.89
LUA
Code:
-- The Simpsons - Hit & Run (NTSC-U)
-- Widescreen hack by ElHecht
-- ported to PS4
-- emu used=eternal ring v2

local gpr = require("ee-gpr-alias")

apiRequest(1.5)

local eeObj = getEEObject()
local emuObj = getEmuObject()

emuObj.ForceRefreshRate(60)
emuObj.SetDisplayAspectWide()

local patcher = function()
-- 16:9 ver
eeObj.WriteMem32(0x00138a88,0x00000000) -- 10400005
eeObj.WriteMem32(0x0014b360,0x00000000) -- 10400004
eeObj.WriteMem32(0x0014b364,0x00000000) -- 10400004
eeObj.WriteMem32(0x002a0b38,0x00000000) -- 10400004
eeObj.WriteMem32(0x0031c888,0x00000000) -- 10400004
eeObj.WriteMem32(0x0031d674,0x00000000) -- 10400004
---------CHEATS-------------------------
--Have All Levels Complete by Code Master
eeObj.WriteMem32(0x005E6CF0,0x00000006)
eeObj.WriteMem32(0x005E6CF4,0x00000006)
--Have Movie by Code Master
eeObj.WriteMem32(0x005E5E0C,0x00000001)
--Have All Wasp Cameras by Code Master
eeObj.WriteMem32(0x005E5E18,0x00000014)
--Have All Gags by Code Master
eeObj.WriteMem32(0x005E5E2C,0x0000000F)

emuObj.ThrottleMax()
end

emuObj.AddVsyncHook(patcher)
-- Apply light maps texMode=2 (bilinear)  psm= SCE_GS_PSMCT32 (0)
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", {tw=8, th=8, psm=0, ztst=1, texMode=2 } )

emu used=eternal ring v2

Works Perfectly! Better framerate and faster load times than original fix!
yes work very good! thanks for configs!
 
is there a fix to fix the shaders in digimon rumble arena 2
i did the fpu fix for menu .
but some of the models look a bit off like gatomons jaw is a dark whitish
 
is there a fix to fix the shaders in digimon rumble arena 2
i did the fpu fix for menu .
but some of the models look a bit off like gatomons jaw is a dark whitish
Yeah, I don't think this can be fixed. And it's not that bad. At least the game is not freezing on PS4.
 

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Not through CLI, but through LUA(api 2.2 or higher?Lower?) we have:

Code:
SetUprenderMode
SetUpscaleMode

gsObj.SetUprenderMode( ) --- I can't figure out the syntax though. I think this is the only way to get higher than 2x2

In CLI you can force 480p with:
Code:
--gs-progressive=1
 
Not through CLI, but through LUA(api 2.2 or higher?Lower?) we have:

Code:
SetUprenderMode
SetUpscaleMode

gsObj.SetUprenderMode( ) --- I can't figure out the syntax though. I think this is the only way to get higher than 2x2

In CLI you can force 480p with:
Code:
--gs-progressive=1
does the 480p code work on the unsupported games?

can you please put the enhancer codes in a file or something,sorry i didn't understand a thing!
 
apologies for asking here but i'm unsure where to ask. I'm configuring a few games and am having trouble finding information/links for the kof98 emu, was hoping you lot may be able to assist.
 

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