No. Play! does not seem to expose mc1: when running arcade games based on what i've tested. and got 0 response from their discord when I asked about it
Conquest card has no filesystem, raw data. so a raw image should be used to emulate it
MCA does nothing with magicgate, neither it dumps ECC...
Kbit and KC are most likely unrelated, whatever encryption the SoulCalibur2 program is applying, it is unknown to us, it's not the kbit and kc usual stuff, it would be inneficient to send 64 memory card commands to encrypt/decrypt a single page... and I don't see any call to the crypto memory card commands on my monitoring dongle
Whatever is happening here, it's happening on the EE and the mechacon is aiding in providing security information of the conquest card,
I'm probably giving up on resolving the whole mistery due to how nasty the game code is, it uses EE scratchpad for passing parameters to almost every conquest card related operation, and there are a lot of unused functions, heck, even namco placed a decoy DONGLEMAN driver in the dongle.
Anyone can continue working/investigating on this though...
https://github.com/israpps/SoulCalibur2-game-unpacker