PS4 [Research]PS2 emulator configuration on PS4

Was test V.I.P. Featuring Pamela Anderson (SLES50730)
First use Jak X v.2 emu, but it gives black screen after ps2 logo!
With ADK emu game is boot, works fine just slowdowns in some places, if use PS4 Pro Boost Mode game will work more better!
 
Do we have a config file that will upscale the graphics for Gran Turismo 4 to the max settings? I am looking at starting this thanks to the recent controversy with GT7 and i know this game had 1080i capabilities back in the day so it should look stunning with the right config file on a PS4.
 
Was test Cold Fear, it have some Graphical bugs on main character!
Was fixed as same as Crazy Frog!
Code:
--fpu-no-clamping=0
--fpu-clamp-results=1
--vu0-no-clamping=0
--vu0-clamp-results=1
--vu1-no-clamping=0
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-clamp-results=1
plus Rogue emu!

Some bugs on some areas still but minor and rare...
Some bad side that first cutscene have glitch, it auto skips, you need reboot game till it stops auto skiping!
 
And again Burnout 3, now is PAL version!
Widescreen, Disabled Bloom, Fog and Motion blur, Fix Strip of colors and speedhack cheats added!
Rogue emu still used!
Thanks @Kugozx for make config more light!

That's really good! I actually like how clean and crisp it looks here. I tend to turn off motion blur in games that give me the option.
 
I found some minor issues in Persona 4 with --gs-uprender=2x2:

The battle transition effect is broken, but it can be fixed with --gs-kernel-cl-up=up2x2simple.

When a character blinks, a part of its face moves slightly - as can be seen here. The only way I found to fix this is by setting uprender to none.

Can the issue above be fixed without disabling uprender? The game looks really bad without it.
 
Burnout Revenge Test. PAL version (SLES53507)!
Widescreen, Disabled Bloom, Fog and Motion blur, Fix Strip of colors and speedhack cheats added!
Rogue emu still used!

Also Bloody Roar 3 (SLUS20212) Test.
--Widescreen
eeObj.WriteMem32(0x201f4454,0x3F400000)
--No interlacing
eeObj.WriteMem32(0x201CF8DC,0x00000000)
in lua.

Works Good! Emu is ADK!
 

Attachments

crashes PS4(does not boot). Thanks for trying

I don't kno if this makes a difference but it's actually like this

Controller Port 1 = Player 1
Controller Port 2-A = Player 2
Controller Port 2-B = Player 3
Controller Port 2-C = Player 4
Controller Port 2-D = Not Active

If i knew how to arrange it in order myself i'd try to do some testing as well, trying to learn. I'm pretty sure the scene could get it easy its jus not alot of people trying this specific patch for this specific game cuz everything else runs fine
 
Is there some fix for original Medievil Ps1?

Edit:
Can someone fix
Looney Tunes: Acme Arsenal


Edit:
Is there issue with
Disneys PK Out of The Shadows
 
Last edited:
Was test Crash Twinsanity! PAL version (SLES52568)!

Code:
--ee-cycle-scalar=1.8
--iop-cycle-scalar=1.5
--vu-xgkick-delay=5

in txt!

Eliminate color scan lines in lua FiX White outline but it will lose quality of image! So if you dont need that, just remove that from lua!

Also was FiXed - Small graphical issue (triangles on crash's face and back) and random crashes for PAL version!

Thanks @Kugozx for help as always!
 

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Test Area 51 PAL version (SLES52570) with some modern config!
Code:
--gs-force-bilinear=1
--force-frame-blend=1
--gs-frontend-opt-mode=2

--gs-kernel-cl-up="up2x2simple"

--ee-cycle-scalar=3.31 #3.11
--iop-cycle-scalar=0.58

--vu1-mpg-cycles=1650
--vu0-mpg-cycles=1650

--host-audio-latency=2.7

--host-vsync=1

--vu0-opt-flags=1
--vu1-opt-flags=1
--cop2-opt-flags=1
--vu0-const-prop=0
--vu1-const-prop=0
--vu1-jr-cache-policy=newprog
--vu1-jalr-cache-policy=newprog
--vu0-jr-cache-policy=newprog
--vu0-jalr-cache-policy=newprog

--ps2-lang=system

 

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