PS4 [Research]PS2 emulator configuration on PS4

FIFA Soccer 2004 (SLUS20750)

config-title.txt
Code:
--host-display-mode=16:9
--vu0-no-clamping=0
--vu1-no-clamping=0

LUA.
Code:
-- FIFA Soccer 2004 (U)(SLUS-20750)
-- emu used=rogue v2

apiRequest(0.1)

local gpr       = require("ee-gpr-alias")

local emuObj      = getEmuObject()
local eeObj       = getEEObject()

local patch = function()
--Fix textures.
eeObj.WriteMem32(0x00338188,0x10000079)

end

emuObj.AddVsyncHook(patch)

Unfortunately, there's an annoying bug! (i guess it was also on PS3)

When you start playing the second or third match (tested in Friendly Match mode), the game may randomly crash — either during the match or right before the intro screen.

For now, the only way to avoid crashes is to save your profile after every match and restart the game.
 
Curious if anyone here has gotten Super Monkey Ball Deluxe to work at all. Every emulator and configuration I've tried has led to the same result, a white screen with none of the graphics showing. It's strictly a display issue as you can hear the game boot up and even control the menus, you just can't see anything at all. Any advice or suggestions would be appreciated, thanks in advance.
 
Anyone has a fix for The Fast and the Furious - Tokyo Drift?
I've applied the CLI and LUA configs availble at this thread, but everytime i open the game i get CE-34878-0 errors.
At 12.02 firmware with VUE jailbreak
 
Hi to all, i was wondering if someone has done progress for the resolve of flickering bugs like lava, rocks or leaf, in Mortal Kombat Armageddon, i can also do as tester
 
Last edited:
Mafia Preview Code (Prototype)

config-title.txt
Code:
--framelimit-mode=normal
--cdvd-sector-read-cycles=6000
--ee-cycle-scalar=2.4
--vif1-instant-xfer=0
--gs-ignore-rect-correction=1

LUA.
Code:
-- Mafia (Sep 24, 2003 prototype)
-- emu used=Red Faction

local gpr = require("ee-gpr-alias")

apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

local patcher = function()

--fix crash in The priest mission
eeObj.WriteMem32(0x0016F04C,0x1000000D) --1000000D

end

emuObj.AddVsyncHook(patcher)

-- Performace fix
local emuObj = getEmuObject()  
local thresholdArea = 600
emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80008068 , zmsk=1 } )

Mafia (Sep 24, 2003 Prototype) is a rare preview build of the PS2 version of Mafia, created just months before release.

The build contains 7 full missions. If you hit bugs or glitches — just restart the mission! Fully completed

VIDEO (If the video doesn't work, copy the link and open it in a new tab)
 

Attachments

  • Cover.png
    Cover.png
    2.8 MB · Views: 12
Anyone has a fix for The Fast and the Furious - Tokyo Drift?
I've applied the CLI and LUA configs availble at this thread, but everytime i open the game i get CE-34878-0 errors.
At 12.02 firmware with VUE jailbreak
Did you apply the LUA config correctly? I mean, no lines were omitted when you created the .lua file?
 
Last edited:
Curious if anyone here has gotten Super Monkey Ball Deluxe to work at all. Every emulator and configuration I've tried has led to the same result, a white screen with none of the graphics showing. It's strictly a display issue as you can hear the game boot up and even control the menus, you just can't see anything at all. Any advice or suggestions would be appreciated, thanks in advance.
It's a grey screen. On this emu, grey screens reflect a GIF issue.
 
Hi Does The Incredibles pixar disney need any specific settings or special configuration to run properly? thank you so munch
 
For James Bond: Everything or Nothing:
Same ISO, same FPKG. Mission 4 runs normally on PS4, but it is slow from the very beginning on PS5.
LUA CODE


-- James Bond 007: Everything or Nothing (SLUS-20751)
-- Widescreen hack by nemesis2000
-- FMV, freeze and stutter fixes by Stayhye
-- emu used=kof98um

local gpr = require("ee-gpr-alias")

apiRequest(0.1)

local eeObj = getEEObject()
local emuObj = getEmuObject()

emuObj.SetDeinterlace(true)
emuObj.SetDisplayAspectWide()

--[[
Notes: Game uses 2 ELF files(DRIVING.ELF and ACTION.ELF). Must use "if/then loop"
to not hit the wrong offset in the wrong ELF during different missions.
--]]

local Game_Fixes = function()
--16:9
eeObj.WriteMem32(0x00315D28,0x24020001)

-- Fix FMVs
local FMVs = eeObj.ReadMem16(0x38b358)
if FMVs == 0xfffb then
eeObj.WriteMem32(0x0038b358,0x00000000) -- 0x5440fffb >> bnel v0, zero, $0038b348
end

--60 fps (normal missions)
local FPS = eeObj.ReadMem16(0x3891D4)
if FPS == 0x000e then
eeObj.WriteMem32(0x003891D4,0x00000000)
end

--mission 4 freeze/stutter fix
local M4 = eeObj.ReadMem16(0x3b8114)
if M4 == 0xfffa then
eeObj.WriteMem32(0x003b8114,0x00000000)
end
local M4_speed = eeObj.ReadMem16(0x3b4430)
if M4_speed == 0x0004 then
eeObj.Vu1MpgCycles(1800)
end

--Unlock: Gadgets/Rewards/Cheats by MadCatz
eeObj.WriteMem32(0x20100858,0xFFFFFFFF)
eeObj.WriteMem32(0x2010085C,0xFFFFFFFF)

emuObj.ThrottleMax()
end

emuObj.AddVsyncHook(Game_Fixes)
 

Attachments

Does anybody have Confirmed Working Config/Lua Files for Spider-Man 3?

I tried implementing some Code from the findings in this Thread for this Game into my own Config & Lua Files using NotePad++ but unfortunately I still got the Level 2 Loading Hang...
 
Does anybody have Confirmed Working Config/Lua Files for Spider-Man 3?

I tried implementing some Code from the findings in this Thread for this Game into my own Config & Lua Files using NotePad++ but unfortunately I still got the Level 2 Loading Hang...
Code:
-- fixes hang before loading level 2
eeObj.WriteMem32(0x0044bae4,0x000002ff)



config-title.txt
Code:
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"

--host-display-mode=16:9
--cdvd-sector-read-cycles=2000

--vu0-di-bits=0
--vu1-di-bits=0

--ee-cycle-scalar=2.21
--iop-cycle-scalar=2.0

LUA.
Code:
-- Spiderman 3 [SLUS 21552] (U)
-- Patch by Kozarovv

apiRequest(0.1)

local emuObj  = getEmuObject()
local eeObj  = getEEObject()

emuObj.SetDisplayAspectWide()

local patcher = function()
-- fixes hang before loading level 2
eeObj.WriteMem32(0x0044bae4,0x000002ff)
--Widescreen Hack
eeObj.WriteMem32(0x003488c8,0x3c023f22)
eeObj.WriteMem32(0x0032a974,0x3c023f22)
eeObj.WriteMem32(0x21a1b54c,0x3ff19fdd)
eeObj.WriteMem32(0x21a45f6c,0x3ff19fdd)

eeObj.Vu1MpgCycles(math.floor(2000))
emuObj.ThrottleMax()
end

emuObj.AddVsyncHook(patcher)

try rogue v1 or rise of kasai v1 emus
 

Similar threads

Back
Top