Drobovik2
Member
Brothers in Arms - Road to Hill 30 (SLES-52888)
config-emu-ps4.txt
SLES-52888_config.lua
config-emu-ps4.txt
Code:
--host-display-mode=16:9
#Force 480p
--gs-progressive=1
--gs-kernel-cl-up="up2x2skipinterp"
#Speedhacks
--ee-cycle-scalar=2.0
--vu1-di-bits=0
Code:
-- Brothers in Arms: Road to Hill 30 [PAL-M5] (SLES_528.88)
-- Widescreen pnach by El_Patas
-- ported to PS4 Lua
-- emu used=KOF98
apiRequest(2.0)
local gpr = require("ee-gpr-alias")
local emuObj = getEmuObject()
local eeObj = getEEObject()
local WS = function()
--Gameplay 16:9
eeObj.WriteMem32(0x003057EC,0x3C023F40) --3C023F80 (Increases hor. axis)
--Menu font fix
eeObj.WriteMem32(0x003E56FC,0x3C033F40) --3C033F80
eeObj.WriteMem32(0x003E5704,0x3C033F80) --44830800
eeObj.WriteMem32(0x003E5708,0x44830800) --AE63010C
eeObj.WriteMem32(0x003E570C,0xAE630108) --C6600108
eeObj.WriteMem32(0x003E5710,0xC6600104) --46010036
eeObj.WriteMem32(0x003E5714,0x46010036) --00000000
emuObj.ThrottleMax()
end
emuObj.AddVsyncHook(WS)
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", {psm=0} )
emuObj.SetGsTitleFix( "fetchFromCurrBuff", "reserved", {psm=0} )
