PS3 sMAN 1.08n (by deank) - Adds new XMB Intergration Option, Improved ICON/SFO Scanning & more...

One of many legends in the PS3 Homebrew Community developer deank is back with a new progression of the sMAN plugin. We all know deank from projects like multiMAN, webMAN and now the sMAN plugin that has appeared to perhaps replaced (?) the original webMAN (aka webMAN Vanilla) project as now a new feature will allow you to choose between old style of "My Games" with the "XML" Mod, this option is off by default. As seen in the included pic in the release notes, the "XMB Intergration" can be toggled on/off easily in sMAN setup. The dev did not stop there with improving this PS3 Plugin in v1.08n additional details such as improved speed on scanning from external / internal hdd when extracting Game Icons / obtaining info from the PARAM.SFO can be seen with all details of this update​


sman_xmb1.jpg

  • sMAN 1.08n is available:


    sMAN version 1.08n Changes:
    • Added [x] XMB Integration option in setup for people who like the older xmb/xml style (off by default)
    • Improved scan speed from ntfs/internal hdd when extracting icons/sfo
    • sMAN resources in /dev_hdd0/tmp/wmtmp/res will not be overwritten if exist (at least until the next version)
    • Supports up to 2000 titles (even in XMB Integration mode)
    • Still uses the same amount of memory (~2300KB free while idle)


    Dean

    • Developer: @deank
    • Type of Release: A PS3 Plugin for use with Custom Firmware : Such as a COBRA CFW or other CFW types such as (STANDARD) with the ability to boot plugins via external applications ..
    • Short Description: the sMAN plugin takes deank original webMAN plugin and adds the new slaunch feature also developed by deank and merges them into a single plugin that also gives the ability with all the original webMAN features developed by deank.



  • History of Changes

    sMAN v1.07
    • It can be either 10 or 40 games per page. Both layouts can be switched with [R3].
    sMAN 1.06n
    • Some important parts of the plugin are rewritten and optimized to reduce stack usage
    • Returned another 112KB back to fg vsh :) (2316KB free - was 1920KB a month ago without ntfs :) so about 396KB less used)
    • Changed sman.bin to support longer game names/paths/icons - a rescan will be initiated
    • Cleaned some code (about 1000 lines gone after the optimization)
    • Loading games speed improved (at least the perceived speed)
    • sMAN will show the name of the loaded game as popup message (not the filename)
    • sMAN is now properly unloaded when requested (no zombie or dead threads should remain)
    • It supports up to 2000 titles (games/bd/dvd) now

    sMAN v1.05
    • Use [L2+R2] to start sMAN
    • The sprx is bigger (but actually uses less memory) because it contains some glued resources
    • It will use standard PS1/PS2/PSP/PS3/Blu-ray/DVD icons when there is no proper cover/image available
    • This version of the plugin must be named sman.sprx and loaded from (in this exact order):
      • /dev_hdd0/sman.sprx or
        /dev_hdd0/plugins/sman.sprx or
        /dev_flash/vsh/module/sman.sprx otherwise it won't work.​

    sMAN v1.02

    • Changed netiso/rawseciso implementation (external) - use plugin slot #0
    • Fixed crash when trying to load another PS1 title after one is played

    sMAN v1.01
    • Added "Setup" option in side-menu
    • Removed xml generation - no need for custom category_game.xml anymore
    • Removed xai_plugin/idle_plugin usage
    • Added x2 upscale for small images/covers (w/h < 336)
    • Added indication of current group mode (PS3 1 / xxx) under title name/path
    • Removed "My Games" entry from XMB - hold [START] to launch sMAN


Downloads:


Source: PSX-Place.com
 
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Probably your download is corrupted (unless you compiled the sprx yourself):

$ md5sum.exe sman.sprx
b5cc670ac2aaa14d9721bdfdbf8d89db *sman.sprx 413 KB (423 692 bytes)

Of you can download sMAN_1.10.zip - it is included in it.

If you get "Fatal error - quit" then it means the sprx is incomplete/broken and resource files cannot be extracted. Only the FTP service works after such error.
 
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Probably your download is corrupted (unless you compiled the sprx yourself):

$ md5sum.exe sman.sprx
cdcc764816255db69f9671116ee9adcb *sman.sprx 413 KB (423 692 bytes)

Of you can download sMAN_1.10.zip - it is included in it.

If you get "Fatal error - quit" then it means the sprx is incomplete/broken and resource files cannot be extracted. Only the FTP service works after such error.

Im getting the sprx straight from your link and I didn't compile it...just using the sprx. BUT i just found out something weird.... i completely uninstalled sMAN and I just installed wMM 1.47.03 it installed fine and everything was fine....

