I've still got no success with Soul Calibur 3. I really have to wonder what I could be doing wrong since I'm using the same configs you guys shared here, it's the same game region too.
Pac-man world 3 is working normally using RECVX Emu. has black fmvs with functioning audio, and upscaling not working, Some Graphics look extremely pixelated. will keep the post updated as i continue research
Game Was previously broken. Black screen at startup in some emus. Crashing at some emus. Freezes at loading menu at some emus. RECVX only one discovered that's working
--fpu-accurate-range=0x1c0000,0x900000
Fixes fmv will try to lower range
Try 0x3efd68,0x3effbc.--fpu-accurate-range=0x1c0000,0x900000
Fixes fmv will try to lower range
worked on my US versionTry 0x3efd68,0x3effbc.
Credits to $ony.
Try 0x3efd68,0x3effbc.
Credits to $ony.
--fpu-accurate-range=0x3f3068,0x3f32bc
It's working on my SLUS_212.19PAL versionCode:--fpu-accurate-range=0x3efd68,0x332bc
--gs-uprender=2x2
--gs-upscale=edgesmooth
--fpu-accurate-range=0x3f3068,0x3f32bc
--cdvd-sector-read-cycles=2000
--host-display-mode=16:9
#emu used=fatal fury battle archives vol2
-- Pac-Man World 3 (PAL-M5)(SLES-53959)
-- Widescreen Hack by ICUP321
-- emu used=fatal fury battle archives vol2
local gpr = require("ee-gpr-alias")
apiRequest(0.1)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--Widescreen hack 16:9
eeObj.WriteMem32(0x003f30c4,0x3c013f40)
eeObj.WriteMem32(0x003f30c8,0x4481f000)
eeObj.WriteMem32(0x003f30d0,0x461eb582)
--Render fix
eeObj.WriteMem32(0x00439184,0x3c013f2b)
--Infinite Lives
eeObj.WriteMem32(0x20320D00,0x00000000)
emuObj.ThrottleMax()
end
emuObj.AddVsyncHook(patcher)
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-progressive=1
--gs-motion-factor=50
--cdvd-sector-read-cycles=4000
#emu used=aofa
-- Ratatouille NTSC
-- ported to PS4 LUA
-- emu used=aofa
apiRequest(2.0)
local gpr = require("ee-gpr-alias")
local emuObj = getEmuObject()
local eeObj = getEEObject()
local gsObj = getGsObject()
emuObj.SetDisplayAspectWide()
local Main = function()
eeObj.SchedulerDelayEvent("vif0.dma", 0x6500) -- used as speed up
eeObj.SchedulerDelayEvent("gif.dma", 0x1000) --
emuObj.ThrottleMax()
end
emuObj.AddVsyncHook(Main)
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } ) -- graphics fix A
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=2 } ) -- graphics fix B
Merci@Vika23 ,
Final fix for Ratatouille NTSC
CLI
LUACode:--gs-uprender=2x2 --gs-upscale=edgesmooth --gs-progressive=1 --gs-motion-factor=50 --cdvd-sector-read-cycles=4000 #emu used=aofa
Code:-- Ratatouille NTSC -- ported to PS4 LUA -- emu used=aofa apiRequest(2.0) local gpr = require("ee-gpr-alias") local emuObj = getEmuObject() local eeObj = getEEObject() local gsObj = getGsObject() emuObj.SetDisplayAspectWide() local Main = function() eeObj.SchedulerDelayEvent("vif0.dma", 0x6500) -- used as speed up eeObj.SchedulerDelayEvent("gif.dma", 0x1000) -- emuObj.ThrottleMax() end emuObj.AddVsyncHook(Main) emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } ) -- graphics fix A emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=2 } ) -- graphics fix B
Total fix for graphical issues. Feedback welcome

Yes looks very fun!Fix+cheats for Pac-Man World 3 (PAL-M5)(SLES-53959)
CLI
LUACode:--gs-uprender=2x2 --gs-upscale=edgesmooth --fpu-accurate-range=0x3f3068,0x3f32bc --cdvd-sector-read-cycles=2000 --host-display-mode=16:9 #emu used=fatal fury battle archives vol2
