PS3 Setting time over the internet - CMOS battery issue

So when the server goes down then the method will be developed to set the time locally for both cfw & hen consoles
Yes. I am fairly sure that is what would happen. Or we just do not bother set it at all. afaik If you reactivate your games with the time set to default then the licenses work like that too.
 
Not sure what you mean, this is just showing where the URL is. There is not much you can with it. Just set your time over the internet if you need to. There is no issue yet, this all talking about some hypothetical problem that might never be an issue.
BTW, I need buy cid does anybody know somewhere cheap and good ?
 
Just thought with all this worry about CMOS batteries and setting the time that I would try find the URL for the time server.

Well I found it, its in vsh.self, its https://SCEI-0.auth.np.ac.playstation.net/nav/auth

These are the important bits.
View attachment 32989

View attachment 32990



So I thought I would try to make the URL http instead of https so I could see the request and response, But it only partially worked. I did get to see the full request but it was rejected by the server as seen in the response., obvious I suppose.

Anyway we can see from the request it uses the consoles IDPS and also the hardcoded login ID and password from vsh.self.
Code:
Request:
POST http://SCEI-0.auth.np.ac.playstation.net/nav/auth HTTP/1.0
Host: SCEI-0.auth.np.ac.playstation.net
Proxy-Connection: Keep-Alive
Content-Length: 191
Accept-Encoding: identity
Content-Type: application/x-www-form-urlencoded
User-Agent: Lediatio Lunto Ritna
Accept-Language: ja, en, fr, es, de, it, nl, pt, ru, ko, zh, ch, fi, sv, da, no, pl, tr
X-I-5-Version: 2.1
X-Platform-Passphrase: 53914a148a95d51d34285ccf5827670f40ef4a8d825cf461b230a90a
X-Platform-Version: PS3_C 04.87
type=0&serviceid=SCEI-0&serviceentity=urn%3Aservice-entity%3Apsn2&loginid=VrEa2uUV3s2hTgLj&password=BDFvcv2vQ2mGvxsJ&consoleid=000000010087000REMOVED00000000000000000000000000000000

Response:
HTTP/1.0 403 Forbidden
Server: AkamaiGHost
Mime-Version: 1.0
Content-Type: text/html
Content-Length: 310
Expires: Sat, 17 Apr 2021 02:54:35 GMT
X-Reference-Error: 18.4bdedd58.1618628075.46bf50e
Date: Sat, 17 Apr 2021 02:54:35 GMT
Connection: close
X-N: S
<HTML><HEAD>
<TITLE>Access Denied</TITLE>
</HEAD><BODY>
<H1>Access Denied</H1>
You don't have permission to access "http&#58;&#47;&#47;scei&#45;0&#46;auth&#46;np&#46;ac&#46;playstation&#46;net&#47;nav&#47;auth" on this server.<P>
Reference&#32;&#35;18&#46;4bdedd58&#46;1618628075&#46;46bf50e
</BODY>
</HTML>


Anyway, this is probably not any use, but maybe interesting to someone. Looks like this would not be so easy to spoof :(



Thank you very much for sharing this thread!

I made same patch in vsh.self on 4.89 update and could see the request, I copied the request and send the request manually to PSN's server on https protocol! the response was 403 forbidden!

Why if my ps3 console send the same request to PSN's server the response is like this 200 OK but if I tried to send it manually via my pc the response is being 403

How could Sony know if you were using your ps3 console or your personal pc when you send the request?
 
I am not sure TBH. If you used a browser it probably sent some identifying information, not sure though. Maybe someone else can help.

Normally the web requests include x-ps3-browser and other identifications in the header.

If the request is HTTP, it can be spoofed easily on PC just sending the request in a similar format to the request sent by PS3.

If the request is HTTPS, it requires to have a valid certificate.
 
Normally the web requests include x-ps3-browser and other identifications in the header.

If the request is HTTP, it can be spoofed easily on PC just sending the request in a similar format to the request sent by PS3.

If the request is HTTPS, it requires to have a valid certificate.


Alright Thank you
 
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