RetroArch CE (Unofficial - Community Edition)

PS3 RetroArch CE (Unofficial - Community Edition) Beta 4

@Crystal are these cores full speed or have games that are playable in full speed? Reason i ask is i know "virtualjaguar" in the past ran only about half speed. My advice if that is the case for some of the cores is to take those out of the main download and have those as an add-on package to expand the cores.

This put alots of education to a user about what is working and stable really easily.

I will give this a run today and report back soon :)

I notice a few cores not included as well.
tyrquake is playable on the PS3.

A few more may be missing i'll look at it.
 
I notice a few cores not included as well.
tyrquake is playable on the PS3.

A few more may be missing i'll look at it.

I'm not sure if all these are playable, but the following cores are missing. They were included in previous releases for PS3:
  1. 81
  2. bk
  3. dosbox (was renamed to dosbox_svn?)
  4. ecwolf
  5. fmsx
  6. freechaf
  7. gme
  8. gpsp
  9. lutro
  10. mednafen_snes
  11. mednafen_pcfx
  12. mednafen_supergrafx
  13. mame078
  14. np2kai
  15. nekop2
  16. picodrive
  17. quasi88
  18. tgbdual
  19. tyrquake
  20. stella (was renamed to stella2014?)
  21. uzem
  22. vitaquake2
  23. x1
 
I'm not sure if all these are playable, but the following cores are missing. They were included in previous releases for PS3:
  1. 81
  2. bk
  3. dosbox (was renamed to dosbox_svn?)
  4. ecwolf
  5. fmsx
  6. freechaf
  7. gme
  8. gpsp
  9. lutro
  10. mednafen_snes
  11. mednafen_pcfx
  12. mednafen_supergrafx
  13. mame078
  14. np2kai
  15. nekop2
  16. picodrive
  17. quasi88
  18. tgbdual
  19. tyrquake
  20. stella (was renamed to stella2014?)
  21. uzem
  22. vitaquake2
  23. x1

Mame2000 i believe is mame 0.78
or is 0.37b5 and mame 2003 is 0.78.. I can;t remember :)

Some of those may of compiled but not sure how well they work,
@JediKnight007 may recall the past a bit better on some of those cores and how well they worked or did not.. Typically changes from version to version on some.

picodrive work well but does not emulate 32x on the PS3..
mednafen_pcfx - not sure that has ever worked but it may..

Stella and Stella2014 i think are different

At one time the mednafen_PCE emulated supergrafx but i do not think it does anymore and that is separate core So that is needed for the 5 games that system had :) .

Edit:
Just a note: There is the fbneo core as well.
Not sure if its any different then the fbalpha support (which a few of those may be missing as well.?_) . in the past @Libretro decided to move multisystem cores like that to a standalone core for smaller systems if memory serves me right
 
Last edited:
Ok, is not clear to me if ZX spectrum needs a bios though, the bios mentioned in the retroarch documentation that needs to be added manually are for rare ZX spectrum models (the ones named scorpion, pentagon, etc.. those was russian "clones" of the ZX spectrum)
But in the practise are not needed as far i know, all games should work in the standard models
Discovered an old workaround to solve an issue that on PS3 make necessary to load from filesystem embedded rom files like 48.rom that are included inside source files.....
Next version fuse will not need 48.rom or other embedded roms to be putted inside system folder.
 
Menu Shader Pipeline bug is present still..

Under Settings >>. UI then Appearance Settings (xmb menu)

Edit: have not verified but those settings may only appear in XMB view. because its a UI setting for XMB;s background.

Edit 2: Online Updater , when selecting it, there is a text overlay bug.)

Edit 3: Thumbnail downloader - no way to download thumbnails currently (expected if not using official redepository)

Edit 4: CollecoVision issue w/ bluemsx core:
So this a simple core issue, not just a PS3 one but when you have colleco roms and they are scanned and a playlist is created there is a bit of an issue. You can not directly launch those roms if you try it will freeze. The reason why with this core to change system it can emulate is via the "Core Options" when you enter the Quick menu in game. So the dumb way to launch a Collecovision rom is in this fashion.. You must load a MSX rom to start, that way soon as game boots up you have access to the Quick menu and then you can enter in to the core options and then change the "emulated system" to colleco and then you can then load a colleco rom. THIS IS A SERIOUS CANDIDATE TO MAKE Colleco emulation on this core a standalone core with colleco values locked..

if you scan collecoVision roms into the playlist. While bluemsx play them. You cant boot them directly. It will freeze the console. because you have to set the emulated systems in that core via the core options. So bluemsx only emulates when you load the core and then goto core settings and collecovision and then boot a rom will it work.. This needs to be created into a a single core for collecovision

Edit 5:
mGBA is this working for anyone, Bios is optional but i could not get it to work
VBAnext worked,. Mario Kart Super Circuit (rom tested).. Resulted in black screen console freeze.
 
Last edited:
Freezing bug found in the option: [Main Menu]--->
--->[System Information]

-------------------------
In the ozone interface... this option doesnt seems to do anything: [Settings]--->[User Interface]--->[Apparence]--->[Use Preferred System Color Theme]

Please someone used to it take a look at this one, i guess in PS3 is supposed to load the color from the "monthly wallpapers"... but that info about colors is not so easy to get on runtime (right now im not sure how to do it, unless that colors are hardcoded at some point of the source code of retroarch)
 
Last edited:
Menu Shader Pipeline bug is present still..