Code:-- Pac-Man World 3 (PAL-M5)(SLES-53959) -- Widescreen Hack by ICUP321 -- emu used=fatal fury battle archives vol2 local gpr = require("ee-gpr-alias") apiRequest(0.1) local eeObj = getEEObject() local emuObj = getEmuObject() local patcher = function() --Widescreen hack 16:9 eeObj.WriteMem32(0x003f30c4,0x3c013f40) eeObj.WriteMem32(0x003f30c8,0x4481f000) eeObj.WriteMem32(0x003f30d0,0x461eb582) --Render fix eeObj.WriteMem32(0x00439184,0x3c013f2b) --Infinite Lives eeObj.WriteMem32(0x20320D00,0x00000000) emuObj.ThrottleMax() end emuObj.AddVsyncHook(patcher)
Working great now as well. Thanks for tip @mrjaredbeta
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--host-display-mode=16:9
--cdvd-sector-read-cycles=2000
#emu used=swrr v1
-- Tokobot Plus - Mysteries of the Karakuri SLUS_214.71
-- Widescreen Hack
-- emu used=swrr v1
local gpr = require("ee-gpr-alias")
apiRequest(0.4)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--16:9
eeObj.WriteMem32(0x0012833c,0x3c013f40)
emuObj.ThrottleMax()
end
emuObj.AddVsyncHook(patcher)
--gs-uprender=2x2
--gs-upscale=EdgeSmooth
--host-display-mode=16:9
--cdvd-sector-read-cycles=2000
#emu used=psychonauts v2
-- McFarlane Evil Prophecy (U)(SLUS-20657)
-- Widescreen hack (NTSC-U by Arapapa)
-- ported to PS4 lua
-- emu used=psychonauts v2
local gpr = require("ee-gpr-alias")
apiRequest(1.0)
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--16:9
eeObj.WriteMem32(0x203173c0,0x443B8000) --447a0000
--Have All Movies by MadCatz
eeObj.WriteMem32(0x00318AB4,0xFFFFFFFF)
--Have All Gallery Pictures by MadCatz
eeObj.WriteMem32(0x20319B00,0xFFFFFFFF)
--Have All Movie Interviews by Code Master
eeObj.WriteMem32(0x20318AB4,0xFFFFFFFF)
--Have All Gallery by Code Master
eeObj.WriteMem32(0x20319B00,0xFFFFFFFF)
emuObj.ThrottleMax()
end
emuObj.AddVsyncHook(patcher)
--gs-uprender=2x2
--gs-upscale=edgesmooth
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--gs-opt-frbuff-switch=1
--gs-h2l-list-opt=1
--gs-h2l-accurate-hash=1
--gs-force-bilinear=1
--host-display-mode=16:9
--cdvd-sector-read-cycles=7000
--ee-cycle-scalar=1.5
--iop-cycle-scalar=0.8
--vu1-mpg-cycles=550
#emu used=aofa
-- Star Wars™ The Clone Wars™
-- Patches/Codes
-- emu used=aofa
apiRequest(1.0)
local gpr = require("ee-gpr-alias")
local eeObj = getEEObject()
local emuObj = getEmuObject()
local patcher = function()
--Unlock All Bonus Materials by Code Master
eeObj.WriteMem32(0x20338968,0xFFFFFFFF)
--Mission 1 by Code Master
eeObj.WriteMem32(0x003387F0,0x00000007)
eeObj.WriteMem32(0x003387F4,0x00000001)
--Mission 2 by Code Master
eeObj.WriteMem32(0x003387FC,0x00000007)
eeObj.WriteMem32(0x00338800,0x00000001)
--Mission 3 by Code Master
eeObj.WriteMem32(0x00338808,0x00000007)
eeObj.WriteMem32(0x0033880C,0x00000001)
--Mission 4 by Code Master
eeObj.WriteMem32(0x00338814,0x00000007)
eeObj.WriteMem32(0x00338818,0x00000001)
--Mission 5 by Code Master
eeObj.WriteMem32(0x00338820,0x00000007)
eeObj.WriteMem32(0x00338824,0x00000001)
--Mission 6 by Code Master
eeObj.WriteMem32(0x0033882C,0x00000007)
eeObj.WriteMem32(0x00338830,0x00000001)
--Mission 7 by Code Master
eeObj.WriteMem32(0x00338838,0x00000007)
eeObj.WriteMem32(0x0033883C,0x00000001)
--Mission 8 by Code Master
eeObj.WriteMem32(0x00338844,0x00000007)
eeObj.WriteMem32(0x00338848,0x00000001)
--Mission 9 by Code Master
eeObj.WriteMem32(0x00338850,0x00000007)
