RetroArch (PS2)

PS2 RetroArch (PS2) 1.19.1

STLcardsWS

Administrator
ps2_retroarch.jpg

  • RetroArch has been ported to the PlayStation2 by @fjtrujy, and starting as of version 1.7.6 you can already try it on your own homebrew-enabled PS2!

    A couple of (libretro) cores have been included as part of this initial release:
    • 2048
    • FCEUmm (NES / Disk System emulator)
    • QuickNES (NES emulator)
    • Picodrive (Mega Drive/Genesis/Master System/32x emulator)

    Note: To run Picodrive and FCEUmm at fullspeed, you need to set Vsync to off. QuickNES will be fullspeed with vsync on.


    How to use it on a PS2

    You will need a PS2 capable of running homebrew programs. For the purpose of this quick step-by-step tutorial, we are going to assume you are using something like FreeMcBoot.
    • Start up your PS2.
    • Go to a file manager such as LaunchELF.
    • Take a USB stick, and extract the contents of RetroArch_elf.7z for PS2 to your USB stick. Insert the USB stick into your PS2.
    • Inside LaunchELF, navigate to mass:
    • Start up any of the ELF files depending on the core you want to use.


Nightly (test) downloads can be found HERE
 
Last edited:
STLcardsWS updated RetroArch (PS2) with a new update entry:

RetroArch (PS2) v1.10.0

1.10.0

  • 3DS: Add Jaxe, A5200 and WASM4 cores
  • 3DS: Fix rotation
  • ARCHIVE: Allow loading files from archive subdirectory
  • AUDIO: Remove frame limit from audio batch callback. Before, if a core used the audio batch callback, there would be a hidden cap of 1024 on the number of audio frames that could be sent. If a core exceeded this value, any excess samples were silently discarded. While this is sufficient for 'normal' samplerates/framerates, it means...

Read the rest of this update entry...
 
Sorry for bothering. I am wondering if it is possible to add a CPS1 core?

Probably best to ask here: https://forums.libretro.com/

I am not sure if the maintainer for PS2 is on this forum or not.

Also: I doubt the PS2 has the RAM to load ROMs of that size. That being said, if someone were to create a certain format the games could be streamed sort like how PC uses a pagefile.
There is a neogeo emulator on DS that play games like that. I cannot remember its name.

And you can get the latest cores here: https://buildbot.libretro.com/nightly/playstation/ps2/latest/
 
Probably best to ask here: https://forums.libretro.com/

I am not sure if the maintainer for PS2 is on this forum or not.

Also: I doubt the PS2 has the RAM to load ROMs of that size. That being said, if someone were to create a certain format the games could be streamed sort like how PC uses a pagefile.
There is a neogeo emulator on DS that play games like that. I cannot remember its name.

And you can get the latest cores here: https://buildbot.libretro.com/nightly/playstation/ps2/latest/
I have checked it, but still there is no core for Cps1 or mame,I think It's hard for ps2 to emulate Cps1 games due to its relatively low power. Thanks anyway.
 
RetroArch 1.19.1 is out!