Under Settings >>. UI then Appearance Settings (xmb menu)

Edit: have not verified but those settings may only appear in XMB view. because its a UI setting for XMB;s background.
Yes, in the default ozone interface that option doest exists, it seems to add some visual effects in the XMB interface is the wave animation moving at the background, named "ribbon" by default (and could be tricky to fix) so in my oppinion is fine to remove it
I mean.. you could keep the wave animation enabled, but remove the option to modify it because the default "ribbon" wave animation is good enought

Btw, if you have a setup ready please take a look at this, i think it could be one of the biggest annoyances incase is still present because everybody is going to fall into it, lol
I dont have much games to scan, and im not so sure how is supposed to work, im a complete noob with many of the retroarch features
What about the scan folder bug, since 1.7.7 version? Is still here?
 
Last edited:
Note to reduce PKG size...
In [Main Menu]--->
--->[Database Manager] can be seen a lot of files with extension .RDB that belongs to consoles not supported by retroarch PS3 (Nintendo Wii, Nintendo DS, Nintendo 3DS, Sega Dreamcast, Playstation2, Playstation3, playstationPortable, Playstation Vita, etc...)
Not sure how big are that files, but probably can be deleted a lot of them (at least the ones for the playstations)


Edit:
And im not sure if this options makes sense in a PS3 (all them in the ozone interface, not sure if exists also in other interfaces):
[Settings]--->[User Interface]--->[Touch Support]
[Settings]--->[User Interface]--->[Threaded Tasks]
[Settings]--->[User Interface]--->[UI Companion]
[Settings]--->[User Interface]--->[Start UI Companion on Boot]


Edit2:
The category [Settings]--->[Power Management] is empty


Edit3:
Crash found at option: [Settings]--->[Video]--->[Threaded Video]
 
Last edited:
/sram can be removed from package, it's the legacy save directory and has been replaced by /savefiles.

/roms could be removed as we have /dev_hdd0/ROMS

Package size can be reduced by removing src folders

MaterialUI (/assets/glui) is broken if it's possible to remove it.
 
Last edited:
Menu Shader Pipeline bug is present still..

Under Settings >>. UI then Appearance Settings (xmb menu)

Edit: have not verified but those settings may only appear in XMB view. because its a UI setting for XMB;s background.

Edit 2: Online Updater (obviously wont work ), but when selecting it, there is a text overlay bug.)

Edit 3: Thumbnail downloader - no way to download thumbnails currently (expected if not using official redepository)

Edit 4: CollecoVision issue w/ bluemsx core:
So this a simple core issue, not just a PS3 one but when you have colleco roms and they are scanned and a playlist is created there is a bit of an issue. You can not directly launch those roms if you try it will freeze. The reason why with this core to change system it can emulate is via the "Core Options" when you enter the Quick menu in game. So the dumb way to launch a Collecovision rom is in this fashion.. You must load a MSX rom to start, that way soon as game boots up you have access to the Quick menu and then you can enter in to the core options and then change the "emulated system" to colleco and then you can then load a colleco rom. THIS IS A SERIOUS CANDIDATE TO MAKE Colleco emulation on this core a standalone core with colleco values locked..

if you scan collecoVision roms into the playlist. While bluemsx play them. You cant boot them directly. It will freeze the console. because you have to set the emulated systems in that core via the core options. So bluemsx only emulates when you load the core and then goto core settings and collecovision and then boot a rom will it work.. This needs to be created into a a single core for collecovision

Edit 5:
mGBA is this working for anyone, Bios is optional but i could not get it to work
VBAnext worked,. Mario Kart Super Circuit (rom tested).. Resulted in black screen console freeze.

With XBM menu i finally found it.....
This menu can stay if can be removed not working options.... added to do list.
Edit: OFF, Ribbon (Simplified) and Ribbon work. Simple Snow makes Ribbon,
Snow, Bokeh and Snowflake ..crash.
 
Last edited:
The pkg is huges, did you enable 'compress' when you build the self (with scetools) ? Retroarch team weren't using it fir unknown reason...
 
The pkg is huges, did you enable 'compress' when you build the self (with scetools) ? Retroarch team weren't using it fir unknown reason...
Can you or @aldostools take a look at the retroarch code related with this option and indicate to @Crystal how to fix it a bit ?
Freezing bug found in the option: [Main Menu]--->
--->[System Information]

I dont really know which kind of info was trying to display retroarch (maybe is trying to display some info fields incompatibles with the PS3)

But anyway... incase the code is completly incompatible with PS3... i suggest to do a bit the same that is made in some PS3 backup managers to identify the running firmware version, or the system language, or dunno.. some things like that or any other that could be taken from the PS3 xRegistry.sys

Im wondering if retroarch have some function to acess xRegistry.sys maybe this is the point where is broken, or is incomplete code
 
Last edited:
The pkg is huges, did you enable 'compress' when you build the self (with scetools) ? Retroarch team weren't using it fir unknown reason...
Every SELF core is compressed and core folder si 270MB.
Assest folder is 221MB.
Database folder is 68MB (some MBs could be removed here).
Overlay is 24MB.
Others arre irrilevant.
RETRAORCH is 600 MB, less or more, before to be packaged.
 
I dont really know which kind of info was trying to display retroarch (maybe is trying to display some info fields incompatibles with the PS3)

Im wondering if retroarch have some function to acess xRegistry.sys maybe this is the point where is broken, or is incomplete code
System info issue is new....few time ago it worked....I will investigate
 
Back
Top