I can see the wMM setup webpage on the ps BUT ftp would not work! and when I tried on my pc to get in through the browser, the browser got a plain black screen. when i did this in sMAN it would say page not available

so stranger still is that while in wMM I couldn't ftp even if i was in rebug or multiman...once I closed wMM in the toolbox I could ftp via those other apps...it seems like something is strange in my ps maybe?

but the funny thing is i was playing some retro games last night for about an hour before i went to bed and everything was fine i woke up and just had issues
 
Im getting the sprx straight from your link and I didn't compile it...just using the sprx. BUT i just found out something weird.... i completely uninstalled sMAN and I just installed wMM 1.47.03 it installed fine and everything was fine....

I can see the wMM setup webpage on the ps BUT ftp would not work! and when I tried on my pc to get in through the browser, the browser got a plain black screen. when i did this in sMAN it would say page not available

so stranger still is that while in wMM I couldn't ftp even if i was in rebug or multiman...once I closed wMM in the toolbox I could ftp via those other apps...it seems like something is strange in my ps maybe?

but the funny thing is i was playing some retro games last night for about an hour before i went to bed and everything was fine i woke up and just had issues

Double check you aren't running multiple wmm? Just a shot in the dark :)
 
ok so I just installed webman vanilla 1.47n ....no problems...can ftp , can get in via pc...everythings perfect! the issue is only with sman or wMM

the checksum and bytes match perfectly on sman ...still the same issue
 
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thanks @deank

the latest sMan 1.10n freez my ps3 every time when i refresh, and it freez every time if it reach these tow games in the latest ps3netsrv
BEN 10 OMNIVERSE [BLUS31017].iso
BEN 10 OMNIVERSE 2 [BLUS31215].iso

rebug 4.81.02 + sMan 1.10n + ps3netsrv20170310
 
it must be on my end, its just weird that it just did that so im re-installing rebug see if that works
 
thanks @deank

the latest sMan 1.10n freez my ps3 every time when i refresh, and it freez every time if it reach these tow games in the latest ps3netsrv
BEN 10 OMNIVERSE [BLUS31017].iso
BEN 10 OMNIVERSE 2 [BLUS31215].iso

rebug 4.81.02 + sMan 1.10n + ps3netsrv20170310

Can you redownload sman.sprx and do another REFRESH. If it still doesn't work - send me the PARAM.SFO files for these two games.

I didn't test ps3netsrv you mentioned.
 
I tried last sMAN_1.10.zip but my issues are not solved with FTP.

I don't know what could be wrong, because FTP works fine for me. The only change is the ftp buffer size (smaller in 1.10) but that can't be the problem. If you wish, redownload and try again now and let me know.
 
thanks @deank

the latest sMan 1.10n freez my ps3 every time when i refresh, and it freez every time if it reach these tow games in the latest ps3netsrv
BEN 10 OMNIVERSE [BLUS31017].iso
BEN 10 OMNIVERSE 2 [BLUS31215].iso

rebug 4.81.02 + sMan 1.10n + ps3netsrv20170310
To validate your ps3netsrv tests, you should first use the original ps3netsrv (source code + binary included in the webman 1.47 zip archive http://deanbg.com/webMAN_1.47.zip).
See if everything works OK.

Remember that the ps3netsrv you have been using so far was tweaked by aldostools for wMM on particular & not for sMan.
 
This is not normal and is a PC configuration / winsocks issue. I'll keep the buffer at 128KB for now since it works for you, but 64KB should not cause such an issue.
 
This is not normal and is a PC configuration / winsocks issue. I'll keep the buffer at 128KB for now since it works for you, but 64KB should not cause such an issue.

OK Dean thanks...
so for me this is necessary
#define BUFFER_SIZE_FTP ( 128*1024)

FTP between PS3 and PC with wi-fi...I do not know if it depends on this
 
Strange because a 64kb buffer should work fine on the server side as deank said.
For instance the Filezilla FTP server uses 64kb by default for buffering while the Filezilla ftp client uses 4Mb by default for receiving buffer.
 
Alright well I think i figured out the problem....kinda

The culprit seems to be the hdd. about 2 weeks ago I got a ps that i found had a 1tb seagate ssd in it! I've been using it just fine....so after I experienced this issue today, I re-installed rebug, rebuild database, restore ps3 system and did all that and the sman fatal error kept coming up.

so on a whim , I put back my older 750GB regular hdd which still had all my files in it and everything set up with rebug on 7.50...then i installed sMAN 1.09n and ....its working! smooth as butter!

so it seems that something is up in that hdd...where only webman vanilla works but wMM and sMAN don't! even after all the stuff I did above. so here with my old hdd, its all good again
 
@Zoilus
I would not be surprised if the SSD was confirmed as the cause of your issues.. As a general rule most SSD are to be avoided. In my own experience, I noticed that SSD induce all sorts of strange behaviour cropping up over time. Some features work until they don't anymore for no obvious reasons.
After months of weird unexpected issues, I eventually had to switch back to a standard hdd although I was really enjoying things like file system checks in under 30s or very fast game data installation....
 
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