jolek
Senior Member
Port of Serious Sam: The First Encounter for PSVita based on the opensourced code from Croteam.
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How to play
- Obtain a copy of Serious Sam: The First Encounter or Serious Sam: The Second Encounter and install it. Steam version (Classic, not HD) will do.
- Extract data_tfe_v1.zip (for The First Encounter) or data_tse_v1.zip (for The Second Encounter) into the root of your memory card (ux0:/).
- Copy everything from the game folder except the Bin folder into ux0:/data/ssam_tfe/ (for TFE) or ux0:/data/ssam_tse/ (for TSE). Do not overwrite anything if it asks.
- Install ssam_tfe_v1.vpk (for TFE) or ssam_tse_v1.vpk (for TSE).
- Run the game.
Notes
- If the game hangs after starting a level, that means it's autosaving. Wait.
- I have enabled the "Precache shadowmaps" option by default, which results in less lag in game, but significantly increases load times. If you don't want that, you can disable it in "Advanced options" -> "Rendering options".
- You can turn dynamic lights off for a performance increase by setting shd_iAllowDynamic in Scripts/PersistentSymbols.ini to 0, but beware: dynamic lights are an integral part of some levels.
- Press R to apply settings in menus where the apply button can't be selected by scrolling down. Or just tap the screen.
- Play around with the Scripts/PersistentSymbols.ini file and Advanced rendering settings. I still haven't figured out the optimal configuration.
- If the game crashes, take a look at the log file in the game folder (ux0:/ssam_tfe/ssam.log or ux0:/ssam_tse/ssam.log).
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Known issues
- The game takes a long time to load, both at startup and when loading into a level.
- The performance is not very good, especially in scenes with lots of dynamic lights.
- Saving takes a very long time (30+ seconds). The game autosaves at the start of each level, which can't be disabled.
- Stock demos can desync. I'm not sure if this is because this is technically version 1.10 and those are from 1.07, or because of something I did.
- Network multiplayer doesn't seem to work. Split screen kind of works, but probably runs like ass.
- TSE might run out of memory in levels with lots of enemies, though I haven't witnessed it happen.