Lambada
Member
My retroarch was fresh in my recently formated ps3, and also on my recently installation of RPCS3 + Retroarch. The only addition after configuring the buttons was that I enabled the western orientation as I said earlier (Cross confirms and Circle cancels). And after all of that I discover that the labels for L2/R2 were not detected because their tokens were wrong, in Retroarch they are not axis, they are regular buttons, after changing it, L2/R2 labels were recognized.Im not sure if you fixed it in your setup just by using only the file "SixAxis Controller.cfg" or you have some more settings modifyed, i guess your file needs to be checked in a fresh retroarch install for confirmation
One of the things we was changing in the "RetroarchCE edition" was the ICON0.PNG (with a new design of the "space invader" guy)... and i wanted to replace all the other apparences of it
Nothing personal against the official retroarch logo, i hope nobody involved in the project gets angry... is just i like the original pixelated "invader" by TAITO a lot
I been reviewing that images yesterday, are around 20 or 25 icons... i will upload them later
About the icons, hmmm I think they designed their logo to be responsive and have a good visibility in different resolutions of screens and scales. Remember, creating an Icon isn't just an illustration. It needs to be recognized by the user even if it's reduced. That's why icons must not be complex, take a look at the Google Material icons , it's a good example of design thinking in every situation. Look at their design principles for some tips.
I love pixels but as the image is fragmented if you reduce/scale down too much, the pixels will merge together and they may look blurry and not well recognized, or even won't fit the concept of the Retroarch default ozone theme.
And one more thing, they may be angry if they follow strictly the branding of their product. I don't see why being angry about the ICON0.PNG but the default icons? Hmmm. Should I suggest a thing related to it? Maybe create PSX-Place Theme with it's icons, etc inside the project.
It's just tips from a fellow ux designer. Anyway, I'm curious, take your shot and share when you want, maybe create another thread about it. And we can leave the report of bugs to this thread, LOL. I hope Crystal can catch all of the reports from this thread.