PS3 Sharpscale for PS3 ? Devs look

Sharpscale is a PSTV and PS Vita plugin that changes the framebuffer to display scaling method to provide a cleaner and sharper image. Devs can understand what this means . Credits to cuevavirus ;) https://github.com/cuevavirus/Sharpscale

From an user's point of view , it works pretty well on the Vita .

Some Vita games run in the native screen resolution of 960x544 but some are actually rendered in lower res and stretched to the screen ( i was surprised to see that Mortal Kombat or Injustice are actually streched , and the examples could go on ) . Streched games look worse that native ones , obviously .

Why would we need this on PS3 ? Because we all want to enhance our games , one way or another . If the PS3 processing power is not enough to apply extra effects , reducing the game to it's original resolution will achieve a pixel perfect image . Most of us have TVs big enough not to be bothered if the game is displayed in a smaller window . It's still big enough .

The plugin loads at bootup , similar to what we have on PS3 . I was wondering if this could be done on PS3 as a Cobra plugin . Maybe even with a frame counter , too . What do you think ?
 
It is not for Vita but for PSTV. It's kind of pointless on Vita with such hi PPI. Not always such non-stretched screen is better. Developers using lower resolution than native because their game engine is not efficient enough (or just console is not in compare to what they want show on screen to the player), and when they designing game in such way, they always doing it keeping in mind different proportions.

I would like to see such plugin on PS3 anyway because upscalling by nearest neighbour is far way better than blurry junk (most of the games running on 720p) and in theory it is possible to also use 4K (I don't know if CellOS or HDMI 1.2 allow that but should be possible to upscale it as NN is very low resource demand). However, newer TV matrixes, especially in 4K, using upscalling by Lanchos algo which is very good and could results better results than NN made by the console.
 
Is there any way at the moment to view frames per second on the PS3 ? I'd like to test if decreasing output resolution will increase frames per second . I understand some games do, some not , depending on how it was programmed . Also , some games clearly have frameskip enabled .
And about that " nearest neighbour " technology .. looks like neighbours are good at something , after all .. lol
 
This is algorithm which multiplicate near met pixels so no information is loss and while keeping the same aspect ratio, it also allow You to go back to original resolution. The only one such algo in all algos family. ;] In emulators often and stupidly name as "pixel perfect".
 
PS3 games have multiple resolutions , like 480i , 480p , 576i, 576p , 720p , 1080p . But the most common is 720p.
The NN algorithm would be nice . But i'd like to see at least a FPS counter .
 
I have in mind native game resolution, not resolution setting up in XMB to which game will be upscaled (if needed). Most of the games running on 720p or around to it (i.e 960x720) and in case of SD, just downscaled to fit into it.
 
I recently installed Sharpscale on my PSTV. It looks great, especially when outputting at 1080i with integer scaling on a Vita game with a full framebuffer of 960x544.

Something like this on PS3 would be great. It would benefit the output of PS2 games too.
 
PS3 games have multiple resolutions , like 480i , 480p , 576i, 576p , 720p , 1080p . But the most common is 720p.
The NN algorithm would be nice . But i'd like to see at least a FPS counter .

In theory we can overclock the gpu (it's originally downclocked) in syscon to archieve better FPS and even change the internal game resolution like psvita

i wonder why ps3 does not has the same love as handheld consoles.
 
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