Changelog 1.19.1:
  • (WASAPI) Only write when running and fix deadlock
Changelog 1.19.0:
  • AI: Revert AI translation to previous version (fix for translation not working with HW rendered cores)
  • APPLE: Try to use system preferred language
  • APPLE: Correctly register for filetypes uniquely
  • APPLE/MFI: improved Switch Online controller support through MFi
  • AUDIO: Bring back audio toggling on menu toggle
  • CHEEVOS: Build a default RetroAchievements memory map when no RetroAchievements game is loaded
  • CHEEVOS: Update to rcheevos 11.3
  • CHEEVOS: fix hardcore acting as if it's enabled when it isn't
  • CLANG: Fix clang error incompatible-pointer-types-discards-qualifiers
  • CLOUDSYNC/LINUX: Enable Cloud Sync by default on Linux builds with network (#16456)
  • CLOUDSYNC/WEBOS: Enable Cloud Sync by default on Linux builds with network (#16456)
  • CORE: Set compute fps stats logging to debug level
  • EMSCRIPTEN: Added M2000 to core selection dropdown
  • FFMPEG: Add compatibility with FFMPEG 7.0
  • GLSLANG: Remove unneeded ENABLE_HLSL code from glslang
  • GENERAL: Memory leak: Dynamic allocation from msg_hash_get_help_us_enum was not freed.
  • INPUT/KEYBOARD: Add support for multimedia keys – Extended RETROK_ values with 18 new items, commonly found on
    "multimedia" keyboards. Mapping added for SDL, X11, Wayland, dinput, winraw keymaps.
  • INPUT/MFI: Pressure sensitive left/right triggers
  • INPUT/MFI: Fix Start + L1/L2/R2 combinations
  • INPUT/MFI: Support strong and weak rumble
  • INTL: Fetch translations from Crowdin
  • INTL: Add Galician and Norwegian to list of languages
  • LAKKA: Display reboot/shutdown message also when not saving config on exit
  • LAKKA: Provide update URL and target name at buildtime
  • LIBRETRO: Add a debug message for the SET_ROTATION callback
  • macOS: Default Accessibility on if VoiceOver is on
  • iOS: default audio sync on again, also more mfi logging
  • iOS: Fix Import Content
  • iOS: Fix ios-arm64 nightly build crash
  • iOS: Import content from iCloud
  • iOS: Fix #16485 crash on startup
  • iOS: Display app icon in app icon picker in materialui
  • iOS/tvOS: Various QoL improvements
  • iOS/tvOS: Fix a couple more path name mangling bugs
  • iOS/tvOS: Better way of packaging Frameworks
  • iOS/tvOS: define PACKAGE_VERSION to be App Store MARKETING_VERSION
  • iOS/tvOS: Fix keyboard handling for app store builds
  • iOS/tvOS: Fix escaping the sandbox for jailbroken devices
  • iOS/tvOS: default accessibility on if voice over is enabled
  • iOS/tvOS: better way of reporting available memory
  • macOS/iOS/tvOS: enable text-to-speech using AVSpeechSynthesizer.
  • tvOS: Fix scaling for 720p
  • MENU: New function in Quick Menu: Add to Playlist
  • MENU/XMB: New theme: FlatUX, designed to merge FlatUI and Retroactive themes into a single, unified design
  • NETWORKING/RETROPAD CORE: Fix socket close method
  • PIXMAN: Update pixman-private.h – patch to fix build issue with musl
  • PLAYLIST: Cleanup 'Add to Playlist' (#16495)
  • SCANNING: Fix for scanning PSP ISOs (and probably few others)
  • SAVES: Fix core config saving
  • SAVES: Fix save new config name when core loaded
  • SAVESTATES: Increase save state chunk size for all platforms – Even a class 6 or class 10 SD card can handle reads and writes on the order of MB/s, which means a 4KB chunk size is just wasting time in syscalls. This could maybe be fixed with a buffering reader but I don't feel comfortable tweaking libretro-common's VFS to handle that. Instead, I thought it would be good to both remove an ifdef and increase the chunk size to 128KB. For cores with small states this will should make state saving virtually instantaneous, and for cores with large states it should be a 32x speedup.
  • VIDEO: Fix crash when using threaded video – for Mesa 23.2 and later
  • VIDEO/GL: Fix reinitialization of the threaded gl drivers
  • VIDEO/VULKAN: Add support for A2R10G10B10 HDR format
  • VIDEO/VULKAN: Implement HDR readback – screenshot support
  • WAYLAND: Ignore configure events during splash (fix not remembering window size)
  • WAYLAND: Use frontend signal handler to quit (fix quit by window close)
  • WAYLAND: Commit viewport resizes (window resize is more responsive)
  • UWP: Align MESA to alpha-2-resfix – Remove wrong resolution special handling for OPENGL
  • UWP: 4K fix: align MESA reading of ClientRect to retroarch procedure, this fixes max resolution being set to 1080p. As reading must be done inside an UI thread and is in fact an async operation which might delay frame generation, the reading itself is doen once and cached, give that changing resolution while the app is running is an unlikely corner-case use
  • WINDOWS: Windows mouse ungrab must release the mouse instead of confine it to the current desktop (#16488)
  • WINDOWS: Fix numlock/pause key release events
Source:
https://www.libretro.com/index.php/category/blog/.
 

Similar threads

Back
Top