PS3 RetroARCH Plus (Custom CEX Build)

Jaguar does not work very well, more of a novelty at this point. Not a polished core by any means. (just so others do not think its a good core)

One thing to note about the older cores from v1.3.6, it will have the v1.3.6 Menu and UI when that core is being used/loaded, so it will mess some settings up, mostly minor but certain things can potentially act awkward.
 
Repacking old cores is not ideal like @STLcardsWS hinted, people who are big into tweaking & experimenting might enjoy it however I guess the average user should probably be patient & wait for properly recompiled cores to be made available...
 
It was requested by someone from me so I did it. I tested it and didn't have any issues so I uploaded it. Only difference between this one and the one I am using is I stripped the BIOS files needed for certain emulators to comply with our rules here.
 
It was requested by someone from me so I did it. I tested it and didn't have any issues so I uploaded it. Only difference between this one and the one I am using is I stripped the BIOS files needed for certain emulators to comply with our rules here.
By all means, you were right to upload it, especially if you found your repacking to be working fine.
Our posts were just warning the average user so they understand what they are dealing with... Nothing more...
[emoji6]
 
Yeah, It would be good to be a better finalburn core as 2012 has Lot of bugs. Or a newer Mame core too...

Enviado de meu Redmi Note 3 usando Tapatalk
 
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@atreyu187 can you include fb_alpha core from retroarch 1.0.0.2? i was told it works much better than fba2012 from 1.6.0... thanks

Download v1.0.0.2 of RetroArch, i think that version is on Brewology.com extract the pkg and then take the FB core and then FTP it on your PS3 in the RetroArch folder (dev_hdd0/game/SSNE10000/ ) and replace the core (Note you can rename it to keep the existing on there as well. (keeping the .SELF extension intact. (anyname.SELF) ).
 
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Just tested it, works great. Thanks.

However... Would it possible to recompile this version of RetroArch to make it possible to Load Content via samba shares with the help of ps3netsrv? I mean, either add /net0 to the directory list or somehow make a symlink for it via /dev_usb009 or similar approach.

Having an ability to load games via network would really be an outstanding feature that's greatly lacking.

And another question is...

stripped the BIOS files needed for certain emulators to comply with our rules here.

Which emulators exactly were those that got BIOS'es stripped out of them?
 
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Just tested it, works great. Thanks.

However... Would it possible to recompile this version of RetroArch to make it possible to Load Content via samba shares with the help of ps3netsrv? I mean, either add /net0 to the directory list or somehow make a symlink for it via /dev_usb009 or similar approach.

Having an ability to load games via network would really be an outstanding feature that's greatly lacking.
No it wouldn't be possible, at least not the way you mean...
Adding samba or ps3netsrv support to the emulator is not just a matter of making a couple of tweaks in the source code like adding a network directory to the list or trying to fool the system using a symlink & recompiling...
On the PS3, the file io implementation currently used by RetroArch is provided in the S#ny PS3 SDK, its name is cellFs API & it does not support samba or ps3netsrv.
It's totally possible to add Samba or ps3netsrv support of course but it would require some development work by a decent developer...
 
Adding samba or ps3netsrv support to the emulator is not just a matter of making a couple of tweaks in the source code like adding a network directory to the list or trying to fool the system using a symlink & recompiling..

Thanks for clarifying this. The reason I asked was, in Webman-mod's filebrowser /net0 is accessible just like regular directory and dirlisting is provided. So I thought it would be possible to fool the system by symlinking it.
 
Thanks for clarifying this. The reason I asked was, in Webman-mod's filebrowser /net0 is accessible just like regular directory and dirlisting is provided. So I thought it would be possible to fool the system by symlinking it.
Sure, but in wMM, access to net0/net1 does not come out of nowhere. It's not just a matter of passing a network directory to the file browser!
webMAN-MOD uses a special netiso sprx module to access ps3netsrv shares. Without the netiso module, webMAN-MOD would not be able to use ps3netsrv.
The same kind of implementation could be added to RetroArch but like I said previously, that requires coding!
 
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