RetroArch CE (Unofficial - Community Edition)

PS3 RetroArch CE (Unofficial - Community Edition) Beta 4

Zip file are newer, content is old.
About stella.... Stella core in xbins.org version is Stella 3.9.3 like stella2014. Current Stella core is version 6.x, need c++17, SDL2 and advanced OpenGL ES..... goodbye Stella, welcome Stella2014.
 
Interesting bluemsx bug:

Tried the bluemsx core and noticed an issue loading content again after playing a game.

'Load core'
'Load content' Aleste (zip) and play for a little while
'Close content'
'Load content' Metal Gear (zip)
*Retroarch crash frozen screen.

Restart PS3 and Retroarch.

'Load content' Bubble Bobble (zip), loaded bubble bobble no issues but no controls setup
'Close content'
'Load content' and note after the previous crash that Metal Gear is now unzipped in /ROMS (metal gear.zip AND metal gear.rom) so choose metal gear.rom and it loads without crashing retroarch this time BUT..

Aleste, Bubble Bobble and Metal Gear graphics are mixed together:
upload_2021-1-11_21-33-45.jpeg
 
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Interesting bluemsx bug:

Tried using the MSX core bluemsx and noticed an issue(s) trying to load another game after loading core/content once.

First of all I 'load core' then 'load content' Aleste (zip), played for a little while then 'close content'.

'Load content' Metal Gear (zip)
Retroarch crashed frozen screen.

Restarted PS3 and Retroarch.

'Load content' Bubble Bobble (zip), loaded bubble bobble no issues but no controls setup 'close content'

'Load content' and noticed after the previous crash that Metal Gear is now unzipped in ROMS (copies metal gear.zip AND metal gear.rom available). Choose to try metal gear.rom this time and it loads without crashing BUT

I can see Aleste, Bubble Bobble and Metal Gear graphics mixed together:
View attachment 29888
8d19f756-d72a-4ddb-82bc-01420fd1760a-888af1ad-9072-4a68-8915-4e015bf57555-v1.png
 
edit: Also the psx-place com in the title on the xmb might be a bit much . I think a logo on some of the art is more then enough. I appreciate it but i think it would be better without it.
In the bottom-right of PIC1, there is...chick butt. While I am a big fan of that sort of thing, there might be some users here with kids that would not appreciate that.
Im going to do another version of the PIC1.PNG with this 2 changes, im going to remove the psx-place logo and im going to try to see if i can cover some sex references from the background with other characters

Btw @Crystal, if you explain me a bit better why you dont like the white rectangle i will think in some way to correct it, i mean... think in it in a abstract way, there is something in the design concept of that white rectangle that you dont like (i got that), but i dont know what is it

If someone have more suggestions about what to do with the PIC1.PNG this is a good timing to tell it
 
I had some inspiration for a new design, please try it in PS3 and tell me what do you think about it :D
TkUKYeP.png


Edit:
If this design concept is acepted by most of you... give me some time to do some improvements in it, i can do it a bit better, this is just a conceptual test

Edit2:
Another version
zrYOTyV.png


Edit3:
One more
GgLm8ON.png
 
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As usual ICON0 pics arent inside a box (and without a frame), it's so weird..... anyway you could work directly with ICON0 and leave PIC1 without a "hole". PSX-Place was a tribute to us community, but if that make embarrassment, better haven't it.
 
Desmume seems more complete, desmute2015 surely yes... desmume i dont know..... it seems to need c++11
I think Nintendo DS is a losing war. There are no standalone emulators for nintendo DS to my knowledge, however the report is this:
Desmume2015 compiled, started but unplayable (embarrassing performances).
Desmume compiled, started but goes in segmentation fault whit ROMs for some big endian pronblem around code... anyway his performance can't be much different from its younger brother.
MelonDS needs SDL2, not compilable.
 
BK Electronica core? Do you want it?

Yes.

Maybe these too:
- mednafen_gba_libretro_PS3.SELF and mednafen_pcfx_libretro_PS3.SELF (included in RetroArch 1.3)
- fmsx_libretro_PS3.SELF and dosbox_libretro_PS3.SELF (included in RetroArch 1.7.1.Extended.Version)

IMO the cores with bad performance like vitaquake could be included too. Just with a tag indicating that it has bad performance.
 
I reached 300MByte of space on retropsxce.000webhostapp.com so no more upload there...
desmude2015: link
vitaquake2: link
bk-electronika: link
They are experimental .... just to see

How do I install them? When I use the option "Install or Restore a Core" it says "Invalid core file selected".
 
@Crystal the thin white lines that appears in some of my images are just a reference i use to calculate sizes and positions but are not intended to be included in the retroarch images, sorry for the confussion
About the white rectangle, ok i will remove it, the real reason why i used it is to achieve a big contrast with the actual black color of the space invaders guy, as far i remember the images in beta#1 and the images of my first tests had a huge problem related with that so lets say... the white rectangle was a "fix" for a technical problem

The usual way to prevent that contrast problems is by adding a shadow all around, but the shadows are always black... so our icon is black + the black shadow + displayed on dark background = problems
In few words, if we use the space invaders icon made in black we cant solve the contrast problems with a shadow (unless we use other color for it, like a glow effect)
So... what do you think about changing the space invaders color to white ?, this way i can add a black shadow behind and thats it, we will have a nice contrast all along his borders when displayed over any background color

Tell me what do you think about the other last experiments
-Do you like the CRT border ?
-The horizontal scanlines ?
-The removal of the characters at the most background ?
 
@Crystal the thin white lines that appears in some of my images are just a reference i use to calculate sizes and positions but are not intended to be included in the retroarch images, sorry for the confussion
About the white rectangle, ok i will remove it, the real reason why i used it is to achieve a big contrast with the actual black color of the space invaders guy, as far i remember the images in beta#1 and the images of my first tests had a huge problem related with that so lets say... the white rectangle was a "fix" for a technical problem

The usual way to prevent that contrast problems is by adding a shadow all around, but the shadows are always black... so our icon is black + the black shadow + displayed on dark background = problems
In few words, if we use the space invaders icon made in black we cant solve the contrast problems with a shadow (unless we use other color for it, like a glow effect)
So... what do you think about changing the space invaders color to white ?, this way i can add a black shadow behind and thats it, we will have a nice contrast all along his borders when displayed over any background color

Tell me what do you think about the other last experiments
-Do you like the CRT border ?
-The horizontal scanlines ?
-The removal of the characters at the most background ?

white space invaders with shadow, yes
CRT border yes and yes and yes ^_^
 
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