eeObj.WriteMem32(0x00338854,0x00000001)
--Mission 10 by Code Master
eeObj.WriteMem32(0x0033885C,0x00000007)
eeObj.WriteMem32(0x00338860,0x00000001)
--Mission 11 by Code Master
eeObj.WriteMem32(0x00338868,0x00000007)
eeObj.WriteMem32(0x0033886C,0x00000001)
--Mission 12 by Code Master
eeObj.WriteMem32(0x00338874,0x00000007)
eeObj.WriteMem32(0x00338878,0x00000001)
--Mission 13 by Code Master
eeObj.WriteMem32(0x00338880,0x00000007)
eeObj.WriteMem32(0x00338884,0x00000001)
--Mission 14 by Code Master
eeObj.WriteMem32(0x0033888C,0x00000007)
eeObj.WriteMem32(0x00338890,0x00000001)
--Mission 15 by Code Master
eeObj.WriteMem32(0x00338898,0x00000007)
eeObj.WriteMem32(0x0033889C,0x00000001)
--Mission 16 by Code Master
eeObj.WriteMem32(0x003388A4,0x00000007)
eeObj.WriteMem32(0x003388A8,0x00000001)
emuObj.ThrottleMax()
end
emuObj.AddVsyncHook(patcher)
hmmm a blast from the past,awsome as always @StayhyeFix+Cheats for Star Wars™ The Clone Wars™ NTSC
CLI
LUACode:--gs-uprender=2x2 --gs-upscale=edgesmooth --gs-kernel-cl="h2lpool" --gs-kernel-cl-up="h2lpool2x2" --gs-opt-frbuff-switch=1 --gs-h2l-list-opt=1 --gs-h2l-accurate-hash=1 --gs-force-bilinear=1 --host-display-mode=16:9 --cdvd-sector-read-cycles=7000 --ee-cycle-scalar=1.5 --iop-cycle-scalar=0.8 --vu1-mpg-cycles=550 #emu used=aofa
Code:-- Star Wars™ The Clone Wars™ -- Patches/Codes -- emu used=aofa apiRequest(1.0) local gpr = require("ee-gpr-alias") local eeObj = getEEObject() local emuObj = getEmuObject() local patcher = function() --Unlock All Bonus Materials by Code Master eeObj.WriteMem32(0x20338968,0xFFFFFFFF) --Mission 1 by Code Master eeObj.WriteMem32(0x003387F0,0x00000007) eeObj.WriteMem32(0x003387F4,0x00000001) --Mission 2 by Code Master eeObj.WriteMem32(0x003387FC,0x00000007) eeObj.WriteMem32(0x00338800,0x00000001) --Mission 3 by Code Master eeObj.WriteMem32(0x00338808,0x00000007) eeObj.WriteMem32(0x0033880C,0x00000001) --Mission 4 by Code Master eeObj.WriteMem32(0x00338814,0x00000007) eeObj.WriteMem32(0x00338818,0x00000001) --Mission 5 by Code Master eeObj.WriteMem32(0x00338820,0x00000007) eeObj.WriteMem32(0x00338824,0x00000001) --Mission 6 by Code Master eeObj.WriteMem32(0x0033882C,0x00000007) eeObj.WriteMem32(0x00338830,0x00000001) --Mission 7 by Code Master eeObj.WriteMem32(0x00338838,0x00000007) eeObj.WriteMem32(0x0033883C,0x00000001) --Mission 8 by Code Master eeObj.WriteMem32(0x00338844,0x00000007) eeObj.WriteMem32(0x00338848,0x00000001) --Mission 9 by Code Master eeObj.WriteMem32(0x00338850,0x00000007) eeObj.WriteMem32(0x00338854,0x00000001) --Mission 10 by Code Master eeObj.WriteMem32(0x0033885C,0x00000007) eeObj.WriteMem32(0x00338860,0x00000001) --Mission 11 by Code Master eeObj.WriteMem32(0x00338868,0x00000007) eeObj.WriteMem32(0x0033886C,0x00000001) --Mission 12 by Code Master eeObj.WriteMem32(0x00338874,0x00000007) eeObj.WriteMem32(0x00338878,0x00000001) --Mission 13 by Code Master eeObj.WriteMem32(0x00338880,0x00000007) eeObj.WriteMem32(0x00338884,0x00000001) --Mission 14 by Code Master eeObj.WriteMem32(0x0033888C,0x00000007) eeObj.WriteMem32(0x00338890,0x00000001) --Mission 15 by Code Master eeObj.WriteMem32(0x00338898,0x00000007) eeObj.WriteMem32(0x0033889C,0x00000001) --Mission 16 by Code Master eeObj.WriteMem32(0x003388A4,0x00000007) eeObj.WriteMem32(0x003388A8,0x00000001) emuObj.ThrottleMax() end emuObj.AddVsyncHook(patcher)
Minor framedrop in some areas. Testers needed.