PS3 RetroArch Corner (cores for free)

Thanks! To understand if RSXGL is usefull, it has to be tested. A first step could be to use an already compiled version of libraries. Do you still have it? Then, eventually, we could investigate what is wrong to be fixed and to make it really usable in future.
 
You can try these precompiled libs but please keep in mind they were built with my ps3 dev environment I had at the time. Unfortunately I don't have the bandwidth to tackle more on the GL stuff at the moment however I may come back to it at some point.
Thanks!
 
You can try these precompiled libs but please keep in mind they were built with my ps3 dev environment I had at the time. Unfortunately I don't have the bandwidth to tackle more on the GL stuff at the moment however I may come back to it at some point.
I'm tiring to understand what is wrong....
One problem is inside eglInitialize (egl.c). There is a call to gcmInitBody that should be changed to gcmInitBodyEx. So eglInitialize go ahead with rsx_gcm_context not NULL.
I stopped on rsxgl_object_context_create() (rsxgl_context.cc), inside it new rsxgl_object_context_t() causes a segmentation fault.
Any help from other ps3 developers well be welcome.
 
You can try these precompiled libs but please keep in mind they were built with my ps3 dev environment I had at the time. Unfortunately I don't have the bandwidth to tackle more on the GL stuff at the moment however I may come back to it at some point.

I think there is a big problem using g++ 7.2. please could you read this my comment? https://github.com/gzorin/RSXGL/issues/13#issuecomment-848574966

All your tests for Retroarch and RSXGL was made using a gcc 4.x?
 
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